Flex/Curve Control Panel
The
flex/curvecontrol
panel handles both object types, which are used to determine the 3-D
position/shape of a curve in 3-D, even if it has no discernable point features.
If you select a curve, the parameters of its parent flex (if any) will be shown
in the flex section of the dialog.
New Flex. Creates and selects a new flex. Left-click
successively in a 3-D view or the perspective view to lay down a series of
control points. Right-click to end.
Delete Flex. Deletes the selected flex (even if it was a
curve that was initially clicked).
Flex Name List. Lists all the flexes in the scene,
allowing you to select a flex, or change its name.
Moving Object List. If the flex is parented to a moving
object, it is shown here. Normally, “(world)” will be listed.
Show this 3-D flex. Controls whether the flex is seen in
the viewports or not.
Clear. Clears any existing 3-D solution for the flex, so
that the flex's initial seed control points may be seen and changed.
Solve. Solves for the 3-D position and shape of the flex.
The control points disappear, and the solved shape becomes visible.
All. Causes all the flexes to be solved
simultaneously.
Pixel error. Root-mean-square (~average) error in the
solved flex, in horizontal pixels.
Count. The number of points that will be solved for along
the length of the flex.
Stiffness. Controls the relative importance of keeping
the flex stiff and straight versus reproducing each detail in the curves.
Stretch. Relative importance of (not) being
stretchy.
Endiness. (yes, made this up) Relative importance of
exactly meeting the end-point specification.
New Curve. Begins creating a new curve—click on a series
of points in the camera view.
Delete. Deletes the curve.
Curve NameList.Shows the
currently-selected curves name among a list of all the curves attached to the
current flex, or all the unconnected curves if this one is not connected.
Parent Flex List.Shows the parent flex of this curve,
among all of the flexes.
Show.Controls whether or not the curve is shown in the
viewport.
Enable.Animated checkbox indicating whether the curve
should be enabled or not on the current frame. For example, turn it off after
the curve goes off-screen, or if the curve is occluded by something that
prevents its correct position from being determined.
Key all.When on, changing one control point will add a
key on all of them.
Rough.Select several trackers, turn this button on, then
click a curve to use the trackers to roughly position the curve throughout the
length of the shot.
Truncate.Kills all the keys off the tracker from the
current frame to the end of the shot.
Tune.Snaps the curve exactly onto the edge underneath it,
on the current frame.
All.Brings up the
Curve
Tracking Controldialog, which allows this curve, or all the curves, to be
tracked throughout an entire range of frames.
最終更新:2009年03月14日 22:35