Shader "Self-Illumin/VertexLit" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_SpecColor ("Spec Color", Color) = (1,1,1,1)
_Shininess ("Shininess", Range (0.1, 1)) = 0.7
_MainTex ("Base (RGB)", 2D) = "white" {}
_Illum ("Illumin (A)", 2D) = "white" {}
_EmissionLM ("Emission (Lightmapper)", Float) = 0
}
// ------------------------------------------------------------------
// Dual texture cards
SubShader {
LOD 100
Tags { "RenderType"="Opaque" }
Pass {
Name "BASE"
Tags {"LightMode" = "Vertex"}
Material {
Diffuse [_Color]
Shininess [_Shininess]
Specular [_SpecColor]
}
SeparateSpecular On
Lighting On
SetTexture [_Illum] {
constantColor [_Color]
combine constant lerp (texture) previous
}
SetTexture [_MainTex] {
Combine texture * previous, texture*primary
}
}
}
Fallback "VertexLit"
}
最終更新:2013年02月03日 11:11