cl_allowdownload | 1 | , "a" | Client downloads customization files |
cl_allowupload | 1 | , "a" | Client uploads customization files |
cl_anglespeedkey | 0 | , "cl" | |
cl_animationinfo | cmd | Hud element to examine. | |
cl_backspeed | 450 | , "cheat", "cl" | |
cl_barricade_board_model | 0 | , "sv", "cheat", "rep" | Model to use for barricade points |
cl_burninggibs | 0 | , "cl" | A burning player that gibs has burning gibs. |
cl_chatfilters | 31 | , "a", "cl" | Stores the chat filter settings |
cl_class | 0 | , "a", "user", "cl" | Default class when joining a game |
cl_clearhinthistory | cmd | Clear memory of client side hints displayed to the player. | |
cl_clock_correction | 1 | , "cheat" | Enable/disable clock correction on the client. |
cl_clock_correction_adjustment_max_amount | 200 | , "cheat" | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount |
cl_clock_correction_adjustment_max_offset | 90 | , "cheat" | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply |
cl_clock_correction_adjustment_min_offset | 10 | , "cheat" | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_server_tick | 999 | , "cheat" | Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo | 0 | , "cheat" | Show debugging info about the clock drift. |
cl_clockdrift_max_ms | 150 | , "cheat" | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_clockdrift_max_ms_threadmode | 0 | , "cheat" | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_cmdrate | 30 | , "a", "user" | Max number of command packets sent to server per second |
cl_customsounds | 0 | , "cl" | Enable customized player sound playback |
cl_debugrumble | 0 | , "a", "cl" | Turn on rumble debugging spew |
cl_demoviewoverride | 0 | , "cl" | Override view during demo playback |
cl_detail_avoid_force | 0 | , "a", "cl" | force with which to avoid players ( in units, percentage of the width of the detail sprite ) |
cl_detail_avoid_radius | 64 | , "a", "cl" | radius around detail sprite to avoid players |
cl_detail_avoid_recover_speed | 0 | , "a", "cl" | how fast to recover position after avoiding players |
cl_detail_max_sway | 5 | , "a", "cl" | Amplitude of the detail prop sway |
cl_detail_multiplier | 1 | , "cheat", "cl" | extra details to create |
cl_detaildist | 1200 | Distance at which detail props are no longer visible | |
cl_detailfade | 400 | Distance across which detail props fade in | |
cl_downloadfilter | 0 | , "a" | Determines which files can be downloaded from the server (all, none, nosounds) |
cl_drawhud | 1 | , "cheat", "cl" | Enable the rendering of the hud |
cl_drawleaf | -1 | , "cheat", "cl" | |
cl_drawmaterial | 0 | , "cheat", "cl" | Draw a particular material over the frame |
cl_drawmonitors | 1 | , "cl" | |
cl_drawshadowtexture | 0 | , "cheat", "cl" | |
cl_dump_particle_stats | cmd | dump particle profiling info to particle_profile.csv | |
cl_ejectbrass | 1 | ||
cl_ent_absbox | cmd | Displays the client's absbox for the entity under the crosshair. | |
cl_ent_bbox | cmd | Displays the client's bounding box for the entity under the crosshair. | |
cl_ent_rbox | cmd | Displays the client's render box for the entity under the crosshair. | |
cl_entityreport | 0 | , "cheat" | For debugging, draw entity states to console |
cl_extrapolate | 1 | , "cheat", "cl" | Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount | 0 | , "cheat", "cl" | Set how many seconds the client will extrapolate entities for. |
cl_fastdetailsprites | 1 | , "cheat", "cl" | whether to use new detail sprite system |
cl_fasttempentcollision | 5 | , "cl" | |
cl_find_ent | cmd | Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> | |
cl_find_ent_index | cmd | Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> | |
cl_flushentitypacket | 0 | , "cheat" | For debugging. Force the engine to flush an entity packet. |
cl_forcepreload | 0 | , "a" | Whether we should force preloading. |
cl_forwardspeed | 450 | , "cheat", "cl" | |
cl_fp_ragdoll | 0 | , "a", "cl" | Allow first person ragdolls |
cl_fp_ragdoll_auto | 1 | , "a", "cl" | Autoswitch to ragdoll thirdperson-view when necessary |
cl_full_health_color_b | 0 | , "cheat", "cl" | |
cl_full_health_color_g | 255 | , "cheat", "cl" | |
cl_full_health_color_r | 0 | , "cheat", "cl" | |
cl_fullupdate | cmd | Forces the server to send a full update packet | |
cl_ge_glowbase | 5 | , "cheat", "cl" | |
cl_ge_glowscale | 0 | , "cheat", "cl" | |
cl_ge_glowstencil | 1 | , "cheat", "cl" | |
cl_ge_maxdist | 512 | , "cheat", "cl" | |
cl_half_health_color_b | 0 | , "cheat", "cl" | |
cl_half_health_color_g | 255 | , "cheat", "cl" | |
cl_half_health_color_r | 255 | , "cheat", "cl" | |
cl_health_display | 1 | , "cl" | Show player names |
cl_health_far_opacity | 0 | , "cheat", "cl" | |
cl_health_half_pct | 0 | , "cheat", "cl" | |
cl_health_head_offset | 30 | , "cheat", "cl" | |
cl_health_low_pct | 0 | , "cheat", "cl" | |
cl_health_max_dist | 512 | , "cheat", "cl" | |
cl_health_near_opacity | 0 | , "cheat", "cl" | |
cl_health_supply_max_dist | 128 | , "cheat", "cl" | Maximum draw distance of health supply hud |
cl_health_supply_offset | 48 | , "cheat", "cl" | Distance above origin that health draws for health supplys |
cl_idealpitchscale | 0 | , "a", "cl" | |
cl_ignorepackets | 0 | , "cheat" | Force client to ignore packets (for debugging). |
cl_interp | 0 | , "user", "cl" | Sets the interpolation amount (bounded on low side by server interp ratio settings). |
cl_interp_all | 0 | , "cl" | Disable interpolation list optimizations. |
cl_interp_npcs | 0 | , "user", "cl" | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
cl_interp_ratio | 2 | , "user", "cl" | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
cl_interp_threadmodeticks | 0 | , "cl" | Additional interpolation ticks to use when interpolating with threaded engine mode set. |
cl_jiggle_bone_debug | 0 | , "cheat", "cl" | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_pitch_constraints | 0 | , "cheat", "cl" | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_yaw_constraints | 0 | , "cheat", "cl" | Display physics-based 'jiggle bone' debugging information |
cl_lagcomp_errorcheck | 0 | , "cl" | Player index of other player to check for position errors. |
cl_lagcompensation | 1 | , "user", "cl" | Perform server side lag compensation of weapon firing events. |
cl_language | 0 | , "user" | Language (from HKCU\Software\Valve\Steam\Language) |
cl_leveloverview | 0 | , "cheat", "cl" | |
cl_leveloverviewmarker | 0 | , "cheat", "cl" | |
cl_localnetworkbackdoor | 1 | Enable network optimizations for single player games. | |
cl_logofile | 0 | , "a" | Spraypoint logo decal. |
cl_low_health_color_b | 0 | , "cheat", "cl" | |
cl_low_health_color_g | 0 | , "cheat", "cl" | |
cl_low_health_color_r | 255 | , "cheat", "cl" | |
cl_lowhealth_end | 10 | , "cheat", "cl" | Percent of health to stop low health effect. |
cl_lowhealth_start | 41 | , "cheat", "cl" | Percent of health to start low health effect. |
cl_maxrenderable_dist | 3000 | , "cheat", "cl" | Max distance from the camera at which things will be rendered |
cl_mouseenable | 1 | , "cl" | |
cl_mouselook | 1 | , "a", "cl" | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_new_impact_effects | 1 | , "a", "cl" | |
cl_new_impact_effects_cheap | 0 | , "a", "cl" | |
cl_observercrosshair | 1 | , "a", "cl" | |
cl_overdraw_test | 0 | , "cheat", "numeric", "cl" | |
cl_panelanimation | cmd | Shows panel animation variables: <panelname : blank for all panels>. | |
cl_particle_batch_mode | 1 | , "cl" | |
cl_particle_max_count | 0 | , "cl" | |
cl_particle_retire_cost | 0 | , "cheat", "cl" | |
cl_particleeffect_aabb_buffer | 2 | , "cheat", "cl" | Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft |
cl_particles_dump_effects | cmd | ||
cl_particles_show_bbox | 0 | , "cheat", "cl" | |
cl_pclass | 0 | , "cheat", "cl" | Dump entity by prediction classname. |
cl_pdump | -1 | , "cheat", "cl" | Dump info about this entity to screen. |
cl_phys_props_enable | 1 | , "cl" | Disable clientside physics props (must be set before loading a level). |
cl_phys_props_max | 300 | , "cl" | Maximum clientside physic props |
cl_phys_props_respawndist | 1500 | , "cl" | Minimum distance from the player that a clientside prop must be before it's allowed to respawn. |
cl_phys_props_respawnrate | 60 | , "cl" | Time, in seconds, between clientside prop respawns. |
cl_phys_timescale | 1 | , "cheat", "cl" | Sets the scale of time for client-side physics (ragdolls) |
cl_pitchdown | 89 | , "cheat", "cl" | |
cl_pitchspeed | 225 | , "cl" | |
cl_pitchup | 89 | , "cheat", "cl" | |
cl_playback_screenshots | 0 | Allows the client to playback screenshot and jpeg commands in demos. | |
cl_playerspraydisable | 0 | , "a", "cl" | Disable player sprays. |
cl_precacheinfo | cmd | Show precache info (client). | |
cl_pred_optimize | 2 | , "cl" | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) |
cl_pred_track | cmd | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. | |
cl_predict | 1 | , "user", "cl" | Perform client side prediction. |
cl_predictionlist | 0 | , "cheat", "cl" | Show which entities are predicting |
cl_predictweapons | 1 | , "user", "cl" | Perform client side prediction of weapon effects. |
cl_progress_color_b | 17 | , "a", "cl" | |
cl_progress_color_g | 17 | , "a", "cl" | |
cl_progress_color_r | 185 | , "a", "cl" | |
cl_radial_empty_b | 25 | , "cl" | Blue tint of sections of radial menu that constitute empty weapons |
cl_radial_empty_g | 25 | , "cl" | Green tint of sections of radial menu that constitute empty weapons |
cl_radial_empty_r | 25 | , "cl" | Red tint of sections of radial menu that constitute empty weapons |
cl_radial_extra_b | 75 | , "cl" | Blue tint of sections of radial menu that constitute leftover space |
cl_radial_extra_g | 75 | , "cl" | Green tint of sections of radial menu that constitute leftover space |
cl_radial_extra_r | 75 | , "cl" | Red tint of sections of radial menu that constitute leftover space |
cl_radial_lerp_time | 0 | , "cl" | Time it takes alpha to interpolate when moving between sections |
cl_radial_normal_b | 5 | , "cl" | Blue tint of sections of radial menu that mouse is not hovered over |
cl_radial_normal_g | 5 | , "cl" | Green tint of sections of radial menu that mouse is not hovered over |
cl_radial_normal_r | 65 | , "cl" | Red tint of sections of radial menu that mouse is not hovered over |
cl_radial_over_b | 10 | , "cl" | Blue tint of sections of radial menu that mouse is hovered over |
cl_radial_over_g | 10 | , "cl" | Green tint of sections of radial menu that mouse is hovered over |
cl_radial_over_r | 110 | , "cl" | Red tint of sections of radial menu that mouse is hovered over |
cl_ragdoll_collide | 0 | , "cl" | |
cl_ragdoll_fade_time | 15 | , "cl" | |
cl_ragdoll_physics_enable | 1 | , "cl" | Enable/disable ragdoll physics. |
cl_ragdoll_pronecheck_distance | 64 | , "sv", "cl" | |
cl_removedecals | cmd | Remove the decals from the entity under the crosshair. | |
cl_resend | 6 | Delay in seconds before the client will resend the 'connect' attempt | |
cl_righthand | 1 | , "a", "cl" | Use right-handed view models. |
cl_rumblescale | 1 | , "a", "cl" | Scale sensitivity of rumble effects (0 to 1.0) |
cl_safezone_flash_cd | 4 | , "cl" | Time between flashes of an in-danger safe zone |
cl_screenshotname | 0 | Custom Screenshot name | |
cl_SetupAllBones | 0 | , "cl" | |
cl_shadowtextureoverlaysize | 256 | , "cheat", "cl" | |
cl_show_speed | 0 | , "sv", "cheat", "rep" | spam console with local player speed |
cl_show_splashes | 1 | , "cl" | |
cl_showanimstate | -1 | , "cheat", "cl" | Show the (client) animation state for the specified entity (-1 for none). |
cl_showanimstate_log | 0 | , "cheat", "cl" | 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both. |
cl_ShowBoneSetupEnts | 0 | , "cl" | Show which entities are having their bones setup each frame. |
cl_showdemooverlay | 0 | How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) | |
cl_showents | cmd | Dump entity list to console. | |
cl_showerror | 0 | , "cl" | Show prediction errors, 2 for above plus detailed field deltas. |
cl_showevents | 0 | , "cheat" | Print event firing info in the console |
cl_showfps | 0 | , "cl" | Draw fps meter at top of screen (1 = fps, 2 = smooth fps) |
cl_showhelp | 1 | , "a", "user", "cl" | Set to 0 to not show on-screen help |
cl_showpausedimage | 1 | , "cl" | Show the 'Paused' image when game is paused. |
cl_showpluginmessages | 1 | , "a" | Allow plugins to display messages to you |
cl_showpos | 0 | , "cl" | Draw current position at top of screen |
cl_ShowSunVectors | 0 | , "cl" | |
cl_showtextmsg | 1 | , "cl" | Enable/disable text messages printing on the screen. |
cl_sidespeed | 450 | , "cheat", "cl" | |
cl_smooth | 1 | , "cl" | Smooth view/eye origin after prediction errors |
cl_smoothtime | 0 | , "cl" | Smooth client's view after prediction error over this many seconds |
cl_soundemitter_flush | cmd | Flushes the sounds.txt system (client only) | |
cl_soundfile | 0 | , "a" | Jingle sound file. |
cl_soundscape_flush | cmd | Flushes the client side soundscapes | |
cl_soundscape_printdebuginfo | cmd | print soundscapes | |
cl_spec_mode | 1 | , "a", "user", "server_can_execute", "cl" | spectator mode |
cl_sporeclipdistance | 512 | , "cheat", "cl" | |
cl_stickyironsight | 1 | , "a", "user", "cl" | Whether to use sticky ironsights or not. |
cl_sun_decay_rate | 0 | , "cheat", "cl" | |
cl_team | 0 | , "a", "user", "cl" | Default team when joining a game |
cl_threaded_bone_setup | 0 | , "cl" | Enable parallel processing of C_BaseAnimating::SetupBones() |
cl_threaded_client_leaf_system | 0 | , "cl" | |
cl_timeout | 30 | , "a" | After this many seconds without receiving a packet from the server, the client will disconnect itself |
cl_updaterate | 20 | , "a", "user" | Number of packets per second of updates you are requesting from the server |
cl_upspeed | 320 | , "cheat", "cl" | |
cl_view | cmd | Set the view entity index. | |
cl_viewbob_enabled | 0 | , "a", "sv", "cheat" | Oscillation Toggle |
cl_viewbob_scale | 0 | , "a", "sv", "cheat" | Magnitude of Oscillaiton |
cl_viewbob_timer | 4 | , "a", "sv", "cheat" | Speed of Oscillation |
cl_viewpunch_x | 1 | , "sv" | Value of x-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events. |
cl_viewpunch_y | 1 | , "sv" | Value of y-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events. |
cl_viewpunch_z | 1 | , "sv" | Value of z-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events. |
cl_vmcamera_enabled | 1 | , "a", "cl" | Enable the viewmodel camera |
cl_vmcamera_scale | 1 | , "a", "cl" | Scale of the viewmodel camera movements |
cl_voice_filter | 0 | Filter voice by name substring | |
cl_wavenum_padding_post | 5 | , "cl" | Padding of 'WAVE' texture before label |
cl_wavenum_padding_x | 5 | , "cl" | Padding of 'WAVE' texture in x-direction |
cl_wavenum_padding_y | 5 | , "cl" | Padding of 'WAVE' texture in y-direction |
cl_winddir | 0 | , "cheat", "cl" | Weather effects wind direction angle |
cl_windspeed | 0 | , "cheat", "cl" | Weather effects wind speed scalar |
cl_wpn_sway_interp | 0 | , "cl" | |
cl_wpn_sway_scale | 1 | , "cheat", "cl" | |
cl_yawspeed | 210 | , "cl" |