「clコマンドリスト」の編集履歴(バックアップ)一覧に戻る

clコマンドリスト - (2012/11/06 (火) 19:36:54) の編集履歴(バックアップ)


cvarlist "sv_"


cl_allowdownload 1 , "a" Client downloads customization files
cl_allowupload 1 , "a" Client uploads customization files
cl_anglespeedkey 0 , "cl"
cl_animationinfo cmd Hud element to examine.
cl_backspeed 450 , "cheat", "cl"
cl_barricade_board_model 0 , "sv", "cheat", "rep" Model to use for barricade points
cl_burninggibs 0 , "cl" A burning player that gibs has burning gibs.
cl_chatfilters 31 , "a", "cl" Stores the chat filter settings
cl_class 0 , "a", "user", "cl" Default class when joining a game
cl_clearhinthistory cmd Clear memory of client side hints displayed to the player.
cl_clock_correction 1 , "cheat" Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 , "cheat" Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90 , "cheat" As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 10 , "cheat" If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 , "cheat" Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 , "cheat" Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 , "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 , "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 30 , "a", "user" Max number of command packets sent to server per second
cl_customsounds 0 , "cl" Enable customized player sound playback
cl_debugrumble 0 , "a", "cl" Turn on rumble debugging spew
cl_demoviewoverride 0 , "cl" Override view during demo playback
cl_detail_avoid_force 0 , "a", "cl" force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius 64 , "a", "cl" radius around detail sprite to avoid players
cl_detail_avoid_recover_speed 0 , "a", "cl" how fast to recover position after avoiding players
cl_detail_max_sway 5 , "a", "cl" Amplitude of the detail prop sway
cl_detail_multiplier 1 , "cheat", "cl" extra details to create
cl_detaildist 1200 Distance at which detail props are no longer visible
cl_detailfade 400 Distance across which detail props fade in
cl_downloadfilter 0 , "a" Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud 1 , "cheat", "cl" Enable the rendering of the hud
cl_drawleaf -1 , "cheat", "cl"
cl_drawmaterial 0 , "cheat", "cl" Draw a particular material over the frame
cl_drawmonitors 1 , "cl"
cl_drawshadowtexture 0 , "cheat", "cl"
cl_dump_particle_stats cmd dump particle profiling info to particle_profile.csv
cl_ejectbrass 1
cl_ent_absbox cmd Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 , "cheat" For debugging, draw entity states to console
cl_extrapolate 1 , "cheat", "cl" Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 , "cheat", "cl" Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 1 , "cheat", "cl" whether to use new detail sprite system
cl_fasttempentcollision 5 , "cl"
cl_find_ent cmd Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index cmd Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_flushentitypacket 0 , "cheat" For debugging. Force the engine to flush an entity packet.
cl_forcepreload 0 , "a" Whether we should force preloading.
cl_forwardspeed 450 , "cheat", "cl"
cl_fp_ragdoll 0 , "a", "cl" Allow first person ragdolls
cl_fp_ragdoll_auto 1 , "a", "cl" Autoswitch to ragdoll thirdperson-view when necessary
cl_full_health_color_b 0 , "cheat", "cl"
cl_full_health_color_g 255 , "cheat", "cl"
cl_full_health_color_r 0 , "cheat", "cl"
cl_fullupdate cmd Forces the server to send a full update packet
cl_ge_glowbase 5 , "cheat", "cl"
cl_ge_glowscale 0 , "cheat", "cl"
cl_ge_glowstencil 1 , "cheat", "cl"
cl_ge_maxdist 512 , "cheat", "cl"
cl_half_health_color_b 0 , "cheat", "cl"
cl_half_health_color_g 255 , "cheat", "cl"
cl_half_health_color_r 255 , "cheat", "cl"
cl_health_display 1 , "cl" Show player names
cl_health_far_opacity 0 , "cheat", "cl"
cl_health_half_pct 0 , "cheat", "cl"
cl_health_head_offset 30 , "cheat", "cl"
cl_health_low_pct 0 , "cheat", "cl"
cl_health_max_dist 512 , "cheat", "cl"
cl_health_near_opacity 0 , "cheat", "cl"
cl_health_supply_max_dist 128 , "cheat", "cl" Maximum draw distance of health supply hud
cl_health_supply_offset 48 , "cheat", "cl" Distance above origin that health draws for health supplys
cl_idealpitchscale 0 , "a", "cl"
cl_ignorepackets 0 , "cheat" Force client to ignore packets (for debugging).
cl_interp 0 , "user", "cl" Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 0 , "cl" Disable interpolation list optimizations.
cl_interp_npcs 0 , "user", "cl" Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 2 , "user", "cl" Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks 0 , "cl" Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_jiggle_bone_debug 0 , "cheat", "cl" Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 0 , "cheat", "cl" Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 0 , "cheat", "cl" Display physics-based 'jiggle bone' debugging information
cl_lagcomp_errorcheck 0 , "cl" Player index of other player to check for position errors.
cl_lagcompensation 1 , "user", "cl" Perform server side lag compensation of weapon firing events.
cl_language 0 , "user" Language (from HKCU\Software\Valve\Steam\Language)
cl_leveloverview 0 , "cheat", "cl"
cl_leveloverviewmarker 0 , "cheat", "cl"
cl_localnetworkbackdoor 1 Enable network optimizations for single player games.
cl_logofile 0 , "a" Spraypoint logo decal.
cl_low_health_color_b 0 , "cheat", "cl"
cl_low_health_color_g 0 , "cheat", "cl"
cl_low_health_color_r 255 , "cheat", "cl"
cl_lowhealth_end 10 , "cheat", "cl" Percent of health to stop low health effect.
cl_lowhealth_start 41 , "cheat", "cl" Percent of health to start low health effect.
cl_maxrenderable_dist 3000 , "cheat", "cl" Max distance from the camera at which things will be rendered
cl_mouseenable 1 , "cl"
cl_mouselook 1 , "a", "cl" Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_new_impact_effects 1 , "a", "cl"
cl_new_impact_effects_cheap 0 , "a", "cl"
cl_observercrosshair 1 , "a", "cl"
cl_overdraw_test 0 , "cheat", "numeric", "cl"
cl_panelanimation cmd Shows panel animation variables: <panelname : blank for all panels>.
cl_particle_batch_mode 1 , "cl"
cl_particle_max_count 0 , "cl"
cl_particle_retire_cost 0 , "cheat", "cl"
cl_particleeffect_aabb_buffer 2 , "cheat", "cl" Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
cl_particles_dump_effects cmd
cl_particles_show_bbox 0 , "cheat", "cl"
cl_pclass 0 , "cheat", "cl" Dump entity by prediction classname.
cl_pdump -1 , "cheat", "cl" Dump info about this entity to screen.
cl_phys_props_enable 1 , "cl" Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 300 , "cl" Maximum clientside physic props
cl_phys_props_respawndist 1500 , "cl" Minimum distance from the player that a clientside prop must be before it's allowed to respawn.
cl_phys_props_respawnrate 60 , "cl" Time, in seconds, between clientside prop respawns.
cl_phys_timescale 1 , "cheat", "cl" Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 , "cheat", "cl"
cl_pitchspeed 225 , "cl"
cl_pitchup 89 , "cheat", "cl"
cl_playback_screenshots 0 Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable 0 , "a", "cl" Disable player sprays.
cl_precacheinfo cmd Show precache info (client).
cl_pred_optimize 2 , "cl" Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track cmd <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 1 , "user", "cl" Perform client side prediction.
cl_predictionlist 0 , "cheat", "cl" Show which entities are predicting
cl_predictweapons 1 , "user", "cl" Perform client side prediction of weapon effects.
cl_progress_color_b 17 , "a", "cl"
cl_progress_color_g 17 , "a", "cl"
cl_progress_color_r 185 , "a", "cl"
cl_radial_empty_b 25 , "cl" Blue tint of sections of radial menu that constitute empty weapons
cl_radial_empty_g 25 , "cl" Green tint of sections of radial menu that constitute empty weapons
cl_radial_empty_r 25 , "cl" Red tint of sections of radial menu that constitute empty weapons
cl_radial_extra_b 75 , "cl" Blue tint of sections of radial menu that constitute leftover space
cl_radial_extra_g 75 , "cl" Green tint of sections of radial menu that constitute leftover space
cl_radial_extra_r 75 , "cl" Red tint of sections of radial menu that constitute leftover space
cl_radial_lerp_time 0 , "cl" Time it takes alpha to interpolate when moving between sections
cl_radial_normal_b 5 , "cl" Blue tint of sections of radial menu that mouse is not hovered over
cl_radial_normal_g 5 , "cl" Green tint of sections of radial menu that mouse is not hovered over
cl_radial_normal_r 65 , "cl" Red tint of sections of radial menu that mouse is not hovered over
cl_radial_over_b 10 , "cl" Blue tint of sections of radial menu that mouse is hovered over
cl_radial_over_g 10 , "cl" Green tint of sections of radial menu that mouse is hovered over
cl_radial_over_r 110 , "cl" Red tint of sections of radial menu that mouse is hovered over
cl_ragdoll_collide 0 , "cl"
cl_ragdoll_fade_time 15 , "cl"
cl_ragdoll_physics_enable 1 , "cl" Enable/disable ragdoll physics.
cl_ragdoll_pronecheck_distance 64 , "sv", "cl"
cl_removedecals cmd Remove the decals from the entity under the crosshair.
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_righthand 1 , "a", "cl" Use right-handed view models.
cl_rumblescale 1 , "a", "cl" Scale sensitivity of rumble effects (0 to 1.0)
cl_safezone_flash_cd 4 , "cl" Time between flashes of an in-danger safe zone
cl_screenshotname 0 Custom Screenshot name
cl_SetupAllBones 0 , "cl"
cl_shadowtextureoverlaysize 256 , "cheat", "cl"
cl_show_speed 0 , "sv", "cheat", "rep" spam console with local player speed
cl_show_splashes 1 , "cl"
cl_showanimstate -1 , "cheat", "cl" Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log 0 , "cheat", "cl" 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.
cl_ShowBoneSetupEnts 0 , "cl" Show which entities are having their bones setup each frame.
cl_showdemooverlay 0 How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents cmd Dump entity list to console.
cl_showerror 0 , "cl" Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 , "cheat" Print event firing info in the console
cl_showfps 0 , "cl" Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showhelp 1 , "a", "user", "cl" Set to 0 to not show on-screen help
cl_showpausedimage 1 , "cl" Show the 'Paused' image when game is paused.
cl_showpluginmessages 1 , "a" Allow plugins to display messages to you
cl_showpos 0 , "cl" Draw current position at top of screen
cl_ShowSunVectors 0 , "cl"
cl_showtextmsg 1 , "cl" Enable/disable text messages printing on the screen.
cl_sidespeed 450 , "cheat", "cl"
cl_smooth 1 , "cl" Smooth view/eye origin after prediction errors
cl_smoothtime 0 , "cl" Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush cmd Flushes the sounds.txt system (client only)
cl_soundfile 0 , "a" Jingle sound file.
cl_soundscape_flush cmd Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd print soundscapes
cl_spec_mode 1 , "a", "user", "server_can_execute", "cl" spectator mode
cl_sporeclipdistance 512 , "cheat", "cl"
cl_stickyironsight 1 , "a", "user", "cl" Whether to use sticky ironsights or not.
cl_sun_decay_rate 0 , "cheat", "cl"
cl_team 0 , "a", "user", "cl" Default team when joining a game
cl_threaded_bone_setup 0 , "cl" Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_client_leaf_system 0 , "cl"
cl_timeout 30 , "a" After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 20 , "a", "user" Number of packets per second of updates you are requesting from the server
cl_upspeed 320 , "cheat", "cl"
cl_view cmd Set the view entity index.
cl_viewbob_enabled 0 , "a", "sv", "cheat" Oscillation Toggle
cl_viewbob_scale 0 , "a", "sv", "cheat" Magnitude of Oscillaiton
cl_viewbob_timer 4 , "a", "sv", "cheat" Speed of Oscillation
cl_viewpunch_x 1 , "sv" Value of x-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events.
cl_viewpunch_y 1 , "sv" Value of y-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events.
cl_viewpunch_z 1 , "sv" Value of z-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events.
cl_vmcamera_enabled 1 , "a", "cl" Enable the viewmodel camera
cl_vmcamera_scale 1 , "a", "cl" Scale of the viewmodel camera movements
cl_voice_filter 0 Filter voice by name substring
cl_wavenum_padding_post 5 , "cl" Padding of 'WAVE' texture before label
cl_wavenum_padding_x 5 , "cl" Padding of 'WAVE' texture in x-direction
cl_wavenum_padding_y 5 , "cl" Padding of 'WAVE' texture in y-direction
cl_winddir 0 , "cheat", "cl" Weather effects wind direction angle
cl_windspeed 0 , "cheat", "cl" Weather effects wind speed scalar
cl_wpn_sway_interp 0 , "cl"
cl_wpn_sway_scale 1 , "cheat", "cl"
cl_yawspeed 210 , "cl"