cl_allowdownload |
1 |
, "a" |
Client downloads customization files |
cl_allowupload |
1 |
, "a" |
Client uploads customization files |
cl_anglespeedkey |
0 |
, "cl" |
|
cl_animationinfo |
cmd |
|
Hud element to examine. |
cl_backspeed |
450 |
, "cheat", "cl" |
|
cl_barricade_board_model |
0 |
, "sv", "cheat", "rep" |
Model to use for barricade points |
cl_burninggibs |
0 |
, "cl" |
A burning player that gibs has burning gibs. |
cl_chatfilters |
31 |
, "a", "cl" |
Stores the chat filter settings |
cl_class |
0 |
, "a", "user", "cl" |
Default class when joining a game |
cl_clearhinthistory |
cmd |
|
Clear memory of client side hints displayed to the player. |
cl_clock_correction |
1 |
, "cheat" |
Enable/disable clock correction on the client. |
cl_clock_correction_adjustment_max_amount |
200 |
, "cheat" |
Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount |
cl_clock_correction_adjustment_max_offset |
90 |
, "cheat" |
As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply |
cl_clock_correction_adjustment_min_offset |
10 |
, "cheat" |
If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_server_tick |
999 |
, "cheat" |
Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo |
0 |
, "cheat" |
Show debugging info about the clock drift. |
cl_clockdrift_max_ms |
150 |
, "cheat" |
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_clockdrift_max_ms_threadmode |
0 |
, "cheat" |
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_cmdrate |
30 |
, "a", "user" |
Max number of command packets sent to server per second |
cl_customsounds |
0 |
, "cl" |
Enable customized player sound playback |
cl_debugrumble |
0 |
, "a", "cl" |
Turn on rumble debugging spew |
cl_demoviewoverride |
0 |
, "cl" |
Override view during demo playback |
cl_detail_avoid_force |
0 |
, "a", "cl" |
force with which to avoid players ( in units, percentage of the width of the detail sprite ) |
cl_detail_avoid_radius |
64 |
, "a", "cl" |
radius around detail sprite to avoid players |
cl_detail_avoid_recover_speed |
0 |
, "a", "cl" |
how fast to recover position after avoiding players |
cl_detail_max_sway |
5 |
, "a", "cl" |
Amplitude of the detail prop sway |
cl_detail_multiplier |
1 |
, "cheat", "cl" |
extra details to create |
cl_detaildist |
1200 |
|
Distance at which detail props are no longer visible |
cl_detailfade |
400 |
|
Distance across which detail props fade in |
cl_downloadfilter |
0 |
, "a" |
Determines which files can be downloaded from the server (all, none, nosounds) |
cl_drawhud |
1 |
, "cheat", "cl" |
Enable the rendering of the hud |
cl_drawleaf |
-1 |
, "cheat", "cl" |
|
cl_drawmaterial |
0 |
, "cheat", "cl" |
Draw a particular material over the frame |
cl_drawmonitors |
1 |
, "cl" |
|
cl_drawshadowtexture |
0 |
, "cheat", "cl" |
|
cl_dump_particle_stats |
cmd |
|
dump particle profiling info to particle_profile.csv |
cl_ejectbrass |
1 |
|
|
cl_ent_absbox |
cmd |
|
Displays the client's absbox for the entity under the crosshair. |
cl_ent_bbox |
cmd |
|
Displays the client's bounding box for the entity under the crosshair. |
cl_ent_rbox |
cmd |
|
Displays the client's render box for the entity under the crosshair. |
cl_entityreport |
0 |
, "cheat" |
For debugging, draw entity states to console |
cl_extrapolate |
1 |
, "cheat", "cl" |
Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount |
0 |
, "cheat", "cl" |
Set how many seconds the client will extrapolate entities for. |
cl_fastdetailsprites |
1 |
, "cheat", "cl" |
whether to use new detail sprite system |
cl_fasttempentcollision |
5 |
, "cl" |
|
cl_find_ent |
cmd |
|
Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> |
cl_find_ent_index |
cmd |
|
Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> |
cl_flushentitypacket |
0 |
, "cheat" |
For debugging. Force the engine to flush an entity packet. |
cl_forcepreload |
0 |
, "a" |
Whether we should force preloading. |
cl_forwardspeed |
450 |
, "cheat", "cl" |
|
cl_fp_ragdoll |
0 |
, "a", "cl" |
Allow first person ragdolls |
cl_fp_ragdoll_auto |
1 |
, "a", "cl" |
Autoswitch to ragdoll thirdperson-view when necessary |
cl_full_health_color_b |
0 |
, "cheat", "cl" |
|
cl_full_health_color_g |
255 |
, "cheat", "cl" |
|
cl_full_health_color_r |
0 |
, "cheat", "cl" |
|
cl_fullupdate |
cmd |
|
Forces the server to send a full update packet |
cl_ge_glowbase |
5 |
, "cheat", "cl" |
|
cl_ge_glowscale |
0 |
, "cheat", "cl" |
|
cl_ge_glowstencil |
1 |
, "cheat", "cl" |
|
cl_ge_maxdist |
512 |
, "cheat", "cl" |
|
cl_half_health_color_b |
0 |
, "cheat", "cl" |
|
cl_half_health_color_g |
255 |
, "cheat", "cl" |
|
cl_half_health_color_r |
255 |
, "cheat", "cl" |
|
cl_health_display |
1 |
, "cl" |
Show player names |
cl_health_far_opacity |
0 |
, "cheat", "cl" |
|
cl_health_half_pct |
0 |
, "cheat", "cl" |
|
cl_health_head_offset |
30 |
, "cheat", "cl" |
|
cl_health_low_pct |
0 |
, "cheat", "cl" |
|
cl_health_max_dist |
512 |
, "cheat", "cl" |
|
cl_health_near_opacity |
0 |
, "cheat", "cl" |
|
cl_health_supply_max_dist |
128 |
, "cheat", "cl" |
Maximum draw distance of health supply hud |
cl_health_supply_offset |
48 |
, "cheat", "cl" |
Distance above origin that health draws for health supplys |
cl_idealpitchscale |
0 |
, "a", "cl" |
|
cl_ignorepackets |
0 |
, "cheat" |
Force client to ignore packets (for debugging). |
cl_interp |
0 |
, "user", "cl" |
Sets the interpolation amount (bounded on low side by server interp ratio settings). |
cl_interp_all |
0 |
, "cl" |
Disable interpolation list optimizations. |
cl_interp_npcs |
0 |
, "user", "cl" |
Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
cl_interp_ratio |
2 |
, "user", "cl" |
Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
cl_interp_threadmodeticks |
0 |
, "cl" |
Additional interpolation ticks to use when interpolating with threaded engine mode set. |
cl_jiggle_bone_debug |
0 |
, "cheat", "cl" |
Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_pitch_constraints |
0 |
, "cheat", "cl" |
Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_yaw_constraints |
0 |
, "cheat", "cl" |
Display physics-based 'jiggle bone' debugging information |
cl_lagcomp_errorcheck |
0 |
, "cl" |
Player index of other player to check for position errors. |
cl_lagcompensation |
1 |
, "user", "cl" |
Perform server side lag compensation of weapon firing events. |
cl_language |
0 |
, "user" |
Language (from HKCU\Software\Valve\Steam\Language) |
cl_leveloverview |
0 |
, "cheat", "cl" |
|
cl_leveloverviewmarker |
0 |
, "cheat", "cl" |
|
cl_localnetworkbackdoor |
1 |
|
Enable network optimizations for single player games. |
cl_logofile |
0 |
, "a" |
Spraypoint logo decal. |
cl_low_health_color_b |
0 |
, "cheat", "cl" |
|
cl_low_health_color_g |
0 |
, "cheat", "cl" |
|
cl_low_health_color_r |
255 |
, "cheat", "cl" |
|
cl_lowhealth_end |
10 |
, "cheat", "cl" |
Percent of health to stop low health effect. |
cl_lowhealth_start |
41 |
, "cheat", "cl" |
Percent of health to start low health effect. |
cl_maxrenderable_dist |
3000 |
, "cheat", "cl" |
Max distance from the camera at which things will be rendered |
cl_mouseenable |
1 |
, "cl" |
|
cl_mouselook |
1 |
, "a", "cl" |
Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_new_impact_effects |
1 |
, "a", "cl" |
|
cl_new_impact_effects_cheap |
0 |
, "a", "cl" |
|
cl_observercrosshair |
1 |
, "a", "cl" |
|
cl_overdraw_test |
0 |
, "cheat", "numeric", "cl" |
|
cl_panelanimation |
cmd |
|
Shows panel animation variables: <panelname : blank for all panels>. |
cl_particle_batch_mode |
1 |
, "cl" |
|
cl_particle_max_count |
0 |
, "cl" |
|
cl_particle_retire_cost |
0 |
, "cheat", "cl" |
|
cl_particleeffect_aabb_buffer |
2 |
, "cheat", "cl" |
Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft |
cl_particles_dump_effects |
cmd |
|
|
cl_particles_show_bbox |
0 |
, "cheat", "cl" |
|
cl_pclass |
0 |
, "cheat", "cl" |
Dump entity by prediction classname. |
cl_pdump |
-1 |
, "cheat", "cl" |
Dump info about this entity to screen. |
cl_phys_props_enable |
1 |
, "cl" |
Disable clientside physics props (must be set before loading a level). |
cl_phys_props_max |
300 |
, "cl" |
Maximum clientside physic props |
cl_phys_props_respawndist |
1500 |
, "cl" |
Minimum distance from the player that a clientside prop must be before it's allowed to respawn. |
cl_phys_props_respawnrate |
60 |
, "cl" |
Time, in seconds, between clientside prop respawns. |
cl_phys_timescale |
1 |
, "cheat", "cl" |
Sets the scale of time for client-side physics (ragdolls) |
cl_pitchdown |
89 |
, "cheat", "cl" |
|
cl_pitchspeed |
225 |
, "cl" |
|
cl_pitchup |
89 |
, "cheat", "cl" |
|
cl_playback_screenshots |
0 |
|
Allows the client to playback screenshot and jpeg commands in demos. |
cl_playerspraydisable |
0 |
, "a", "cl" |
Disable player sprays. |
cl_precacheinfo |
cmd |
|
Show precache info (client). |
cl_pred_optimize |
2 |
, "cl" |
Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) |
cl_pred_track |
cmd |
|
<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. |
cl_predict |
1 |
, "user", "cl" |
Perform client side prediction. |
cl_predictionlist |
0 |
, "cheat", "cl" |
Show which entities are predicting |
cl_predictweapons |
1 |
, "user", "cl" |
Perform client side prediction of weapon effects. |
cl_progress_color_b |
17 |
, "a", "cl" |
|
cl_progress_color_g |
17 |
, "a", "cl" |
|
cl_progress_color_r |
185 |
, "a", "cl" |
|
cl_radial_empty_b |
25 |
, "cl" |
Blue tint of sections of radial menu that constitute empty weapons |
cl_radial_empty_g |
25 |
, "cl" |
Green tint of sections of radial menu that constitute empty weapons |
cl_radial_empty_r |
25 |
, "cl" |
Red tint of sections of radial menu that constitute empty weapons |
cl_radial_extra_b |
75 |
, "cl" |
Blue tint of sections of radial menu that constitute leftover space |
cl_radial_extra_g |
75 |
, "cl" |
Green tint of sections of radial menu that constitute leftover space |
cl_radial_extra_r |
75 |
, "cl" |
Red tint of sections of radial menu that constitute leftover space |
cl_radial_lerp_time |
0 |
, "cl" |
Time it takes alpha to interpolate when moving between sections |
cl_radial_normal_b |
5 |
, "cl" |
Blue tint of sections of radial menu that mouse is not hovered over |
cl_radial_normal_g |
5 |
, "cl" |
Green tint of sections of radial menu that mouse is not hovered over |
cl_radial_normal_r |
65 |
, "cl" |
Red tint of sections of radial menu that mouse is not hovered over |
cl_radial_over_b |
10 |
, "cl" |
Blue tint of sections of radial menu that mouse is hovered over |
cl_radial_over_g |
10 |
, "cl" |
Green tint of sections of radial menu that mouse is hovered over |
cl_radial_over_r |
110 |
, "cl" |
Red tint of sections of radial menu that mouse is hovered over |
cl_ragdoll_collide |
0 |
, "cl" |
|
cl_ragdoll_fade_time |
15 |
, "cl" |
|
cl_ragdoll_physics_enable |
1 |
, "cl" |
Enable/disable ragdoll physics. |
cl_ragdoll_pronecheck_distance |
64 |
, "sv", "cl" |
|
cl_removedecals |
cmd |
|
Remove the decals from the entity under the crosshair. |
cl_resend |
6 |
|
Delay in seconds before the client will resend the 'connect' attempt |
cl_righthand |
1 |
, "a", "cl" |
Use right-handed view models. |
cl_rumblescale |
1 |
, "a", "cl" |
Scale sensitivity of rumble effects (0 to 1.0) |
cl_safezone_flash_cd |
4 |
, "cl" |
Time between flashes of an in-danger safe zone |
cl_screenshotname |
0 |
|
Custom Screenshot name |
cl_SetupAllBones |
0 |
, "cl" |
|
cl_shadowtextureoverlaysize |
256 |
, "cheat", "cl" |
|
cl_show_speed |
0 |
, "sv", "cheat", "rep" |
spam console with local player speed |
cl_show_splashes |
1 |
, "cl" |
|
cl_showanimstate |
-1 |
, "cheat", "cl" |
Show the (client) animation state for the specified entity (-1 for none). |
cl_showanimstate_log |
0 |
, "cheat", "cl" |
1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both. |
cl_ShowBoneSetupEnts |
0 |
, "cl" |
Show which entities are having their bones setup each frame. |
cl_showdemooverlay |
0 |
|
How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) |
cl_showents |
cmd |
|
Dump entity list to console. |
cl_showerror |
0 |
, "cl" |
Show prediction errors, 2 for above plus detailed field deltas. |
cl_showevents |
0 |
, "cheat" |
Print event firing info in the console |
cl_showfps |
0 |
, "cl" |
Draw fps meter at top of screen (1 = fps, 2 = smooth fps) |
cl_showhelp |
1 |
, "a", "user", "cl" |
Set to 0 to not show on-screen help |
cl_showpausedimage |
1 |
, "cl" |
Show the 'Paused' image when game is paused. |
cl_showpluginmessages |
1 |
, "a" |
Allow plugins to display messages to you |
cl_showpos |
0 |
, "cl" |
Draw current position at top of screen |
cl_ShowSunVectors |
0 |
, "cl" |
|
cl_showtextmsg |
1 |
, "cl" |
Enable/disable text messages printing on the screen. |
cl_sidespeed |
450 |
, "cheat", "cl" |
|
cl_smooth |
1 |
, "cl" |
Smooth view/eye origin after prediction errors |
cl_smoothtime |
0 |
, "cl" |
Smooth client's view after prediction error over this many seconds |
cl_soundemitter_flush |
cmd |
|
Flushes the sounds.txt system (client only) |
cl_soundfile |
0 |
, "a" |
Jingle sound file. |
cl_soundscape_flush |
cmd |
|
Flushes the client side soundscapes |
cl_soundscape_printdebuginfo |
cmd |
|
print soundscapes |
cl_spec_mode |
1 |
, "a", "user", "server_can_execute", "cl" |
spectator mode |
cl_sporeclipdistance |
512 |
, "cheat", "cl" |
|
cl_stickyironsight |
1 |
, "a", "user", "cl" |
Whether to use sticky ironsights or not. |
cl_sun_decay_rate |
0 |
, "cheat", "cl" |
|
cl_team |
0 |
, "a", "user", "cl" |
Default team when joining a game |
cl_threaded_bone_setup |
0 |
, "cl" |
Enable parallel processing of C_BaseAnimating::SetupBones() |
cl_threaded_client_leaf_system |
0 |
, "cl" |
|
cl_timeout |
30 |
, "a" |
After this many seconds without receiving a packet from the server, the client will disconnect itself |
cl_updaterate |
20 |
, "a", "user" |
Number of packets per second of updates you are requesting from the server |
cl_upspeed |
320 |
, "cheat", "cl" |
|
cl_view |
cmd |
|
Set the view entity index. |
cl_viewbob_enabled |
0 |
, "a", "sv", "cheat" |
Oscillation Toggle |
cl_viewbob_scale |
0 |
, "a", "sv", "cheat" |
Magnitude of Oscillaiton |
cl_viewbob_timer |
4 |
, "a", "sv", "cheat" |
Speed of Oscillation |
cl_viewpunch_x |
1 |
, "sv" |
Value of x-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events. |
cl_viewpunch_y |
1 |
, "sv" |
Value of y-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events. |
cl_viewpunch_z |
1 |
, "sv" |
Value of z-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events. |
cl_vmcamera_enabled |
1 |
, "a", "cl" |
Enable the viewmodel camera |
cl_vmcamera_scale |
1 |
, "a", "cl" |
Scale of the viewmodel camera movements |
cl_voice_filter |
0 |
|
Filter voice by name substring |
cl_wavenum_padding_post |
5 |
, "cl" |
Padding of 'WAVE' texture before label |
cl_wavenum_padding_x |
5 |
, "cl" |
Padding of 'WAVE' texture in x-direction |
cl_wavenum_padding_y |
5 |
, "cl" |
Padding of 'WAVE' texture in y-direction |
cl_winddir |
0 |
, "cheat", "cl" |
Weather effects wind direction angle |
cl_windspeed |
0 |
, "cheat", "cl" |
Weather effects wind speed scalar |
cl_wpn_sway_interp |
0 |
, "cl" |
|
cl_wpn_sway_scale |
1 |
, "cheat", "cl" |
|
cl_yawspeed |
210 |
, "cl" |
|