| sv_accelerate | 10 | , "sv", "nf", "rep" | |
| sv_airaccelerate | 10 | , "sv", "nf", "rep" | |
| sv_allow_color_correction | 1 | , "rep" | Allow or disallow clients to use color correction on this server. |
| sv_allow_voice_from_file | 1 | , "rep" | Allow or disallow clients from using voice_inputfromfile on this server. |
| sv_allow_wait_command | 1 | , "rep" | Allow or disallow the wait command on clients connected to this server. |
| sv_allowdownload | 1 | Allow clients to download files | |
| sv_allowupload | 1 | Allow clients to upload customizations files | |
| sv_alltalk | 0 | , "sv", "nf" | Players can hear all other players, no team restrictions |
| sv_alternateticks | 0 | , "sp" | If set, server only simulates entities on even numbered ticks. |
| sv_autosave | 1 | Set to 1 to autosave game on level transition. Does not affect autosave triggers. | |
| sv_backspeed | 0 | , "a", "sv", "rep" | How much to slow down backwards motion |
| sv_barricade_cooldown | 0 | , "sv", "cheat", "rep" | Time after board breaking before barricade point is available again |
| sv_barricade_health | 150 | , "sv", "cheat", "rep" | Health of barricade boards. |
| sv_barricade_opacity | 0 | , "sv", "cheat", "rep" | Opacity of barricade points when visible |
| sv_bash_cost_per_sec | 16 | , "sv", "cheat", "rep" | Cost of stamina per second of bash charge |
| sv_benchmark_autovprofrecord | 0 | , "sv" | If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark. |
| sv_benchmark_force_start | cmd | Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. | |
| sv_benchmark_numticks | 3300 | , "sv" | If > 0, then it only runs the benchmark for this # of ticks. |
| sv_bloody_chance | 0 | , "sv", "cheat", "rep" | Chance of a weapon to be bloodied on each melee attack |
| sv_bonus_challenge | 0 | , "sv", "rep" | Set to values other than 0 to select a bonus map challenge type. |
| sv_bonus_map_challenge_update | cmd | Updates a bonus map challenge score. | |
| sv_bonus_map_complete | cmd | Completes a bonus map. | |
| sv_bonus_map_unlock | cmd | Locks a bonus map. | |
| sv_bounce | 0 | , "sv", "nf", "rep" | Bounce multiplier for when physically simulated objects collide with other objects. |
| sv_cacheencodedents | 1 | If set to 1, does an optimization to prevent extra SendTable_Encode calls. | |
| sv_cheats | 0 | , "nf", "rep" | Allow cheats on server |
| sv_chopper_drop_height | 768 | , "sv", "cheat", "rep" | How high above a drop point the chopper tries to get before dropping its crate |
| sv_chopper_drop_leave_time | 2 | , "sv", "cheat", "rep" | How long the chopper waits after dropping its crate before leaving |
| sv_chopper_drop_wait_time | 1 | , "sv", "cheat", "rep" | How long the chopper waits before dropping its crate |
| sv_chopper_flare_count | 6 | , "sv", "cheat", "rep" | Number of flares that get dropped with a supply crate |
| sv_chopper_flare_life | 180 | , "sv", "cheat", "rep" | Lifetime of flares in seconds |
| sv_clearhinthistory | cmd | Clear memory of server side hints displayed to the player. | |
| sv_client_cmdrate_difference | 20 | , "rep" | cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an |
| sv_client_max_interp_ratio | 5 | , "rep" | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ |
| sv_client_min_interp_ratio | 1 | , "rep" | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 |
| sv_client_predict | -1 | , "rep" | This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se |
| sv_clockcorrection_msecs | 60 | , "sv" | The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount |
| sv_consistency | 1 | , "rep" | Whether the server enforces file consistency for critical files |
| sv_contact | 0 | , "nf" | Contact email for server sysop |
| sv_curelength | 180 | , "sv", "cheat", "rep" | How long pills keep the player cured |
| sv_debug_player_use | 0 | , "sv", "rep" | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |
| sv_debugmanualmode | 0 | Make sure entities correctly report whether or not their network data has changed. | |
| sv_debugtempentities | 0 | Show temp entity bandwidth usage. | |
| sv_default_door_health | 500 | , "sv", "cheat", "rep" | Default health for breakable doors |
| sv_deltaprint | 0 | Print accumulated CalcDelta profiling data (only if sv_deltatime is on) | |
| sv_deltatime | 0 | Enable profiling of CalcDelta calls | |
| sv_downloadurl | 0 | , "rep" | Location from which clients can download missing files |
| sv_duck_speed_frac | 0 | , "sv", "cheat", "rep" | Fraction of movement speed while ducking |
| sv_enableoldqueries | 0 | Enable support for old style (HL1) server queries | |
| sv_extract_pause | 3 | , "sv", "cheat", "rep" | Time after getting extracted that a player is frozen. |
| sv_extract_previewtime | 12 | , "sv", "rep" | Time the extract cam is active. |
| sv_filterban | 1 | Set packet filtering by IP mode | |
| sv_footsteps | 1 | , "sv", "nf", "rep" | Play footstep sound for players |
| sv_force_transmit_ents | 0 | , "sv", "cheat" | Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however). |
| sv_forcepreload | 0 | , "a" | Force server side preloading. |
| sv_free_knowedge_duration | 6 | , "sv", "cheat", "rep" | Time after a zombie spawns that it has free knowledge. |
| sv_friction | 4 | , "sv", "nf", "rep" | World friction. |
| sv_friendly_fire_factor | 0 | , "sv", "rep" | Damage factor of friendly fire. |
| sv_gravity | 800 | , "sv", "nf", "rep" | World gravity. |
| sv_gren_damage_mult | 4 | , "sv", "cheat", "rep" | Damage multiplier on grenade (does not affect radius) |
| sv_harcore_survival | 0 | , "sv", "rep" | Enables or disables survival hardcore mode |
| sv_health_station_heal_per_tick | 1 | , "sv", "rep" | Amount healed by health station per second |
| sv_health_station_health | 200 | , "sv", "rep" | Amount of health that a health station spawns with |
| sv_health_station_opacity | 0 | , "sv", "rep" | Opacity of unused health station |
| sv_idle_autokick_enabled | 1 | , "sv", "rep" | Enable autokicking idle players. |
| sv_idle_autokick_time | 120 | , "sv", "rep" | Time a player can be idle before auto kicked from the server. |
| sv_infect_chance_modifier | 0 | , "sv", "cheat", "rep" | Modifier for infect chance formula |
| sv_infection_chance | 1 | , "sv", "cheat", "rep" | Chance for zombie to infect players per hit. |
| sv_infectionlength | 90 | , "sv", "cheat", "rep" | Length of time it takes for infection to kill a target |
| sv_item_throwforce | 0 | , "sv", "cheat", "rep" | Force of thrown objects |
| sv_itembox_single_use | 0 | , "sv", "rep" | Whether or not players can only take one item per box |
| sv_kid_dmg_onehand | 8 | , "sv", "cheat", "rep" | Damage kid zombie does with one handed attacks |
| sv_kid_dmg_twohand | 16 | , "sv", "cheat", "rep" | Damage kid zombie does with two handed attacks |
| sv_kid_health_fraction | 0 | , "sv", "cheat", "rep" | Percent of normal zombie maximum health that runners have. |
| sv_kills_per_token | 20 | , "sv", "rep" | Number of zombie kills per respawn token (extinction mode) |
| sv_kp_canceltype | 0 | , "cheat", "rep", "cl" | 1 = reject instantly; 0 = reject at end of sequence |
| sv_lagflushbonecache | 1 | , "sv" | Flushes entity bone cache on lag compensation |
| sv_lan | 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | |
| sv_log_onefile | 0 | , "a" | Log server information to only one file. |
| sv_logbans | 0 | , "a" | Log server bans in the server logs. |
| sv_logblocks | 0 | If true when log when a query is blocked (can cause very large log files) | |
| sv_logdownloadlist | 1 | ||
| sv_logecho | 1 | , "a" | Echo log information to the console. |
| sv_logfile | 1 | , "a" | Log server information in the log file. |
| sv_logflush | 0 | , "a" | Flush the log file to disk on each write (slow). |
| sv_logsdir | 0 | , "a" | Folder in the game directory where server logs will be stored. |
| sv_maglite_melee_factor | 0 | , "sv", "cheat", "rep" | Factor of melee damage that Maglite does |
| sv_massreport | 0 | , "sv" | |
| sv_master_legacy_mode | 1 | Use old (outside-of-Steam) code to communicate with master servers. | |
| sv_master_share_game_socket | 1 | Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm | |
| sv_max_charge_length | 3 | , "sv", "cheat", "rep" | Maximum time attacks can be charged |
| sv_max_queries_sec | 3 | Maximum queries per second to respond to from a single IP address. | |
| sv_max_queries_sec_global | 60 | Maximum queries per second to respond to from anywhere. | |
| sv_max_queries_window | 30 | Window over which to average queries per second averages. | |
| sv_max_runner_chance | 0 | , "sv", "cheat", "rep" | Maximum chance of a runner zombie spawning |
| sv_maxcmdrate | 40 | , "rep" | (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. |
| sv_maxrate | 0 | , "rep" | Max bandwidth rate allowed on server, 0 == unlimited |
| sv_maxreplay | 0 | Maximum replay time in seconds | |
| sv_maxroutable | 1260 | Server upper bound on net_maxroutable that a client can use. | |
| sv_maxspeed | 400 | , "sv", "nf", "rep" | |
| sv_maxunlag | 1 | , "sv" | Maximum lag compensation in seconds |
| sv_maxupdaterate | 60 | , "rep" | Maximum updates per second that the server will allow |
| sv_maxvelocity | 3500 | , "sv", "rep" | Maximum speed any ballistically moving object is allowed to attain per axis. |
| sv_melee_damage_base | 30 | , "sv", "cheat", "rep" | Melee weapon base damage |
| sv_melee_damage_head | 600 | , "sv", "cheat", "rep" | Melee weapon head damage |
| sv_melee_dmg_per_sec | 0 | , "sv", "cheat", "rep" | Multiple of base melee damage to do per second of charge |
| sv_melee_force_scale | 0 | , "sv", "cheat", "rep" | How much to scale force of melee hits by |
| sv_mincmdrate | 0 | , "rep" | This sets the minimum value for cl_cmdrate. 0 == unlimited. |
| sv_minrate | 3500 | , "rep" | Min bandwidth rate allowed on server, 0 == unlimited |
| sv_minupdaterate | 10 | , "rep" | Minimum updates per second that the server will allow |
| sv_netvisdist | 10000 | , "sv", "cheat" | Test networking visibility distance |
| sv_noclipaccelerate | 5 | , "a", "sv", "nf", "rep" | |
| sv_noclipduringpause | 0 | , "sv", "cheat", "rep" | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
| sv_noclipspeed | 5 | , "a", "sv", "nf", "rep" | |
| sv_noinvlimit | 0 | , "sv", "cheat", "rep" | Disable inventory weight limit. (Also removes speed reduction) |
| sv_npc_talker_maxdist | 1024 | , "sv" | NPCs over this distance from the player won't attempt to speak. |
| sv_npc_unlag_minfreq | 0 | , "sv", "cheat" | Minimum time between lag track entries for NPCs |
| sv_optimizedmovement | 1 | , "sv", "rep" | |
| sv_parallel_packentities | 1 | ||
| sv_parallel_sendsnapshot | 1 | ||
| sv_password | 0 | , "nf", "prot", "norecord" | Server password for entry into multiplayer games |
| sv_pausable | 0 | , "nf" | Is the server pausable. |
| sv_pickup_masslimit | 35 | , "sv", "cheat", "rep" | |
| sv_pickup_sizelimit | 128 | , "sv", "cheat", "rep" | |
| sv_playerperfhistorycount | 20 | , "sv" | Number of samples to maintain in player perf history |
| sv_postinfection_zombietime | 4 | , "sv", "cheat", "rep" | Time after death until an infected zombie is spawned |
| sv_postround_time | 10 | , "sv", "rep" | Time after round win/loss before reset. |
| sv_practice_mode | 0 | , "sv", "cheat", "rep" | Practice mode. |
| sv_practice_transtime | 45 | , "sv", "rep" | Transition time for ending practice mode. |
| sv_precacheinfo | cmd | Show precache info. | |
| sv_preround_freezetime | 5 | , "sv", "rep" | Freeze time before each round. |
| sv_pure | cmd | Show user data. | |
| sv_pure_kick_clients | 1 | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | |
| sv_pure_trace | 0 | If set to 1, the server will print a message whenever a client is verifying a CRC for a file. | |
| sv_pushaway_clientside | 0 | , "sv", "rep" | Clientside physics push away (0=off, 1=only localplayer, 1=all players) |
| sv_pushaway_clientside_size | 15 | , "sv", "rep" | Minimum size of pushback objects |
| sv_pushaway_force | 30000 | , "sv", "rep" | How hard physics objects are pushed away from the players on the server. |
| sv_pushaway_max_force | 1000 | , "sv", "rep" | Maximum amount of force applied to physics objects by players. |
| sv_pushaway_max_player_force | 10000 | , "sv", "cheat", "rep" | Maximum of how hard the player is pushed away from physics objects. |
| sv_pushaway_min_player_speed | 75 | , "sv", "rep" | If a player is moving slower than this, don't push away physics objects (enables ducking behind things). |
| sv_pushaway_player_force | 200000 | , "sv", "cheat", "rep" | How hard the player is pushed away from physics objects (falls off with inverse square of distance). |
| sv_pvsskipanimation | 1 | , "a", "sv" | Skips SetupBones when npc's are outside the PVS |
| sv_quickattack_limit | 0 | , "sv", "cheat", "rep" | Time for mouse to be held down and still considered quick attack. |
| sv_rare_tool_chance | 0 | , "sv", "rep" | Chance for item boxes to spawn rare tools (flare gun, extinguisher, welder) |
| sv_rare_weapon_chance | 0 | , "sv", "rep" | Chance for item boxes to spawn rare weapons (chainsaw) |
| sv_rcon_banpenalty | 0 | Number of minutes to ban users who fail rcon authentication | |
| sv_rcon_log | 1 | Enable/disable rcon logging. | |
| sv_rcon_maxfailures | 10 | Max number of times a user can fail rcon authentication before being banned | |
| sv_rcon_minfailures | 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | |
| sv_rcon_minfailuretime | 30 | Number of seconds to track failed rcon authentications | |
| sv_realism | 0 | , "sv", "rep" | Enables/disables realism mode. Headshots will be instant kills and all other areas of the body will take no damage. |
| sv_region | -1 | The region of the world to report this server in. | |
| sv_resupplytime | 60 | , "sv", "nf", "rep" | Length of resupply wave, in seconds |
| sv_rollangle | 0 | , "sv", "nf", "rep" | Max view roll angle |
| sv_rollspeed | 200 | , "sv", "nf", "rep" | |
| sv_roundlag_time | 10 | , "sv", "rep" | Wait time between rounds. |
| sv_runner_dmg_onehand | 20 | , "sv", "cheat", "rep" | Damage runner zombie does with one handed attacks |
| sv_runner_dmg_twohand | 40 | , "sv", "cheat", "rep" | Damage runner zombie does with two handed attacks |
| sv_runner_health_fraction | 0 | , "sv", "cheat", "rep" | Percent of normal zombie maximum health that runners have. |
| sv_safezone_counter_per_player_sec | 1 | , "sv", "cheat", "rep" | Amount of HP drain each player counters per second. |
| sv_safezone_drain_per_zombie_per_sec | 0 | , "sv", "cheat", "rep" | Amount of HP safe zones lose per second per zombie occupying. |
| sv_safezone_empty_drain_per_sec | 0 | , "sv", "cheat", "rep" | Amount of HP safe zones lose per second with no players. |
| sv_safezone_empty_drain_time | 10 | , "sv", "cheat", "rep" | Time a safe zone is empty before it starts draining |
| sv_safezone_heal_amt | 10 | , "sv", "rep" | Amount safe zone heals at once |
| sv_safezone_health | 100 | , "sv", "cheat", "rep" | Maximum HP of safe zones. |
| sv_safezone_max_drain_per_sec | 2 | , "sv", "cheat", "rep" | Maximum amount of HP safe zones can lose per second from zombie occupancy. |
| sv_safezone_reactivate_health | 25 | , "sv", "cheat", "rep" | Amount of HP safe zones reactivate with. |
| sv_shove_cost | 20 | , "sv", "cheat", "rep" | Stamina cost of shove |
| sv_showanimstate | -1 | , "sv", "cheat" | Show the (server) animation state for the specified entity (-1 for none). |
| sv_showanimstate_log | 0 | , "sv", "cheat" | 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. |
| sv_showhitboxes | -1 | , "sv", "cheat" | Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). |
| sv_showimpacts | 0 | , "sv", "rep" | Shows client (red) and server (blue) bullet impact point |
| sv_showladders | 0 | , "sv" | Show bbox and dismount points for all ladders (must be set before level load.) |
| sv_showlagcompensation | 0 | , "sv", "cheat" | Show lag compensated hitboxes whenever a player is lag compensated. |
| sv_sks_melee_headshot_multiplier | 5 | , "sv", "cheat", "rep" | Max Multiplier on SKS melee damage |
| sv_sks_melee_multiplier_max | 12 | , "sv", "cheat", "rep" | Max Multiplier on SKS melee damage |
| sv_sks_melee_multiplier_min | 5 | , "sv", "cheat", "rep" | Min Multiplier on SKS melee damage |
| sv_skyname | 0 | , "a", "sv", "rep" | Current name of the skybox texture |
| sv_sniper_zoom | 30 | , "sv", "cheat", "rep" | FoV zoom for sniper rifles |
| sv_soundemitter_flush | cmd | Flushes the sounds.txt system (server only) | |
| sv_soundemitter_trace | 0 | , "sv", "rep" | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to |
| sv_spawn_density | 2 | , "sv", "cheat", "rep" | Multiplier For Zombie Spawn Zones without specific maximums |
| sv_spawn_grace | 120 | , "sv", "rep" | Time after a round starts in which players are allowed to spawn |
| sv_spawn_grace_objectivecount | 2 | , "sv", "rep" | Number of objectives completed after which players cannot respawn. |
| sv_spawn_regen_target | 1 | , "sv", "cheat", "rep" | Multiplier for adjusting the target percentage of live zombies to keep while being killed off. |
| sv_specaccelerate | 5 | , "a", "sv", "nf", "rep" | |
| sv_specnoclip | 1 | , "a", "sv", "nf", "rep" | |
| sv_specspeed | 3 | , "a", "sv", "nf", "rep" | |
| sv_sprint_penalty | 15 | , "sv", "cheat", "rep" | Initial stamina penalty when sprinting. |
| sv_stam_drainrate | 3 | , "sv", "cheat", "rep" | Amount of stamina drained per second while running |
| sv_stam_jumpcost | 0 | , "sv", "cheat", "rep" | Stamina cost for a jump |
| sv_stam_min_move_pct | 0 | , "sv", "cheat", "rep" | Fraction of movement speed when zero stamina |
| sv_stam_min_sprint_pct | 0 | , "sv", "cheat", "rep" | Fraction of sprinting speed when zero stamina |
| sv_stam_regen_crouch | 10 | , "sv", "cheat", "rep" | Stamina regained per second while crouched |
| sv_stam_regen_idle | 20 | , "sv", "cheat", "rep" | Stamina regained per second while idle |
| sv_stam_regen_moving | 5 | , "sv", "cheat", "rep" | Stamina regained per second while moving |
| sv_stam_regen_sprint | 0 | , "sv", "cheat", "rep" | Stamina regained per second while sprinting |
| sv_stats | 1 | Collect CPU usage stats | |
| sv_stepsize | 18 | , "sv", "nf", "rep" | |
| sv_stickysprint_default | 0 | , "cl" | |
| sv_stopspeed | 100 | , "sv", "nf", "rep" | Minimum stopping speed when on ground. |
| sv_strict_notarget | 0 | , "sv" | If set, notarget will cause entities to never think they are in the pvs |
| sv_supply_use_time | 3 | , "sv", "rep" | Time a supply station must be used before a piece is given. |
| sv_suppress_viewpunch | 0 | , "sv", "cheat", "rep" | |
| sv_tags | 0 | , "nf" | Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. |
| sv_test_scripted_sequences | 0 | , "sv" | Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu |
| sv_teststepsimulation | 1 | , "sv" | |
| sv_thinktimecheck | 0 | , "sv" | Check for thinktimes all on same timestamp. |
| sv_timeout | 65 | After this many seconds without a message from a client, the client is dropped | |
| sv_turbophysics | 0 | , "sv", "rep" | Turns on turbo physics |
| sv_unlag | 1 | , "sv" | Enables player lag compensation |
| sv_unlag_debug | 0 | , "sv" | |
| sv_unlag_fixstuck | 0 | , "sv" | Disallow backtracking a player for lag compensation if it will cause them to become stuck |
| sv_unlockedchapters | 99 | , "a" | Highest unlocked game chapter. |
| sv_vehicle_autoaim_scale | 8 | , "sv" | |
| sv_visiblemaxplayers | -1 | Overrides the max players reported to prospective clients | |
| sv_voice_cooldown | 3 | , "sv", "rep" | Voice command cooldown (seconds). |
| sv_voicecodec | 0 | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. | |
| sv_voiceenable | 1 | , "a", "nf" | |
| sv_voteban_banlength | 30 | , "sv", "rep" | Time a votebanned player is banned for, in minutes |
| sv_voteban_required_pct | 0 | , "sv", "rep" | Percent of players required to vote yes for kick to pass |
| sv_votekick_required_pct | 0 | , "sv", "rep" | Percent of players required to vote yes for kick to pass |
| sv_votekick_timer | 10 | , "sv", "rep" | Time until a kick / ban vote expires |
| sv_wateraccelerate | 10 | , "sv", "nf", "rep" | |
| sv_waterdist | 12 | , "sv", "rep" | Vertical view fixup when eyes are near water plane. |
| sv_waterfriction | 1 | , "sv", "nf", "rep" | |
| sv_wave_begin_grace | 30 | , "sv", "cheat", "rep" | Time before wave system begins |
| sv_wave_cooldown | 15 | , "sv", "rep" | Cooldown time between waves |
| sv_wave_cycle | 10 | , "sv", "cheat", "rep" | Length of wave cycles for zombie spawning |
| sv_wave_max | 0 | , "sv", "rep" | Maximum wave number |
| sv_wave_skip_count | 5 | , "sv", "rep" | Number of zombies left at which the wave skip timer kicks in |
| sv_wave_skip_time | 10 | , "sv", "rep" | Time after which no zombies are killed that the wave system skips to the next wave |
| sv_wave_spawn_per_think | 35 | , "sv", "rep" | Number of zombies spawned per think (when spawning) |
| sv_wave_spawn_think_rate | 6 | , "sv", "rep" | How often the wave controller thinks when spawning |
| sv_zombie_ambush_dist | 16000 | , "sv", "cheat", "rep" | Distance for a zombie to consider ambushing a player |
| sv_zombie_base_pitch_max | 110 | , "sv", "cheat", "rep" | Maximum base pitch for zombie noises |
| sv_zombie_base_pitch_min | 90 | , "sv", "cheat", "rep" | Minimum base pitch for zombie noises |
| sv_zombie_bullet_dmg_scale | 0 | , "sv", "cheat", "rep" | Zombies take this factor of bullet damage |
| sv_zombie_burn_time | 10 | , "sv", "cheat", "rep" | If ignited, zombies burn for this long |
| sv_zombie_burn_time_noise | 2 | , "sv", "cheat", "rep" | If ignited, zombies burn for burn_time give or take this much |
| sv_zombie_change_max | 5 | , "sv", "cheat", "rep" | Maximum time for zombie sound pitch to change |
| sv_zombie_change_min | 0 | , "sv", "cheat", "rep" | Minimum time for zombie sound pitch to change |
| sv_zombie_charge_reset_tol | 60 | , "sv", "cheat", "rep" | Distance for player to move from LKP for zombie to consider 'moved' |
| sv_zombie_decay_max | 0 | , "sv", "cheat", "rep" | Maximum zombie grunt sound decay time |
| sv_zombie_decay_min | 0 | , "sv", "cheat", "rep" | Minimum zombie grunt sound decay time |
| sv_zombie_dmg_onehand | 15 | , "sv", "cheat", "rep" | Damage zombie does with one handed attacks |
| sv_zombie_dmg_twohand | 30 | , "sv", "cheat", "rep" | Damage zombie does with two handed attacks |
| sv_zombie_door_dmg | 8 | , "sv", "cheat", "rep" | Damage zombies do to doors per hit. |
| sv_zombie_farthest_phys_obj | 480 | , "sv", "cheat", "rep" | Zombies only consider swatting objects this close to them |
| sv_zombie_flinch_delay | 3 | , "sv", "cheat", "rep" | Zombies ignore damage this many seconds after flinching |
| sv_zombie_grab_cooldown | 10 | , "sv", "cheat", "rep" | How often zombies will try to grab the same player. |
| sv_zombie_health | 500 | , "sv", "cheat", "rep" | Zombie maximum health |
| sv_zombie_heavy_dmg_threshold | 250 | , "sv", "cheat", "rep" | Minimum damage for zombie to consider 'heavy' |
| sv_zombie_max_physobj_mass | 60 | , "sv", "cheat", "rep" | Heaviest a physics object can be for a zombie to swat |
| sv_zombie_moan_freq | 1 | , "sv", "cheat", "rep" | How many zombies can moan at one time |
| sv_zombie_physobj_movetodist | 48 | , "sv", "cheat", "rep" | How close to a physics object zombies try to get before swatting them |
| sv_zombie_physobj_swatdist | 80 | , "sv", "cheat", "rep" | How close to a physics object zombies get before swatting them |
| sv_zombie_player_max_swatdist | 1000 | , "sv", "cheat", "rep" | Zombies will not swat physics objects at players farther away than this |
| sv_zombie_reach | 44 | , "sv", "cheat", "rep" | Zombie attack range / reach distance |
| sv_zombie_sound_decay_time | 20 | , "sv", "cheat", "rep" | Zombies lose interest in sounds after this long |
| sv_zombie_squash_mass | 300 | , "sv", "cheat", "rep" | Minimum mass that will squish a zombie |
| sv_zombie_step_freq | 4 | , "sv", "cheat", "rep" | How many footstep sounds to play at once |
| sv_zombie_swat_delay | 5 | , "sv", "cheat", "rep" | How long between zombie physics swat attacks |
| sv_zombie_target_cooldown | 5 | , "sv", "cheat", "rep" | |
| sv_zombie_torso_health | 0 | , "sv", "cheat", "rep" | Factor of maximum health that zombie torsos start with |