「C++/CLI/MdxHello」の編集履歴(バックアップ)一覧はこちら

C++/CLI/MdxHello - (2012/09/18 (火) 12:58:10) の1つ前との変更点

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|開発環境|Microsoft Visual C++ 2010 Express (SP1)| |実行環境|Microsoft Windows XP Home Edition (SP3)| |プロジェクトの種類|空の CLR プロジェクト| |プロジェクト名|MdxHello| MdxHello.cpp #highlight(cpp){{ /* プロジェクト参照の追加 C:\WINDOWS\Microsoft.NET\DirectX for Managed Code\1.0.2902.0 Microsoft.DirectX.dll Microsoft.DirectX.Direct3D.dll Microsoft.DirectX.Direct3DX.dll */ #using <System.dll> #using <System.Drawing.dll> #using <System.Windows.Forms.dll> using namespace System; using namespace System::Drawing; using namespace System::Windows::Forms; using namespace Microsoft::DirectX; using namespace Microsoft::DirectX::Direct3D; public ref class HelloForm : public Form { private: Device^ device; PresentParameters^ presentParam; Direct3D::Font^ font; // Direct3DX参照 public: HelloForm() { Size = Drawing::Size(640,480); Text = "hello, world"; } bool InitD3D() { presentParam = gcnew PresentParameters(); presentParam->Windowed = true; presentParam->SwapEffect = SwapEffect::Discard; device = gcnew Device(0, DeviceType::Hardware, this, CreateFlags::HardwareVertexProcessing, presentParam); InitFont(); return true; } void InitFont() { FontDescription fd; fd.Height = 16; fd.FaceName = "MS ゴシック"; font = gcnew Direct3D::Font(device, fd); } void Render() { if (device == nullptr) return; device->Clear(ClearFlags::Target, Color::Blue, 1.0f, 0); device->BeginScene(); font->DrawText(nullptr, "Hello, DirectX(C++/CLI) World!", 10, 10, Color::White); device->EndScene(); device->Present(); } }; int main(array<System::String ^> ^args) { HelloForm^ form = gcnew HelloForm(); form->InitD3D(); form->Show(); while (form->Created) { form->Render(); Application::DoEvents(); } return 0; } }}
|開発環境|Microsoft Visual C++ 2010 Express (SP1)| |実行環境|Microsoft Windows XP Home Edition (SP3)| |プロジェクトの種類|空の CLR プロジェクト| |プロジェクト名|MdxHello| 参考 [[CX's Hello, World! » Hello, DirectX(C++/CLI) World!>http://cx20.main.jp/blog/hello/2012/07/30/hello-directx-cpp-cli-world/]] MdxHello.cpp #highlight(cpp){{ /* プロジェクト参照の追加 C:\WINDOWS\Microsoft.NET\DirectX for Managed Code\1.0.2902.0 Microsoft.DirectX.dll Microsoft.DirectX.Direct3D.dll Microsoft.DirectX.Direct3DX.dll */ #using <System.dll> #using <System.Drawing.dll> #using <System.Windows.Forms.dll> using namespace System; using namespace System::Drawing; using namespace System::Windows::Forms; using namespace Microsoft::DirectX; using namespace Microsoft::DirectX::Direct3D; public ref class HelloForm : public Form { private: Device^ device; PresentParameters^ presentParam; Direct3D::Font^ font; // Direct3DX参照 public: HelloForm() { Size = Drawing::Size(640,480); Text = "hello, world"; } bool InitD3D() { presentParam = gcnew PresentParameters(); presentParam->Windowed = true; presentParam->SwapEffect = SwapEffect::Discard; device = gcnew Device(0, DeviceType::Hardware, this, CreateFlags::HardwareVertexProcessing, presentParam); InitFont(); return true; } void InitFont() { FontDescription fd; fd.Height = 16; fd.FaceName = "MS ゴシック"; font = gcnew Direct3D::Font(device, fd); } void Render() { if (device == nullptr) return; device->Clear(ClearFlags::Target, Color::Blue, 1.0f, 0); device->BeginScene(); font->DrawText(nullptr, "Hello, DirectX(C++/CLI) World!", 10, 10, Color::White); device->EndScene(); device->Present(); } }; int main(array<System::String ^> ^args) { HelloForm^ form = gcnew HelloForm(); form->InitD3D(); form->Show(); while (form->Created) { form->Render(); Application::DoEvents(); } return 0; } }}

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