|開発環境|Apache [[Flex]] SDK 4.12.1| ||FlashDevelop 4.6.1| |実行環境|Microsoft Windows 8.1 (64bit)| |プロジェクトの種類|ActionScript 3/AS3 Project| |プロジェクト名|fps| #table_zebra(project, #fff, #eee) Main.as #highlight(actionscript){{ package { import flash.display.Graphics; import flash.display.Sprite; import flash.events.Event; import flash.text.TextField; import flash.text.TextFormat; import flash.utils.getTimer; public class Main extends Sprite { private var textField:TextField = new TextField(); private var sprite:Sprite = new Sprite(); private var count:Number = 0; private var timer:int = getTimer(); public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point stage.color = 0x4695ed; stage.addChild(textField); stage.addChild(sprite); // テキストフィールド textField.x = 100; textField.y = 100; textField.width = 200; textField.height = 50; textField.border = true; var textFormat:TextFormat = new TextFormat(); textFormat.size = 32; textField.defaultTextFormat = textFormat; // スプライト var g:Graphics = sprite.graphics; g.lineStyle(5, 0x000000); g.beginFill(0xffff00); g.drawRect( -100, -100, 200, 200); g.endFill(); sprite.x = stage.stageWidth / 2; sprite.y = stage.stageHeight / 2; stage.addEventListener(Event.ENTER_FRAME, enterFrame); } private function enterFrame(e:Event):void { sprite.rotation += 2; count++; if (1000 <= getTimer() - timer) { textField.text = count + "/" + stage.frameRate + "fps"; timer = getTimer(); count = 0; } } } } }}