&image(sprite.png) 開発環境 -Windows 10 Home (64bit) -ASM6 sprite.chr >fsutil file createNew sprite.chr 8192 00000000 00 00 00 00 00 00 00 00 01 01 01 01 01 01 01 FF 00001000 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 FF FF FF FF sprite.asm #highlight(asm){{ ;asm6 sprite.asm sprite.nes ; iNES header db "NES", $1a db $01 ; PRG-ROM db $01 ; CHR-ROM db $00 ; mapper / mirroring dsb 9, $00 base $c000 Reset: lda #$00 sta $2000 ; PPU制御レジスタ1 sta $2001 ; PPU制御レジスタ2 ; パレットテーブル $3f00-3f1f lda #$3f sta $2006 ; VRAMアドレスレジスタ lda #$00 sta $2006 ldx #$00 ldy #$20 - lda palette, x sta $2007 ; VRAMアクセスレジスタ inx dey bne - ldx #$00 stx $2003 ; スプライトアドレスレジスタ lda #120 ; y sta $2004 ; スプライトアクセスレジスタ inx stx $2003 lda #$00 ; tile sta $2004 inx stx $2003 lda #$00 ; attr sta $2004 inx stx $2003 lda #128 ; x sta $2004 lda #$08 sta $2000 ; PPU制御レジスタ1 lda #$1e sta $2001 ; PPU制御レジスタ2 lda #$00 sta $2005 ; スクロールレジスタ sta $2005 - jmp - palette: db $0f, $28, $01, $28 db $00, $00, $00, $00 db $00, $00, $00, $00 db $00, $00, $00, $00 db $0f, $24, $28, $2c db $00, $00, $00, $00 db $00, $00, $00, $00 db $00, $00, $00, $00 org $fffa dw 0 ; NMI VBlank dw Reset dw 0 ; IRQ/BRK incbin "sprite.chr" }}