UpDate情報

「UpDate情報」の編集履歴(バックアップ)一覧に戻る

UpDate情報 - (2008/06/01 (日) 18:04:18) の編集履歴(バックアップ)




VERSION 1.4.8.1

  • Fixed missing "Steam.dll" error



VERSION 1.4.8

  • BALANCE:
    • All structures now have a minimum armor value. Attacking the structure will not cause its armor to degrade past its minimum armor setting.
    • Strongholds and Lairs have a minimum armor setting of .3
    • Main base structures have a minimum armor setting of .2
    • Towers and garrisons have their minimum armor setting at 0
    • The beast static charge spire has had its range increased to 900 to match the cannon tower
    • Spawn portals have had their duration reduced to 90 seconds, health reduced to 300, and will not die when the officer who placed it dies. This is to encourage more strategic placement of spawn portals and encourage their protection
    • Sacrifice will now cause the player to move at 85% movement speed, down from 90%
    • Imp damage reduced to 30-38 from 35-42
    • Revenant's ranged attack damage increased to 60-65 from 50-58
    • Revenant's quick attack damage increased slightly
    • Devourer soul cost increased to 9
    • Steambuchet's secondary ranged attack has had its range increased to match its primary attack
    • Decreased range of tempest's meteor slightly
    • Ranged Siege can no longer aim past map blockers, which is on most mountains
    • Conjurer health reduced from 390 to 370
    • Summoner melee attack damage increased slightly

  • FIXES:
    • Fixed an issue that was causing commander centurion armor to sometimes be out of range when zoomed out
    • Fixed an issue that was causing voice commands to stop working after disconnecting from a server
    • Fixed an issue allowing commanders to cast spells on enemy players through the fog of war
    • Fixed an issue allowing commanders to select enemy players and structures through the fog of war
    • Fixed "extended" mouse buttons, they will now work as intended when bound to an action
    • Spectators now properly spawn in the middle of a map rather than in the corner
    • There is now a 5 second delay on the ability to ping the minimap
    • Fixed various glsl shaders
    • Fixed skybox seams on gl2 renderer
    • Fixed gl2 renderer shadow settings not being properly applied without a restart

  • Maps:
    • Morning has been re-worked. The hell shrine is now between the two bases and there is a gold mine in the north. The walls have been moved further south and stronghold/lair moved slightly north.


VERSION 1.4.5 to 1.4.7

  • Fixes:
    • Fixed an issue that was preventing some users from passing authorization
    • Fixed several issues that prevented some users from being able to update or login


VERSION 1.4.4

    • Fix a major exploit with ammo depot/mana fountain


VERSION 1.4.3

  • BALANCE:
    • Spawn portal experience value on kill from 50 to 150
    • Max health for spawn portals from 300 to 1200
    • Cooldown time on portals from 30 seconds to 60 seconds
    • Spawn portals can now be used multiple times

  • FIXES:
    • Fixed some issues with pathing
    • Fixed some server and client crashes
    • Interrupt will no longer damage gadgets or structures
    • Siege no longer recieves a camera kick when being attacked
    • Fixed some PNG format clan icons not loading properly
    • Fixed issues with white unit portraits, messed up health bars and units named "NAME"
    • Fixed all known issues caused by hosting a local server and then connecting to an online server
    • Fixed issues with Revenant and Devourer strong attack, they have now been re-enabled

  • ADDITIONS/CHANGES:
    • Promotional codes can now be entered during in-game account creation
    • Map rotation system has been changed, it now plays maps in a linear order, the "weight" has been changed to a percent chance a map will be played (0.75 means 25 percent chance it will skip to the next map in the lineup)



VERSION 1.4.2

  • BALANCE:
    • Steambuchet and battering ram turn speeds increased. They should feel a bit more maneuverable now
    • Battering ram's flames ability no longer freeze the battering ram in place for their duration
    • Behemoth's shockwave mana cost decreased from 75 to 60
    • Behemoth's stomp mana cost decreased from 125 to 90
    • Behemoth's trunk slam mana cost decreased from 75 to 60
    • Tempest meteor now properly deals splash damage rather than full damage to all entities in the splash radius
    • Devourer's vomit ability impacts a much wider radius, making it easier to hit opponents with
    • Consume corpse does not make the devourer grow quite as big (maximum 60% size, down from 75%)
    • Decay no longer harms the devourer. Mana cost per second increased from 4 to 7
    • Moderately decreased overall exp earned from attacking structures. It's still more rewarding to attack a structure over attacking a player in terms of experience.
    • Shield generators now stop tempest's meteor

  • MAP CHANGES:
    • Grimm's wall on morning had its HP reverted back to 8000 for now. This will help with ranged siege attacking from behind the walls. A more permanent fix is in the works, at which time we will increase the wall health again.

  • FIXES/IMPROVEMENTS:
    • Devourer unit can no longer pick up items from NPCs
    • More path finding improvements
    • Fixed the "donate all" button on the loadout screen
    • Made it easier to target corpses as the devourer after leveling up in size a few times
    • OpenGL renderer: Fixed volume texture mipmap issues


VERSION 1.4.1

  • BALANCE:
    • Reduced tempest and steambuchet range
    • Increased the maximum range on interrupt from 100 to 135
    • Increased duration of stun effects on being blocked or interrupted from 1 second to 1.4 seconds
    • Spawn portal ability now has a 3 second cool down on damage, down from 5 seconds
    • Spawn portal ability general cool down reduced from 75 seconds to 30 seconds
    • Total experience earned for destroying a stronghold or lair reduced to 1250 from 2000
    • Behemoth, battering ram, and malphas now have attributes applied to them
    • Strength attribute now increased damage by 2.5% per point
    • Agility attribute now increased 3.5% per point, up from 3%
    • Stamina sprint cost down from 12 to 11
    • Imp's gun mana cost increased from 13 to 15 per shot
    • Imp's gun damage decreased from 40-48 to 35-42
    • Ravager's damage decreased from 9-10.5 to 8-9
    • Demo charge size increased by 25%, sight range decreased to 200 from 1000
    • Steam turret hit points decreased to 350 from 500
    • Venus plant hit points decreased to 400 from 500
    • Builder's hitpoints increased from 350 to 375
    • Conjurer's venomous spore weapon now has 6 projectiles instead of 12. The damage of each projectile has effectively been doubled, but the weapon now requires a more accuracy to hit with.
    • Venomous spore damage increased to 65-80 from 62-75

  • MAP CHANGES:
    • Maximum players on morning reduced to 20 from 24
    • Fixed some areas on crossroads that were allowing commanders to place unreachable towers
    • Moved human base gold mine on morning closer to the stronghold to put it in the buildable radius
    • Added a death animation to Grimm's wall on morning, increased Grimm's wall's health
    • Gold mine extraction rates on morning increased
    • Added Devourer to practice and duel arena

  • ADDITIONS:
    • Enabled all loading screens, removed FCP #1 announcement
    • Added two new tools to the editor for working with textures, controlled by the CTRL and ALT keys
    • Added color tints that display when blocked or interrupted
    • When sudden death mode is activated, it will be displayed in the upkeep section of the interface
    • Attribute screen now pops up again when you have points to spend
    • Made it easier for commanders to see the edge of maps
    • Commanders can zoom out further
    • Players will now be given the option of having their stats recorded or not when they first join a server

  • FIXES/IMPROVEMENTS:
    • Some path finding improvements (more to come)
    • Fixed a minor bug in VoIP causing some console spam
    • Fixed a bug that was preventing some of the animation based effects and sounds from precaching properly. This was causing some hitching, expect some performance improvements
    • Removed the extra 30 seconds that were added to commander election time if leaving warmup mode
    • Voice tips precache properly
    • Fixed several crashes
    • Unofficial servers now highlight correctly when selected
    • Added spawn queue message to the loadout screen. This will display when the teams are unbalanced and the spawn queue is in effect
    • Your player SF now displays properly in the loadout screen
    • Added an experience bar in the loadout screen
    • Fixed strength tool tip, it no longer mentions attack speed
    • Changing resolution no longer requires a full reload of all interfaces, it simply resizes them to the proper size
    • Fixed issue with the game browser on lower resolutions that would hide player level
    • size of clan icons lowered to 24x24 from 32x32
    • Music is now properly precached
    • Fixed an issue that was causing persistent vault icons to not always show up properly
    • Fixed a crash in the editor related to cloning entities
    • Commander Reveal spell can now be placed within blocked area
    • Fixed a bug that would sometimes allow a user to join a full server
    • Fixed an issue where voice commands wouldn't show up after disconnecting/reconnecting

  • LINUX SPECIFIC:
    • XRandR is no longer required
    • Fix problems when window manager gives game different sized window than requested
    • Sound drivers list in options menu will now update after changing the sound output system



  • 二つの新しいマップ(LostValley, Morniing)
  • Voice over IP for commanders. The "\" key is used to broadcast by default
  • レベル4.8.12でユニットの外観(アーマー)が変化
  • StembuchetとTempestに照準モードの追加(インタラプトキーでモード変更)
  • クラン戦、クランアイコンの実装(http://www.savage2clans.com)
  • ゲーム中音声ヒント(武器、ユニットの説明等)の追加(オプションから変更可能)
  • 非公式サーバーのリスト機能追加
  • サーバーからマップを自動的にダウンロードするように
  • 新しいユニット選択画面(レベルアップ時のステータス振り忘れ注意)
  • チュートリアルを一新(コマンダチュートリアルも追加)
  • 新しいHellBourneユニット(The Devourer)
  • Spawn画面からユニット選択画面に戻れるように
  • コマンダー不在時にメッセージを表示
  • Linuxクライアントの実装

  • 新しいMeleeシステム:
    • スタン中は移動可能に(攻撃とスキルの使用不可)、スタン時間が全体的に減少
    • ガードは発動に0.075秒、解除に0.175秒かかり、最長5秒間、複数の攻撃をガードできる
    • ガードは相手に60ダメージと防御値低下(35%)、移動速度減少(20%)を与える
    • インタラプトはガード中の相手にのみ効果があり、75ダメージと1秒間の移動速度減少(20%)を与える。
    • 通常攻撃時、0.75秒間移動速度が20%減少する。
    • 通常攻撃のダメージと範囲が10%程度増加。
    • ジャンプアタックは相手をスタンさせず、スタミナの回復効果もなくなる。
    • 全ての遠距離攻撃のダメージが15%程度増加
    • 横への移動速度は86%に
  • BALANCE CHANGES/ADJUSTMENTS:
    • オフィサーのスタミナ回復速度増加効果の減少
    • Holybolt のHellbourneに対するダメージがやや減少
    • Strength はダメージにのみ影響し、攻撃速度は変化しない
    • ステータス上昇に必要なポイントの見直し(1-5は1、5-10は2、11-は3)
    • 自分のAmmoやManaFoutainでは経験値が得られないように
    • 観戦時の移動速度の増加
    • コマンダーからの離脱時に25秒の待機時間、待機時間が残っている間はコマンダーへの就任不可。
    • コマンダーがいる時にはユニットは建設不可
    • Hellshrine のコストが 7500 に減少
    • 全てのタワーのコストが減少
    • Strata と Arrow Tower のHP、Armor、攻撃範囲が増加
    • Venus plant の建築速度が増加(SteamTurrentと同等に)
    • Commander の reveal の再使用時間が 60秒に増加
    • Commander の speed boost は human siege には使用不可に
    • HealthShrineのコストを175から200に増加、他のすべてのアイテムの値段を安く
    • Worker の移動速度を減少し、スタミナを増加
    • Builder の最初の武器を Shotgun に 二番目の武器を Rifle に変更
    • Builder の Shotgun の弾数 が 25 から 20に減少, ダメージがやや増加し、射程はやや減少
    • Builder の Rifle の弾数が 30 から 25 に減少、ダメージがやや増加
    • Builder のスタミナが125から150に増加
    • Shield generator による経験値は弾数でなくダメージで決まるように、またNPCの攻撃からでは経験値を得られないように
    • Scout の crossbow の 攻撃速度と弾速,ダメージが増加
    • Scout の marksman bow の準備時間が減少
    • Savage の Morale Boost によるスタミナ回復速度増加量を低下
    • Savage's Ravager の弾数がやや減少
    • Savage の Rage とPred の Enrage は、防御値を50%する代わりにダメージを 25% 増加させる(攻撃速度は変化しない)
    • Conjurer の Venomous Spore のDOTがなくなりダメージを増加。速度減少効果が 20% から 10% に減少。
    • Conjurer と Shaman の Roots は攻城ユニットには無効に、またダメージを受けると解除されるように
    • Conjurer の Entangle Roots の効果時間が3秒から 2.5秒に、効果範囲が200から150に減少
    • Conjurer の Venom spores の 速度減少効果が 10% から 7.5% に減少 散弾数と範囲が増加し飛距離は減少
    • Shapeshifter の lightning gun の 消費マナが 50 から 35 に減少
    • Shapeshifter の Cheetah form には Nexus が必要に
    • Imp と Bearloth を倒したときに得られる経験値とお金が大幅に減少
    • Imp's の弾速が少し増加
    • Bearloth の melee attack の早さが 1.3秒 から 1秒に、
    • Predator の enrage を移動しながら使用可能に
    • すべてのSiege のコストが750に
    • Tempest のスタミナを150に減少
    • Tempest と Streambuchet の射程が増加
    • Tempest の Push Back の効果角度が増加
    • Tempest の Etheral 中に50%の速度で移動できるyうに、Dispellで解除されるように
    • Behemoth の melee attack の角度が10度から30度に
    • Behemoth の Trunk Slam と Shockwave のマナコストが減少し、ダメージが増加
    • Behemoth の stomp のマナコストが増加
    • Revenantの能力をやや低下、消費Soul を 7 から 4 に

  • The Devourについて
    • 近接型Hell Bourne(消費Soul9)
    • MeleeAtack
    • AreaDegenerationGass(Toggle)
    • AreaDebuf(Toggle)
    • EatCorpse 死体を食べて体力回復。大きくなって攻撃力もアップ。