DamageSystem
Stylish rank
- norank - D - C
- A fixed value of 2 is adopted to enjoy combo.
- B - A
- Demonstrates the basic potential.
- S - SS
- 1000 When killing is not achieved The same as the previous section
- ,else next section.
- SSS
- damage = basic potencial + min(userLevel , refine)
- refine = Number of repair using anvil.
- Some attacks have absolute armor piercing ability.
- Just Dimension cut
- judgement cut end
- base Combo last attack
- counter edge
- etc.
Additive effect
- Stun
- It is given to most attacks. It is effective to connect the combo to the end.
最終更新:2017年11月15日 18:32