CGPoint CGPointMake(CGFloat x, CGFloat y);
bool CGPointEqualToPoint(CGPoint point1, CGPoint point2)
CGPointZero
bool CGRectContainsPoint(CGRect rect, CGPoint point)
CGPoint getVector(CGPoint p1, CGPoint p2)
{
return CGPointMake(p2.x - p1.x, p2.y - p1.y);
}
float getDistance(CGPoint p)
{
return sqrtf((p.x)*(p.x) + (p.y)*(p.y));
}