書式:!score [引数1] [引数2]
[引数1]:スコア.
[引数2]:addで現在スコアに[引数1]を加算,記入無しでスコアを[引数2]に.
例:!score 100 add, !score 80
<コード>
function eventChatCommand(playerName,command)
local args = {}
for arg in command:gmatch("[^%s]+") do
table.insert(args,arg:lower())
end
if args[1] == "score" then
if args[3] == "add" then
t = true
else
t = false
end
tfm.exec.setPlayerScore(playerName, args[2], t)
end
end
部屋に入った人は全員シャーマンになる.風船を3回召喚すると死ぬ.
<コード>
players = {}
function eventLoop(time,remaining,queue)
for name,Name in pairs(tfm.get.room.playerList) do
if not Name.isShaman then
tfm.exec.setShaman(name)
players[name] = {
name = name,
balloon = 0,
score = 0
}
end
end
endfunction eventSummoningEnd(playerName, objectType, xPosition, yPosition, angle, xSpeed, ySpeed, other)
if objectType == 28 then
players[playerName].balloon = players[playerName].balloon + 1
end
if players[playerName].balloon == 3 then
tfm.exec.killPlayer(playerName)
end
end
部屋に入った人は全員シャーマンになる.実体の風船に触れると死亡.
<コード>
function eventLoop(time,remaining,queue)
for name,Name in pairs(tfm.get.room.playerList) do
if not Name.isShaman then
tfm.exec.setShaman(name)
end
end
for object, Object in pairs(tfm.get.room.objectList) do
if Object.type == 28 and Object.ghost == false then
for name, Name in pairs(tfm.get.room.playerList) do
squarelength = (Object.x - Name.x)^2 + (Object.y - Name.y)^2
if squarelength <= 1000 then
tfm.exec.killPlayer(name)
end
end
end
end
end