<rules>
<rule name="アイスアタックになったら「相手との距離」が実装された証">
<conditions>
<condition name="target_distance" min_distance="100"
max_distance="1500"/>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="ライトアタックになったら「相手との距離」が実装された証">
<conditions>
<condition name="target_distance" min_distance="100"
max_distance="1500"/>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt"
down="false"/>
</rule>
<rule name="ペットがライトで硬直させる">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="0"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="chase" chase_target="master" timeout="5000"
run="true"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt"
down="false"/>
</rule>
<rule name="ペットがアイスで硬直させる">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="0"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="chase" chase_target="master" timeout="5000"
run="true"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="ペットがカウンターでダウンさせる-アイス">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="0"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="0"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="500"/>
<cmd name="wait" min="1000" max="2000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="0"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="ペットがカウンターでダウンさせる-ライト">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="0"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="0"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="500"/>
<cmd name="wait" min="1000" max="2000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="0"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="ペットがカウンターでダウンさせる-ファイア">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1"
timeout="0"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="0"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="500"/>
<cmd name="wait" min="1000" max="2000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="0"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="アタックの後はカウンターだよー">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="0"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="true"/>
</rule>
<rule name="ペットがアイスで硬直させられない">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="500"/>
<cmd name="move_against" distance="1500" run="true"
timeout="500"/>
<cmd name="move_against" distance="1500" run="true"
timeout="500"/>
<cmd name="move_against" distance="1500" run="true"
timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="melee_attack" timeout="1000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="ペットがライトで硬直させられない">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="500"/>
<cmd name="move_against" distance="1500" run="true"
timeout="500"/>
<cmd name="move_against" distance="1500" run="true"
timeout="500"/>
<cmd name="move_against" distance="1500" run="true"
timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="melee_attack" timeout="1000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt"
down="false"/>
</rule>
<rule name="ペットがライトでダウンさせる1">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="1000"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="0"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="0"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt"
down="true"/>
</rule>
<rule name="ペットがライトでダウンさせる2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="0"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt"
down="true"/>
</rule>
<rule name="ペットがアイスでダウンさせる1">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="1000"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="0"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="0"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="true"/>
</rule>
<rule name="ペットがアイスでダウンさせる2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="0"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="true"/>
</rule>
<rule name="ペットがカウンターでダウンさせない-ライト">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="0"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="0"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="false"/>
</rule>
<rule name="ペットがカウンターでダウンさせない-アイス">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="0"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="0"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="false"/>
</rule>
<rule name="ペットがスマッシュでダウンさせる">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="smash" down="true"/>
</rule>
<rule name="ペットがスマッシュでダウンしない">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="smash" down="false"/>
</rule>
<rule name="ペットがファイアでダウンさせる">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="firebolt" down="true"/>
</rule>
<rule name="ペットがファイアでダウンさせられない">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="firebolt" down="false"/>
</rule>
<rule name="ミルミル1">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="0"/>
<cmd name="move_against" distance="1500" run="true"
timeout="5000"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="0"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="windmill" down="true"/>
</rule>
<rule name="ミルミル2">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="0"/>
<cmd name="move_against" distance="1500" run="true"
timeout="5000"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="0"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="windmill" down="true"/>
</rule>
<rule name="ミルミル3">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0"
timeout="0"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="windmill" down="false"/>
</rule>
<rule name="ペットの相手が歩き近接">
<conditions>
<condition name="target_state" state="walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="move_against" distance="1500" run="true"
timeout="1000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="目前スキル潰し">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="move_against" distance="1500" run="true"
timeout="1000"/>
<cmd name="cancel_skill"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="アタック不可-探す">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="アタック不可-認識">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="アタック不可-警戒">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-相手走り">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-相手歩き">
<conditions>
<condition name="target_state" state="walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="0"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-相手止まり(ラゴとか)">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="move_against" distance="1500" run="true"
timeout="3000"/>
<cmd name="melee_attack" timeout="5000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="認識カウンター">
<conditions>
<condition name="target_state" state="stop, walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="認識アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="2000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="探すアタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="ガチンコに勝ったらカウンター">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="false"/>
</rule>
<rule name="ガチンコアタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="false"/>
</rule>
<rule name="レンジされたらアイス">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="0"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="ranged_attack" down="false"/>
</rule>
<rule name="レンジされたらライト">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="0"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="ranged_attack" down="false"/>
</rule>
<rule name="マグナムされたらヤケクソ">
<conditions>
<condition name="skill_preparable" pet_skill="smash"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="0"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="magnum_shot" down="true"/>
</rule>
<rule name="特攻-ペットの相手が弓">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="特攻-ペットの相手が魔法">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="特攻-ペットがディフェンス成功">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="all"/>
</rule>
<rule name="特攻-主人の相手が弓">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="master_aimed"/>
</rule>
<rule name="特攻-主人の相手が魔法">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="master_target_magic_prepare"/>
</rule>
<rule name="とりあえずカウンター1">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="false"/>
</rule>
<rule name="とりあえずカウンター2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="2000" max="3000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="ターゲットコントロール1">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
<cmd name="chase" chase_target="master" timeout="9000"
run="true"/>
<cmd name="chase" chase_target="master" timeout="9000"
run="true"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="ターゲットコントロール2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0"
timeout="1000"/>
<cmd name="chase" chase_target="master" timeout="9000"
run="true"/>
<cmd name="chase" chase_target="master" timeout="9000"
run="true"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>
最終更新:2008年05月04日 12:37