アットウィキロゴ
<rules>
 <rule name="アイスアタックになったら「相手との距離」が実装された証">
  <conditions>
   <condition name="target_distance" min_distance="100" max_distance="1500"/>
   <condition name="target_state" state="hit"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="icebolt" down="false"/>
 </rule>
 <rule name="ライトアタックになったら「相手との距離」が実装された証">
  <conditions>
   <condition name="target_distance" min_distance="100" max_distance="1500"/>
   <condition name="target_state" state="hit"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="lightningbolt" down="false"/>
 </rule>
 <rule name="ペットがライトで硬直させる">
  <conditions>
   <condition name="target_state" state="hit"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="chase" chase_target="master" timeout="5000" run="true"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="lightningbolt" down="false"/>
 </rule>
 <rule name="ペットがアイスで硬直させる">
  <conditions>
   <condition name="target_state" state="hit"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="chase" chase_target="master" timeout="5000" run="true"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="icebolt" down="false"/>
 </rule>
 <rule name="ペットがカウンターでダウンさせる-アイス">
  <conditions>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="wait" min="1000" max="2000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="counter" down="true"/>
 </rule>
 <rule name="ペットがカウンターでダウンさせる-ライト">
  <conditions>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="wait" min="1000" max="2000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="counter" down="true"/>
 </rule>
 <rule name="ペットがカウンターでダウンさせる-ファイア">
  <conditions>
   <condition name="skill_preparable" pet_skill="firebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="wait" min="1000" max="2000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="counter" down="true"/>
 </rule>
 <rule name="アタックの後はカウンターだよー">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="basic" down="true"/>
 </rule>
 <rule name="ペットがアイスで硬直させられない">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="move_against" distance="1500" run="true" timeout="500"/>
    <cmd name="move_against" distance="1500" run="true" timeout="500"/>
    <cmd name="move_against" distance="1500" run="true" timeout="1000"/>
    <cmd name="melee_attack" timeout="500"/>
    <cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
    <cmd name="melee_attack" timeout="1000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="icebolt" down="false"/>
 </rule>
 <rule name="ペットがライトで硬直させられない">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="move_against" distance="1500" run="true" timeout="500"/>
    <cmd name="move_against" distance="1500" run="true" timeout="500"/>
    <cmd name="move_against" distance="1500" run="true" timeout="1000"/>
    <cmd name="melee_attack" timeout="500"/>
    <cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
    <cmd name="melee_attack" timeout="1000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="lightningbolt" down="false"/>
 </rule>
 <rule name="ペットがライトでダウンさせる1">
  <conditions>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0"/>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="1000"/>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="lightningbolt" down="true"/>
 </rule>
 <rule name="ペットがライトでダウンさせる2">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
    <cmd name="wait" min="1000" max="1000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="lightningbolt" down="true"/>
 </rule>
 <rule name="ペットがアイスでダウンさせる1">
  <conditions>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="1000"/>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="icebolt" down="true"/>
 </rule>
 <rule name="ペットがアイスでダウンさせる2">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
    <cmd name="wait" min="1000" max="1000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="icebolt" down="true"/>
 </rule>
 <rule name="ペットがカウンターでダウンさせない-ライト">
  <conditions>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="0"/>
    <cmd name="wait" min="1000" max="1000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="counter" down="false"/>
 </rule>
 <rule name="ペットがカウンターでダウンさせない-アイス">
  <conditions>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="0"/>
    <cmd name="wait" min="1000" max="1000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="counter" down="false"/>
 </rule>
 <rule name="ペットがスマッシュでダウンさせる">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="smash" down="true"/>
 </rule>
 <rule name="ペットがスマッシュでダウンしない">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="smash" down="false"/>
 </rule>
 <rule name="ペットがファイアでダウンさせる">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="firebolt" down="true"/>
 </rule>
 <rule name="ペットがファイアでダウンさせられない">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="firebolt" down="false"/>
 </rule>
 <rule name="ミルミル1">
  <conditions>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="0"/>
    <cmd name="move_against" distance="1500" run="true" timeout="5000"/>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="windmill" down="true"/>
 </rule>
 <rule name="ミルミル2">
  <conditions>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="0"/>
    <cmd name="move_against" distance="1500" run="true" timeout="5000"/>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="windmill" down="true"/>
 </rule>
 <rule name="ミルミル3">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="0"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="windmill" down="false"/>
 </rule>
 <rule name="ペットの相手が歩き近接">
  <conditions>
   <condition name="target_state" state="walk"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="move_against" distance="1500" run="true" timeout="1000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="目前スキル潰し">
  <conditions>
   <condition name="target_state" state="run"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="move_against" distance="1500" run="true" timeout="1000"/>
    <cmd name="cancel_skill"/>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="アタック不可-探す">
  <conditions>
   <condition name="target_state" state="blowaway"/>
   <condition name="target_state" state="shoved"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="seek_target"/>
 </rule>
 <rule name="アタック不可-認識">
  <conditions>
   <condition name="target_state" state="blowaway"/>
   <condition name="target_state" state="shoved"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="alert"/>
 </rule>
 <rule name="アタック不可-警戒">
  <conditions>
   <condition name="target_state" state="blowaway"/>
   <condition name="target_state" state="shoved"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="警戒-相手走り">
  <conditions>
   <condition name="target_state" state="run"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="警戒-相手歩き">
  <conditions>
   <condition name="target_state" state="walk"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="警戒-相手止まり(ラゴとか)">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="chase" chase_target="master" timeout="0" run="true"/>
    <cmd name="move_against" distance="1500" run="true" timeout="3000"/>
    <cmd name="melee_attack" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="認識カウンター">
  <conditions>
   <condition name="target_state" state="stop, walk"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="alert"/>
 </rule>
 <rule name="認識アタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="2000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="alert"/>
 </rule>
 <rule name="探すアタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="seek_target"/>
 </rule>
 <rule name="ガチンコに勝ったらカウンター">
  <conditions>
   <condition name="target_state" state="blowaway"/>
   <condition name="target_state" state="shoved"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="basic" down="false"/>
 </rule>
 <rule name="ガチンコアタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="basic" down="false"/>
 </rule>
 <rule name="レンジされたらアイス">
  <conditions>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="ranged_attack" down="false"/>
 </rule>
 <rule name="レンジされたらライト">
  <conditions>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="ranged_attack" down="false"/>
 </rule>
 <rule name="マグナムされたらヤケクソ">
  <conditions>
   <condition name="skill_preparable" pet_skill="smash"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="magnum_shot" down="true"/>
 </rule>
 <rule name="特攻-ペットの相手が弓">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="aimed"/>
 </rule>
 <rule name="特攻-ペットの相手が魔法">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="1000" max="1000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="target_magic_prepare"/>
 </rule>
 <rule name="特攻-ペットがディフェンス成功">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="1000" max="1000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="defence" defence_enable_skill="all"/>
 </rule>
 <rule name="特攻-主人の相手が弓">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="1000" max="1000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="master_aimed"/>
 </rule>
 <rule name="特攻-主人の相手が魔法">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="1000" max="1000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="master_target_magic_prepare"/>
 </rule>
 <rule name="とりあえずカウンター1">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="1000" max="1000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="all" down="false"/>
 </rule>
 <rule name="とりあえずカウンター2">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="2000" max="3000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="ターゲットコントロール1">
  <conditions>
   <condition name="target_state" state="blowaway"/>
   <condition name="target_state" state="shoved"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="1000" max="1000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
    <cmd name="chase" chase_target="master" timeout="9000" run="true"/>
    <cmd name="chase" chase_target="master" timeout="9000" run="true"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="ターゲットコントロール2">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="9000"/>
    <cmd name="wait" min="1000" max="1000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="1000"/>
    <cmd name="chase" chase_target="master" timeout="9000" run="true"/>
    <cmd name="chase" chase_target="master" timeout="9000" run="true"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
</rules>
最終更新:2008年05月04日 12:37