飼い主の前でミルするタイプ
<rules>
<rule name="ミル発動">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="process_skill" target="my_pos" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="ミル再準備">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="5"
timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="windmill" down="true"/>
</rule>
<rule name="ミル再準備(DEF))">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="5"
timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="windmill" down="false"/>
</rule>
<rule name="主ミル使用">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="5"
timeout="5000"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="windmill"/>
</rule>
<rule name="サンダー待機">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="1000"
run="true"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="1"
timeout="3000"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="ミル待機">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="1000"
run="true"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="1"
timeout="3000"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="windmill"/>
</rule>
<rule name="主警戒">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_targeted" targeting_type="attack"/>
</rule>
<rule name="ペット警戒">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="タゲ">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="seek_target"/>
</rule>
</rules>