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- <rules>
- <rule name="ターゲット戻し">
- <conditions>
  <condition name="target_state" state="blowaway" />
  <condition name="target_state" state="shoved" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="process_skill" target="my_pos" timeout="500" />
  <cmd name="chase" chase_target="master" timeout="500" run="true" />
  </sequence>
  </pattern>
  <event name="now_targeting" />
  </rule>
- <rule name="ミル未準備暴発防止">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="500" run="true" />
  </sequence>
  </pattern>
  <event name="now_targeting" />
  </rule>
- <rule name="ミル発動">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="process_skill" target="my_pos" timeout="0" />
  </sequence>
  </pattern>
  <event name="now_targeting" />
  </rule>
- <rule name="ミル再準備">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="5000" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="windmill" down="true" />
  </rule>
- <rule name="ミル再準備(DEF))">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="5000" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="windmill" down="false" />
  </rule>
- <rule name="主ミル使用">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="5000" />
  </sequence>
  </pattern>
  <event name="master_attack" master_skill="windmill" />
  </rule>
- <rule name="レンジ待機">
- <conditions>
  <condition name="skill_preparable" pet_skill="windmill" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="1000" run="true" />
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="1" timeout="3000" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="ranged_attack" />
  </rule>
- <rule name="サンダー待機">
- <conditions>
  <condition name="skill_preparable" pet_skill="windmill" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="1000" run="true" />
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="1" timeout="3000" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="thunder" />
  </rule>
- <rule name="マグナムショット待機">
- <conditions>
  <condition name="skill_preparable" pet_skill="windmill" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="1000" run="true" />
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="1" timeout="3000" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="magnum_shot" />
  </rule>
- <rule name="ミラージュミサイル待機">
- <conditions>
  <condition name="skill_preparable" pet_skill="windmill" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="1000" run="true" />
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="1" timeout="3000" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="mirage_missile" />
  </rule>
- <rule name="ライトニングボルト待機">
- <conditions>
  <condition name="skill_preparable" pet_skill="windmill" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="1000" run="true" />
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="1" timeout="3000" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="lightningbolt" />
  </rule>
- <rule name="ファイアボール待機">
- <conditions>
  <condition name="skill_preparable" pet_skill="windmill" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="1000" run="true" />
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="1" timeout="3000" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="fireball" />
  </rule>
- <rule name="アイススピア待機">
- <conditions>
  <condition name="skill_preparable" pet_skill="windmill" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="1000" run="true" />
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="1" timeout="3000" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="icespace" />
  </rule>
- <rule name="アイスボルト待機">
- <conditions>
  <condition name="skill_preparable" pet_skill="windmill" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="1000" run="true" />
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="1" timeout="3000" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="icebolt" />
  </rule>
- <rule name="ファイアボルト待機">
- <conditions>
  <condition name="skill_preparable" pet_skill="windmill" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="1000" run="true" />
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="1" timeout="3000" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="firebolt" />
  </rule>
- <rule name="ミル待機">
- <conditions>
  <condition name="skill_preparable" pet_skill="windmill" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="1000" run="true" />
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="1" timeout="3000" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="windmill" />
  </rule>
- <rule name="主攻撃(カライベント)">
  <conditions />
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="master_attack" master_skill="all" />
  </rule>
- <rule name="主攻撃される(ダウンしない)(カライベント)">
  <conditions />
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="master_attacked" master_skill="all" down="false" />
  </rule>
- <rule name="主攻撃される(ダウンする)(カライベント)">
  <conditions />
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="master_attacked" master_skill="all" down="true" />
  </rule>
- <rule name="主警戒">
  <conditions />
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="master_targeted" targeting_type="attack" />
  </rule>
- <rule name="ペット警戒">
  <conditions />
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="targeted" targeting_type="attack" />
  </rule>
- <rule name="タゲ">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  </conditions>
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="seek_target" />
  </rule>
- <rule name="さらにミル発動を加えてみる">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="process_skill" target="my_pos" timeout="0" />
  </sequence>
  </pattern>
  <event name="seek_target" />
  </rule>
</rules>
最終更新:2008年05月04日 13:04