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索敵→アタック+ミル→ディフェンス
ディフェンスしたら2打ミル
相手がカウンターっぽいと近づいてミル
相手がディフェンスっぽいとスマッシュ

<rules>
 <rule name="索敵">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="1000"/>
    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="1000"/>
    <cmd name="process_skill" target="enemy" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="seek_target"/>
 </rule>
 <rule name="2打ミル">
  <conditions>
   <condition name="target_state" state="hit"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="500"/>
    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="1000"/>
    <cmd name="process_skill" target="enemy" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="basic" down="false"/>
 </rule>
 <rule name="ディフェンス">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="1000"/>
    <cmd name="move_against" distance="1200" run="true" timeout="1000"/>
    <cmd name="wait" min="1000" max="3000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="all" down="true"/>
 </rule>
 <rule name="カウンター">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
    <cmd name="wait" min="2000" max="5000"/>
    <cmd name="process_skill" target="enemy" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="対カウンタミル">
  <conditions>
   <condition name="target_state" state="stop"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="chase" chase_target="enemy" timeout="1000" run="true"/>
    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000"/>
    <cmd name="process_skill" target="enemy" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="ディフェアタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="wait" min="1000" max="1000"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="defence" defence_enable_skill="all"/>
 </rule>
 <rule name="ディフェ崩し">
  <conditions>
   <condition name="target_state" state="walk"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="5000"/>
    <cmd name="process_skill" target="enemy" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
</rules>

最終更新:2008年05月04日 13:20