索敵→アタック+ミル→ディフェンス
ディフェンスしたら2打ミル
相手がカウンターっぽいと近づいてミル
相手がディフェンスっぽいとスマッシュ
<rules>
<rule name="索敵">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="1000"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0"
timeout="1000"/>
<cmd name="process_skill" target="enemy" timeout="1000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="2打ミル">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="500"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0"
timeout="1000"/>
<cmd name="process_skill" target="enemy" timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="ディフェンス">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="1000"/>
<cmd name="move_against" distance="1200" run="true"
timeout="1000"/>
<cmd name="wait" min="1000" max="3000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="カウンター">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="5000"/>
<cmd name="wait" min="2000" max="5000"/>
<cmd name="process_skill" target="enemy" timeout="5000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="対カウンタミル">
<conditions>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="enemy" timeout="1000"
run="true"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0"
timeout="5000"/>
<cmd name="process_skill" target="enemy" timeout="5000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="ディフェアタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="all"/>
</rule>
<rule name="ディフェ崩し">
<conditions>
<condition name="target_state" state="walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="0"
timeout="5000"/>
<cmd name="process_skill" target="enemy" timeout="5000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
</rules>