<rules>
<rule name="せんせい">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="3000"/>
<cmd name="move_against" distance="1500" run="true"
timeout="500"/>
<cmd name="move_around" clockwise="false" radius="1000" run="true"
timeout="500"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="こうげき">
<conditions>
<condition name="target_state" state="blowaway"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="3"
timeout="500"/>
<cmd name="move_against" distance="500" run="true"
timeout="2000"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="はんげき">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="3000"/>
<cmd name="move_against" distance="1500" run="true"
timeout="500"/>
<cmd name="move_around" clockwise="false" radius="1000" run="true"
timeout="1000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="攻撃されたら">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="false"/>
</rule>
<rule name="回避キャンセル">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="ディフェンス遅れ防止">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="true"/>
</rule>
</rules>
最終更新:2008年05月08日 06:18