<rules>
<rule name="ペット、戦闘モード:敵ダウン状態:カウンター">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="2"
timeout="3000"/>
<cmd name="wait" min="1000" max="1000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="ペット、戦闘モード:敵歩き中:スマッシュ">
<conditions>
<condition name="target_state" state="walk"/>
<condition name="skill_preparable" pet_skill="smash"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="0"
timeout="5000"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="ペット、発見される:IB">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="ペット、発見される:LB">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="ペット、発見される:スマッシュ">
<conditions>
<condition name="skill_preparable" pet_skill="smash"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="0"
timeout="500"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="ペット、発見される:FB">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="ペット、発見される:アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="ペット、警戒される:ボルト非チャージ:アタック">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="ペット、警戒される:IB">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="5000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="ペット、警戒される:LB">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="ペット、警戒される:FB">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="ペット、警戒される:カウンター">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="1"
timeout="5000"/>
<cmd name="wait" min="5000" max="10000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="ペット、警戒される:ディフェンス">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="500"/>
<cmd name="move_against" distance="800" run="false"
timeout="4000"/>
<cmd name="wait" min="4000" max="4000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="ペット、警戒される:アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="ペット、攻撃する:アタック命中:アタック">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="ペット、攻撃する:アタック命中:アタック(+1打)">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="wait" min="800" max="800"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="ペット、攻撃する:攻撃命中:アタック">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="ペット、攻撃する:攻撃命中:カウンター">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="1000"/>
<cmd name="wait" min="5000" max="10000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="ペット、攻撃する:アタック→アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="ペット、攻撃する:全攻撃→ディフェンス">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="500"/>
<cmd name="move_against" distance="800" run="false"
timeout="4000"/>
<cmd name="wait" min="4000" max="4000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="ペット、攻撃される:アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="false"/>
</rule>
<rule name="ペット、ダウンする:カウンター">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="0"/>
<cmd name="wait" min="5000" max="10000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="ペット、ディフェンス成功:アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="all"/>
</rule>
<rule name="ペットの相手、魔法準備:ボルト非チャージ:アタック">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="ペットの相手、魔法準備:IB">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="ペットの相手、魔法準備:LB">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="ペットの相手、魔法準備:FB">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="ペットの相手、魔法準備:ボルト非チャージ:ディフェンス">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="500"/>
<cmd name="move_around" clockwise="true" radius="500" run="false"
timeout="5000"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="ペットの相手、魔法準備:アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="ペットの相手、射撃準備:ボルト非チャージ:アタック">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="ペットの相手、射撃準備:IB">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="ペットの相手、射撃準備:LB">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="ペットの相手、射撃準備:FB">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="ペットの相手、射撃準備:アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="主人の相手、射撃準備:ボルト非チャージ:アタック">
<conditions>
<condition name="master_damaged_life_greater" life="20"/>
<condition name="skill_preparable" pet_skill="defence"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="master_aimed"/>
</rule>
<rule name="主人の相手、射撃準備:IB">
<conditions>
<condition name="master_damaged_life_greater" life="20"/>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="master_aimed"/>
</rule>
<rule name="主人の相手、射撃準備:LB">
<conditions>
<condition name="master_damaged_life_greater" life="20"/>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="master_aimed"/>
</rule>
<rule name="主人の相手、射撃準備:FB">
<conditions>
<condition name="master_damaged_life_greater" life="20"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="master_aimed"/>
</rule>
<rule name="主人の相手、射撃準備:アタック">
<conditions>
<condition name="master_damaged_life_greater" life="20"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="master_aimed"/>
</rule>
<rule name="主人の相手、魔法準備:ボルト非チャージ:アタック">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
<condition name="skill_preparable" pet_skill="counter"/>
<condition name="master_damaged_life_greater" life="20"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="master_target_magic_prepare"/>
</rule>
<rule name="主人の相手、魔法準備:IB">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
<condition name="master_damaged_life_greater" life="20"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="master_target_magic_prepare"/>
</rule>
<rule name="主人の相手、魔法準備:LB">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
<condition name="master_damaged_life_greater" life="20"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="master_target_magic_prepare"/>
</rule>
<rule name="主人の相手、魔法準備:FB">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
<condition name="master_damaged_life_greater" life="20"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="master_target_magic_prepare"/>
</rule>
<rule name="主人の相手、魔法準備:アタック">
<conditions>
<condition name="master_damaged_life_greater" life="20"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="master_target_magic_prepare"/>
</rule>
<rule name="ペット、カウンター成功:IB">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="ペット、カウンター成功:LB">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="ペット、カウンター成功:ディフェンス">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="500"/>
<cmd name="move_against" distance="800" run="false"
timeout="4000"/>
<cmd name="wait" min="4000" max="4000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="ペット、カウンター成功:アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="ペット、敵をダウンさせる:敵撃破なら索敵、そうでなければカウンター">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="主人、ダウンする:ボルト非チャージ:アタック">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
<condition name="skill_preparable" pet_skill="counter"/>
<condition name="master_damaged_life_greater" life="40"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="主人、ダウンする:IB">
<conditions>
<condition name="master_damaged_life_greater" life="40"/>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="主人、ダウンする:LB">
<conditions>
<condition name="master_damaged_life_greater" life="40"/>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="主人、ダウンする:FB">
<conditions>
<condition name="master_damaged_life_greater" life="40"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="主人、ダウンする:アタック">
<conditions>
<condition name="master_damaged_life_greater" life="40"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="主人、攻撃される:ボルト非チャージ:アタック">
<conditions>
<condition name="master_damaged_life_greater" life="40"/>
<condition name="skill_preparable" pet_skill="defence"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="主人、攻撃される:IB">
<conditions>
<condition name="master_damaged_life_greater" life="40"/>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="主人、攻撃される:LB">
<conditions>
<condition name="master_damaged_life_greater" life="40"/>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="主人、攻撃される:FB">
<conditions>
<condition name="master_damaged_life_greater" life="40"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="主人、攻撃される:アタック">
<conditions>
<condition name="master_damaged_life_greater" life="40"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="ペット、索敵する:ボルト非チャージ:アタック">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="ペット、索敵する:IB">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="ペット、索敵する:LB">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="ペット、索敵する:FB">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="ペット、索敵する:アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="第三者攻撃:アタック">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="暴走防止">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>
最終更新:2008年05月08日 08:29