アットウィキロゴ
<rules>
 <rule name="ペット、戦闘モード:敵ダウン状態:カウンター">
  <conditions>
   <condition name="skill_preparable" pet_skill="counter"/>
   <condition name="target_state" state="blowaway"/>
   <condition name="target_state" state="shoved"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="2" timeout="3000"/>
    <cmd name="wait" min="1000" max="1000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="ペット、戦闘モード:敵歩き中:スマッシュ">
  <conditions>
   <condition name="target_state" state="walk"/>
   <condition name="skill_preparable" pet_skill="smash"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="5000"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="ペット、発見される:IB">
  <conditions>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="alert"/>
 </rule>
 <rule name="ペット、発見される:LB">
  <conditions>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="alert"/>
 </rule>
 <rule name="ペット、発見される:スマッシュ">
  <conditions>
   <condition name="skill_preparable" pet_skill="smash"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="alert"/>
 </rule>
 <rule name="ペット、発見される:FB">
  <conditions>
   <condition name="skill_preparable" pet_skill="firebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="alert"/>
 </rule>
 <rule name="ペット、発見される:アタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="alert"/>
 </rule>
 <rule name="ペット、警戒される:ボルト非チャージ:アタック">
  <conditions>
   <condition name="skill_preparable" pet_skill="defence"/>
   <condition name="skill_preparable" pet_skill="counter"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="ペット、警戒される:IB">
  <conditions>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
    <cmd name="cancel_skill"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="ペット、警戒される:LB">
  <conditions>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="ペット、警戒される:FB">
  <conditions>
   <condition name="skill_preparable" pet_skill="firebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="ペット、警戒される:カウンター">
  <conditions>
   <condition name="skill_preparable" pet_skill="counter"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="5000"/>
    <cmd name="wait" min="5000" max="10000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="ペット、警戒される:ディフェンス">
  <conditions>
   <condition name="skill_preparable" pet_skill="defence"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="move_against" distance="800" run="false" timeout="4000"/>
    <cmd name="wait" min="4000" max="4000"/>
    <cmd name="cancel_skill"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="ペット、警戒される:アタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="ペット、攻撃する:アタック命中:アタック">
  <conditions>
   <condition name="target_state" state="hit"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="basic" down="false"/>
 </rule>
 <rule name="ペット、攻撃する:アタック命中:アタック(+1打)">
  <conditions>
   <condition name="target_state" state="hit"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="wait" min="800" max="800"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="basic" down="false"/>
 </rule>
 <rule name="ペット、攻撃する:攻撃命中:アタック">
  <conditions>
   <condition name="target_state" state="hit"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="all" down="false"/>
 </rule>
 <rule name="ペット、攻撃する:攻撃命中:カウンター">
  <conditions>
   <condition name="target_state" state="hit"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
    <cmd name="wait" min="5000" max="10000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="all" down="false"/>
 </rule>
 <rule name="ペット、攻撃する:アタック→アタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="basic" down="false"/>
 </rule>
 <rule name="ペット、攻撃する:全攻撃→ディフェンス">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="move_against" distance="800" run="false" timeout="4000"/>
    <cmd name="wait" min="4000" max="4000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="all" down="false"/>
 </rule>
 <rule name="ペット、攻撃される:アタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="all" down="false"/>
 </rule>
 <rule name="ペット、ダウンする:カウンター">
  <conditions>
   <condition name="skill_preparable" pet_skill="counter"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
    <cmd name="wait" min="5000" max="10000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="ペット、ディフェンス成功:アタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="defence" defence_enable_skill="all"/>
 </rule>
 <rule name="ペットの相手、魔法準備:ボルト非チャージ:アタック">
  <conditions>
   <condition name="skill_preparable" pet_skill="counter"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="target_magic_prepare"/>
 </rule>
 <rule name="ペットの相手、魔法準備:IB">
  <conditions>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="target_magic_prepare"/>
 </rule>
 <rule name="ペットの相手、魔法準備:LB">
  <conditions>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="target_magic_prepare"/>
 </rule>
 <rule name="ペットの相手、魔法準備:FB">
  <conditions>
   <condition name="skill_preparable" pet_skill="firebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="target_magic_prepare"/>
 </rule>
 <rule name="ペットの相手、魔法準備:ボルト非チャージ:ディフェンス">
  <conditions>
   <condition name="skill_preparable" pet_skill="defence"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="move_around" clockwise="true" radius="500" run="false" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="target_magic_prepare"/>
 </rule>
 <rule name="ペットの相手、魔法準備:アタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="target_magic_prepare"/>
 </rule>
 <rule name="ペットの相手、射撃準備:ボルト非チャージ:アタック">
  <conditions>
   <condition name="skill_preparable" pet_skill="defence"/>
   <condition name="skill_preparable" pet_skill="counter"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="aimed"/>
 </rule>
 <rule name="ペットの相手、射撃準備:IB">
  <conditions>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="aimed"/>
 </rule>
 <rule name="ペットの相手、射撃準備:LB">
  <conditions>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="aimed"/>
 </rule>
 <rule name="ペットの相手、射撃準備:FB">
  <conditions>
   <condition name="skill_preparable" pet_skill="firebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="aimed"/>
 </rule>
 <rule name="ペットの相手、射撃準備:アタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="aimed"/>
 </rule>
 <rule name="主人の相手、射撃準備:ボルト非チャージ:アタック">
  <conditions>
   <condition name="master_damaged_life_greater" life="20"/>
   <condition name="skill_preparable" pet_skill="defence"/>
   <condition name="skill_preparable" pet_skill="counter"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_aimed"/>
 </rule>
 <rule name="主人の相手、射撃準備:IB">
  <conditions>
   <condition name="master_damaged_life_greater" life="20"/>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_aimed"/>
 </rule>
 <rule name="主人の相手、射撃準備:LB">
  <conditions>
   <condition name="master_damaged_life_greater" life="20"/>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_aimed"/>
 </rule>
 <rule name="主人の相手、射撃準備:FB">
  <conditions>
   <condition name="master_damaged_life_greater" life="20"/>
   <condition name="skill_preparable" pet_skill="firebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_aimed"/>
 </rule>
 <rule name="主人の相手、射撃準備:アタック">
  <conditions>
   <condition name="master_damaged_life_greater" life="20"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_aimed"/>
 </rule>
 <rule name="主人の相手、魔法準備:ボルト非チャージ:アタック">
  <conditions>
   <condition name="skill_preparable" pet_skill="defence"/>
   <condition name="skill_preparable" pet_skill="counter"/>
   <condition name="master_damaged_life_greater" life="20"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_target_magic_prepare"/>
 </rule>
 <rule name="主人の相手、魔法準備:IB">
  <conditions>
   <condition name="skill_preparable" pet_skill="icebolt"/>
   <condition name="master_damaged_life_greater" life="20"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_target_magic_prepare"/>
 </rule>
 <rule name="主人の相手、魔法準備:LB">
  <conditions>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
   <condition name="master_damaged_life_greater" life="20"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_target_magic_prepare"/>
 </rule>
 <rule name="主人の相手、魔法準備:FB">
  <conditions>
   <condition name="skill_preparable" pet_skill="firebolt"/>
   <condition name="master_damaged_life_greater" life="20"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_target_magic_prepare"/>
 </rule>
 <rule name="主人の相手、魔法準備:アタック">
  <conditions>
   <condition name="master_damaged_life_greater" life="20"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_target_magic_prepare"/>
 </rule>
 <rule name="ペット、カウンター成功:IB">
  <conditions>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="counter" down="true"/>
 </rule>
 <rule name="ペット、カウンター成功:LB">
  <conditions>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="counter" down="true"/>
 </rule>
 <rule name="ペット、カウンター成功:ディフェンス">
  <conditions>
   <condition name="skill_preparable" pet_skill="defence"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="move_against" distance="800" run="false" timeout="4000"/>
    <cmd name="wait" min="4000" max="4000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="counter" down="true"/>
 </rule>
 <rule name="ペット、カウンター成功:アタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="counter" down="true"/>
 </rule>
 <rule name="ペット、敵をダウンさせる:敵撃破なら索敵、そうでなければカウンター">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence/>
  </pattern>
  <event name="attack" pet_attackable_skill="all" down="true"/>
 </rule>
 <rule name="主人、ダウンする:ボルト非チャージ:アタック">
  <conditions>
   <condition name="skill_preparable" pet_skill="defence"/>
   <condition name="skill_preparable" pet_skill="counter"/>
   <condition name="master_damaged_life_greater" life="40"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="主人、ダウンする:IB">
  <conditions>
   <condition name="master_damaged_life_greater" life="40"/>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="主人、ダウンする:LB">
  <conditions>
   <condition name="master_damaged_life_greater" life="40"/>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="主人、ダウンする:FB">
  <conditions>
   <condition name="master_damaged_life_greater" life="40"/>
   <condition name="skill_preparable" pet_skill="firebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence/>
  </pattern>
  <event name="master_attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="主人、ダウンする:アタック">
  <conditions>
   <condition name="master_damaged_life_greater" life="40"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="主人、攻撃される:ボルト非チャージ:アタック">
  <conditions>
   <condition name="master_damaged_life_greater" life="40"/>
   <condition name="skill_preparable" pet_skill="defence"/>
   <condition name="skill_preparable" pet_skill="counter"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="false"/>
 </rule>
 <rule name="主人、攻撃される:IB">
  <conditions>
   <condition name="master_damaged_life_greater" life="40"/>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="false"/>
 </rule>
 <rule name="主人、攻撃される:LB">
  <conditions>
   <condition name="master_damaged_life_greater" life="40"/>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence/>
  </pattern>
  <event name="master_attacked" master_skill="all" down="false"/>
 </rule>
 <rule name="主人、攻撃される:FB">
  <conditions>
   <condition name="master_damaged_life_greater" life="40"/>
   <condition name="skill_preparable" pet_skill="firebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="false"/>
 </rule>
 <rule name="主人、攻撃される:アタック">
  <conditions>
   <condition name="master_damaged_life_greater" life="40"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="false"/>
 </rule>
 <rule name="ペット、索敵する:ボルト非チャージ:アタック">
  <conditions>
   <condition name="skill_preparable" pet_skill="defence"/>
   <condition name="skill_preparable" pet_skill="counter"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="seek_target"/>
 </rule>
 <rule name="ペット、索敵する:IB">
  <conditions>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="seek_target"/>
 </rule>
 <rule name="ペット、索敵する:LB">
  <conditions>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="seek_target"/>
 </rule>
 <rule name="ペット、索敵する:FB">
  <conditions>
   <condition name="skill_preparable" pet_skill="firebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="seek_target"/>
 </rule>
 <rule name="ペット、索敵する:アタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="seek_target"/>
 </rule>
 <rule name="第三者攻撃:アタック">
  <conditions>
   <condition name="target_state" state="hit"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="暴走防止">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
</rules>
最終更新:2008年05月08日 08:29