<rules>
<rule name="警戒時">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="skill_relax" on="false"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="5000"/>
<cmd name="wait" min="5000" max="6000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="主人が攻撃されたとき、救出">
<conditions>
<condition name="master_damaged_life_greater" life="100"/>
<condition name="skill_preparable" pet_skill="defence"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="主人が攻撃されたとき、IB">
<conditions>
<condition name="master_damaged_life_greater" life="100"/>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="主人が攻撃されたとき、LB">
<conditions>
<condition name="master_damaged_life_greater" life="100"/>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="主人が攻撃されたとき、FB">
<conditions>
<condition name="master_damaged_life_greater" life="100"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="被レンジ後アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="enemy" timeout="500" run="true"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="ranged_attack" down="false"/>
</rule>
<rule name="被マグナム後">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="enemy" timeout="500" run="true"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="magnum_shot" down="true"/>
</rule>
<rule name="弓遠IB">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="move_against" distance="1200" run="true"
timeout="1000"/>
<cmd name="cancel_skill"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="5000"/>
<cmd name="cancel_skill"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="弓遠LB">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="move_against" distance="1200" run="true"
timeout="1000"/>
<cmd name="cancel_skill"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="5000"/>
<cmd name="cancel_skill"/>
<cmd name="stack_skill" stack_magic="lightningbolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="弓遠FB">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="move_against" distance="1500" run="true"
timeout="1000"/>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="対スマッシュ時アタック">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="move_against" distance="1500" run="true"
timeout="500"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="ディフェ対処2">
<conditions>
<condition name="target_state" state="walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="5"
timeout="1000"/>
<cmd name="chase" chase_target="enemy" timeout="1000"
run="true"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="カウンター対処FB">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="move_around" clockwise="true" radius="400" run="true"
timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="カウンター対処IB">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="move_around" clockwise="true" radius="400" run="true"
timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="カウンター対処LB">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="lightningbolt" charge="1"/>
<cmd name="move_around" clockwise="true" radius="400" run="true"
timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="IB後アタック">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="IB後ディフェ逃げ">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="move_around" clockwise="true" radius="100" run="true"
timeout="500"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="500"/>
<cmd name="move_against" distance="1500" run="false"
timeout="10000"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="LB後アタック">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt"
down="false"/>
</rule>
<rule name="LB後ディフェ逃げ">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="500"/>
<cmd name="move_against" distance="1500" run="false"
timeout="10000"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt"
down="false"/>
</rule>
<rule name="FB後カウンター">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="attack" pet_attackable_skill="firebolt" down="true"/>
</rule>
<rule name="スマッシュ後カウンター">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="attack" pet_attackable_skill="smash" down="true"/>
</rule>
<rule name="アタック後カウンター">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="true"/>
</rule>
<rule name="カウンター後">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="被IB対処">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="5"
timeout="500"/>
<cmd name="wait" min="5000" max="6000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="icebolt" down="false"/>
</rule>
<rule name="被LB対処">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="1"
timeout="500"/>
<cmd name="chase" chase_target="enemy" timeout="10000"
run="false"/>
</sequence>
</pattern>
<event name="attacked" master_skill="lightningbolt" down="false"/>
</rule>
<rule name="被カウンター後カウンター">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="1"
timeout="500"/>
<cmd name="wait" min="2000" max="10000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="counter" down="true"/>
</rule>
<rule name="アタックディフェンス">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="wait" min="500" max="500"/>
<cmd name="move_around" clockwise="true" radius="100" run="true"
timeout="500"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="basic"/>
</rule>
<rule name="ウィンドミルディフェンス">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="move_against" distance="1500" run="true"
timeout="500"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="1"
timeout="5000"/>
<cmd name="wait" min="1000" max="10000"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="windmill"/>
</rule>
<rule name="LBディフェンス">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="lightningbolt"/>
</rule>
<rule name="IBディフェンス">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="icebolt"/>
</rule>
<rule name="レンジディフェンス">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="ranged_attack"/>
</rule>
<rule name="対魔法アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="対遠距離アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="対カウンター時カウンター">
<conditions>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="5000"/>
<cmd name="wait" min="1000" max="10000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="ミルある場合被アタック後緊急回避ミル">
<conditions>
<condition name="skill_preparable" pet_skill="windmill"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0"
timeout="500"/>
<cmd name="wait" min="1000" max="10000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="true"/>
</rule>
<rule name="ミル後ディフェンス">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="attack" pet_attackable_skill="windmill" down="true"/>
</rule>
<rule name="ミルディフェ時再発動">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0"
timeout="5000"/>
<cmd name="process_skill" target="my_pos" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="windmill" down="false"/>
</rule>
<rule name="被アタック暴発止め">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
</conditions>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="attacked" master_skill="basic" down="false"/>
</rule>
<rule name="被アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="false"/>
</rule>
<rule name="ダウンしたらカウンター">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="5000"/>
<cmd name="wait" min="8000" max="10000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="相手が硬直中">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="相手ダウンでカウンター">
<conditions>
<condition name="target_state" state="shoved"/>
<condition name="target_state" state="blowaway"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="5000"/>
<cmd name="wait" min="5000" max="10000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="カウンターヒット時、IB">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
<condition name="target_state" state="blowaway"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="カウンターヒット時、LB">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
<condition name="target_state" state="blowaway"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="lightningbolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="カウンター・ミルヒット時、ディフェンス">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="500"/>
<cmd name="move_around" clockwise="true" radius="600" run="false"
timeout="8000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="スキル使用不可">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="包帯積んだら先制オフ">
<conditions>
<condition name="skill_preparable" pet_skill="firstaid"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="skill_relax" on="false"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="5000"/>
<cmd name="wait" min="5000" max="6000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="認識">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="認識2">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="alert"/>
</rule>
<rule name="先制アタック">
<conditions>
<condition name="target_state" state="run"/>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="defence"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="skill_relax" on="false"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="先制スマ">
<conditions>
<condition name="skill_preparable" pet_skill="smash"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="0"
timeout="500"/>
<cmd name="chase" chase_target="enemy" timeout="1000"
run="true"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="応急治療">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="skill_relax" on="true"/>
<cmd name="wait" min="5000" max="5000"/>
<cmd name="skill_relax" on="false"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="firstaid"/>
</rule>
</rules>
最終更新:2008年05月08日 08:30