アットウィキロゴ
<rules>
 <rule name="警戒時">
  <conditions>
   <condition name="skill_preparable" pet_skill="counter"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="skill_relax" on="false"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
    <cmd name="wait" min="5000" max="6000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="主人が攻撃されたとき、救出">
  <conditions>
   <condition name="master_damaged_life_greater" life="100"/>
   <condition name="skill_preparable" pet_skill="defence"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="主人が攻撃されたとき、IB">
  <conditions>
   <condition name="master_damaged_life_greater" life="100"/>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="主人が攻撃されたとき、LB">
  <conditions>
   <condition name="master_damaged_life_greater" life="100"/>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="主人が攻撃されたとき、FB">
  <conditions>
   <condition name="master_damaged_life_greater" life="100"/>
   <condition name="skill_preparable" pet_skill="firebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="被レンジ後アタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="chase" chase_target="enemy" timeout="500" run="true"/>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="ranged_attack" down="false"/>
 </rule>
 <rule name="被マグナム後">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="chase" chase_target="enemy" timeout="500" run="true"/>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="magnum_shot" down="true"/>
 </rule>
 <rule name="弓遠IB">
  <conditions>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="move_against" distance="1200" run="true" timeout="1000"/>
    <cmd name="cancel_skill"/>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
    <cmd name="cancel_skill"/>
    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="aimed"/>
 </rule>
 <rule name="弓遠LB">
  <conditions>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="move_against" distance="1200" run="true" timeout="1000"/>
    <cmd name="cancel_skill"/>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>
    <cmd name="cancel_skill"/>
    <cmd name="stack_skill" stack_magic="lightningbolt" charge="1"/>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="aimed"/>
 </rule>
 <rule name="弓遠FB">
  <conditions>
   <condition name="skill_preparable" pet_skill="firebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="move_against" distance="1500" run="true" timeout="1000"/>
    <cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="aimed"/>
 </rule>
 <rule name="対スマッシュ時アタック">
  <conditions>
   <condition name="target_state" state="run"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="move_against" distance="1500" run="true" timeout="500"/>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="ディフェ対処2">
  <conditions>
   <condition name="target_state" state="walk"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="5" timeout="1000"/>
    <cmd name="chase" chase_target="enemy" timeout="1000" run="true"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="カウンター対処FB">
  <conditions>
   <condition name="target_state" state="stop"/>
   <condition name="skill_preparable" pet_skill="firebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="move_around" clockwise="true" radius="400" run="true" timeout="500"/>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="カウンター対処IB">
  <conditions>
   <condition name="target_state" state="stop"/>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
    <cmd name="move_around" clockwise="true" radius="400" run="true" timeout="500"/>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="カウンター対処LB">
  <conditions>
   <condition name="target_state" state="stop"/>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stack_skill" stack_magic="lightningbolt" charge="1"/>
    <cmd name="move_around" clockwise="true" radius="400" run="true" timeout="500"/>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="IB後アタック">
  <conditions>
   <condition name="target_state" state="hit"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence/>
  </pattern>
  <event name="attack" pet_attackable_skill="icebolt" down="false"/>
 </rule>
 <rule name="IB後ディフェ逃げ">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="move_around" clockwise="true" radius="100" run="true" timeout="500"/>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="move_against" distance="1500" run="false" timeout="10000"/>
    <cmd name="wait" min="10000" max="10000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="icebolt" down="false"/>
 </rule>
 <rule name="LB後アタック">
  <conditions>
   <condition name="target_state" state="hit"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence/>
  </pattern>
  <event name="attack" pet_attackable_skill="lightningbolt" down="false"/>
 </rule>
 <rule name="LB後ディフェ逃げ">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="move_against" distance="1500" run="false" timeout="10000"/>
    <cmd name="wait" min="10000" max="10000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="lightningbolt" down="false"/>
 </rule>
 <rule name="FB後カウンター">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence/>
  </pattern>
  <event name="attack" pet_attackable_skill="firebolt" down="true"/>
 </rule>
 <rule name="スマッシュ後カウンター">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence/>
  </pattern>
  <event name="attack" pet_attackable_skill="smash" down="true"/>
 </rule>
 <rule name="アタック後カウンター">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence/>
  </pattern>
  <event name="attack" pet_attackable_skill="basic" down="true"/>
 </rule>
 <rule name="カウンター後">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence/>
  </pattern>
  <event name="attack" pet_attackable_skill="counter" down="true"/>
 </rule>
 <rule name="被IB対処">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="5" timeout="500"/>
    <cmd name="wait" min="5000" max="6000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="icebolt" down="false"/>
 </rule>
 <rule name="被LB対処">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="1" timeout="500"/>
    <cmd name="chase" chase_target="enemy" timeout="10000" run="false"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="lightningbolt" down="false"/>
 </rule>
 <rule name="被カウンター後カウンター">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="500"/>
    <cmd name="wait" min="2000" max="10000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="counter" down="true"/>
 </rule>
 <rule name="アタックディフェンス">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="wait" min="500" max="500"/>
    <cmd name="move_around" clockwise="true" radius="100" run="true" timeout="500"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="defence" defence_enable_skill="basic"/>
 </rule>
 <rule name="ウィンドミルディフェンス">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="move_against" distance="1500" run="true" timeout="500"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="5000"/>
    <cmd name="wait" min="1000" max="10000"/>
   </sequence>
  </pattern>
  <event name="defence" defence_enable_skill="windmill"/>
 </rule>
 <rule name="LBディフェンス">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="defence" defence_enable_skill="lightningbolt"/>
 </rule>
 <rule name="IBディフェンス">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="defence" defence_enable_skill="icebolt"/>
 </rule>
 <rule name="レンジディフェンス">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="defence" defence_enable_skill="ranged_attack"/>
 </rule>
 <rule name="対魔法アタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="target_magic_prepare"/>
 </rule>
 <rule name="対遠距離アタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="aimed"/>
 </rule>
 <rule name="対カウンター時カウンター">
  <conditions>
   <condition name="target_state" state="stop"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
    <cmd name="wait" min="1000" max="10000"/>
    <cmd name="cancel_skill"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="ミルある場合被アタック後緊急回避ミル">
  <conditions>
   <condition name="skill_preparable" pet_skill="windmill"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="500"/>
    <cmd name="wait" min="1000" max="10000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="basic" down="true"/>
 </rule>
 <rule name="ミル後ディフェンス">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence/>
  </pattern>
  <event name="attack" pet_attackable_skill="windmill" down="true"/>
 </rule>
 <rule name="ミルディフェ時再発動">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="wait" min="2000" max="2000"/>
    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000"/>
    <cmd name="process_skill" target="my_pos" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="windmill" down="false"/>
 </rule>
 <rule name="被アタック暴発止め">
  <conditions>
   <condition name="target_state" state="blowaway"/>
   <condition name="target_state" state="shoved"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence/>
  </pattern>
  <event name="attacked" master_skill="basic" down="false"/>
 </rule>
 <rule name="被アタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="basic" down="false"/>
 </rule>
 <rule name="ダウンしたらカウンター">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
    <cmd name="wait" min="8000" max="10000"/>
    <cmd name="cancel_skill"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="相手が硬直中">
  <conditions>
   <condition name="target_state" state="hit"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="相手ダウンでカウンター">
  <conditions>
   <condition name="target_state" state="shoved"/>
   <condition name="target_state" state="blowaway"/>
   <condition name="skill_preparable" pet_skill="counter"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
    <cmd name="wait" min="5000" max="10000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="カウンターヒット時、IB">
  <conditions>
   <condition name="skill_preparable" pet_skill="icebolt"/>
   <condition name="target_state" state="blowaway"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="カウンターヒット時、LB">
  <conditions>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
   <condition name="target_state" state="blowaway"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stack_skill" stack_magic="lightningbolt" charge="1"/>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="カウンター・ミルヒット時、ディフェンス">
  <conditions>
   <condition name="target_state" state="blowaway"/>
   <condition name="target_state" state="shoved"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="move_around" clockwise="true" radius="600" run="false" timeout="8000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="スキル使用不可">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="wait" min="1000" max="1000"/>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="包帯積んだら先制オフ">
  <conditions>
   <condition name="skill_preparable" pet_skill="firstaid"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="skill_relax" on="false"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
    <cmd name="wait" min="5000" max="6000"/>
   </sequence>
  </pattern>
  <event name="seek_target"/>
 </rule>
 <rule name="認識">
  <conditions>
   <condition name="skill_preparable" pet_skill="counter"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="alert"/>
 </rule>
 <rule name="認識2">
  <conditions>
   <condition name="skill_preparable" pet_skill="counter"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_targeted" targeting_type="alert"/>
 </rule>
 <rule name="先制アタック">
  <conditions>
   <condition name="target_state" state="run"/>
   <condition name="target_state" state="stop"/>
   <condition name="skill_preparable" pet_skill="defence"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="skill_relax" on="false"/>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="seek_target"/>
 </rule>
 <rule name="先制スマ">
  <conditions>
   <condition name="skill_preparable" pet_skill="smash"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>
    <cmd name="chase" chase_target="enemy" timeout="1000" run="true"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="seek_target"/>
 </rule>
 <rule name="応急治療">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="skill_relax" on="true"/>
    <cmd name="wait" min="5000" max="5000"/>
    <cmd name="skill_relax" on="false"/>
   </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="firstaid"/>
 </rule>
</rules>
最終更新:2008年05月08日 08:31