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<rules>
<rule name="マグ準備でFBチャージ">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="magnum_shot"/>
</rule>
<rule name="主人被弾ダウンしない">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="主人被弾ダウンする">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="カウンタ成功でFB発射">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
<condition name="target_state" state="blowaway"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="counter"/>
</rule>
<rule name="ストンプ・ミル対応遠(保険目的">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
<condition name="target_distance" min_distance="1200" max_distance="1500"/>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="master_target_skill_prepare"/>
</rule>
<rule name="ストンプ・ミル対応">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="master_target_skill_prepare"/>
</rule>
<rule name="カウンタ準備中">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="counter"/>
</rule>
<rule name="ターゲット走り歩き遠(保険用">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
<condition name="target_distance" min_distance="1200" max_distance="1500"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="500" run="true"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="ターゲット走り歩き中">
<conditions>
<condition name="target_state" state="walk, run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="1000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="マグ成功時">
<conditions>
<condition name="target_state" state="blowaway"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="magnum_shot"/>
</rule>
<rule name="マグ外れたらFB発射">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="magnum_shot"/>
</rule>
<rule name="カウンタでもFBチャージ">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="counter"/>
</rule>
<rule name="FB後主人に帰ってFBチャージ">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="2000" run="true"/>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="firebolt" down="true"/>
</rule>
<rule name="ペットに警戒歩き">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
<condition name="target_state" state="walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="ペットに警戒走り中">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="2000" run="true"/>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
<cmd name="wait" min="3000" max="3000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="ペットの相手が止まって近接">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="2000" run="true"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="ペットカウンタ成功時">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="2000" run="true"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="ターゲット">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="500" run="true"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="ディフェンスで自ヒール">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="0"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="process_skill" target="me" timeout="5000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="process_skill" target="me" timeout="5000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="process_skill" target="me" timeout="5000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="process_skill" target="me" timeout="5000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="process_skill" target="me" timeout="5000"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="defence"/>
</rule>
</rules>
最終更新:2008年05月08日 08:34