アットウィキロゴ
- <rules>
- <rule name="主人被弾ダウンしないチャージしてない">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  <condition name="skill_preparable" pet_skill="counter" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="cancel_skill" />
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="false" />
  </rule>
- <rule name="主人被弾ダウンチャージしてない">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  <condition name="skill_preparable" pet_skill="counter" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="cancel_skill" />
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="true" />
  </rule>
- <rule name="主人被弾ダウンするチャージ中">
- <conditions>
  <condition name="skill_preparable" pet_skill="firebolt" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0" />
  </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="true" />
  </rule>
- <rule name="主人被弾ダウンしないチャージ中">
- <conditions>
  <condition name="skill_preparable" pet_skill="firebolt" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0" />
  </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="false" />
  </rule>
- <rule name="主人被弾ダウンしない→アタック">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="cancel_skill" />
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="false" />
  </rule>
- <rule name="主人被弾ダウン→アタック">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="cancel_skill" />
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="true" />
  </rule>
- <rule name="デッド状態:探してスマッシュ">
- <conditions>
  <condition name="skill_preparable" pet_skill="smash" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="cancel_skill" />
  <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="5000" />
  <cmd name="melee_attack" timeout="5000" />
  </sequence>
  </pattern>
  <event name="seek_target" />
  </rule>
- <rule name="デッド状態:探してLB">
- <conditions>
  <condition name="skill_preparable" pet_skill="lightningbolt" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="stack_skill" stack_magic="lightningbolt" charge="1" />
  <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0" />
  </sequence>
  </pattern>
  <event name="seek_target" />
  </rule>
- <rule name="デッド状態:探してFB">
- <conditions>
  <condition name="skill_preparable" pet_skill="firebolt" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="stack_skill" stack_magic="firebolt" charge="1" />
  <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0" />
  </sequence>
  </pattern>
  <event name="seek_target" />
  </rule>
- <rule name="デッド状態:LB成功時→カウンタ">
- <conditions>
  <condition name="skill_preparable" pet_skill="counter" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="cancel_skill" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="lightningbolt" down="false" />
  </rule>
- <rule name="デッド状態:FB成功時→カウンタ">
- <conditions>
  <condition name="skill_preparable" pet_skill="counter" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="cancel_skill" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="firebolt" down="true" />
  </rule>
- <rule name="デッド状態:ペットがスマッシュ成功後→カウンタ">
- <conditions>
  <condition name="skill_preparable" pet_skill="counter" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="cancel_skill" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="smash" down="true" />
  </rule>
- <rule name="デッド状態:ペットの相手が近接歩き中→スマッシュ">
- <conditions>
  <condition name="target_state" state="walk" />
  <condition name="skill_preparable" pet_skill="smash" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="cancel_skill" />
  <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="0" />
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="target_skill_prepare" />
  </rule>
- <rule name="デッド状態:ターゲット歩き中→LB">
- <conditions>
  <condition name="target_state" state="walk" />
  <condition name="skill_preparable" pet_skill="lightningbolt" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="move_against" distance="600" run="false" timeout="2000" />
  <cmd name="stack_skill" stack_magic="lightningbolt" charge="1" />
  <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0" />
  </sequence>
  </pattern>
  <event name="now_targeting" />
  </rule>
- <rule name="デッド状態:ターゲット歩き中→FB">
- <conditions>
  <condition name="target_state" state="walk" />
  <condition name="skill_preparable" pet_skill="firebolt" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="move_against" distance="600" run="false" timeout="2000" />
  <cmd name="stack_skill" stack_magic="firebolt" charge="1" />
  <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0" />
  </sequence>
  </pattern>
  <event name="now_targeting" />
  </rule>
- <rule name="デッド状態:ペットの相手が弓→追いディフェンス">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500" />
  <cmd name="chase" chase_target="enemy" timeout="5000" run="false" />
  <cmd name="cancel_skill" />
  </sequence>
  </pattern>
  <event name="aimed" />
  </rule>
- <rule name="デッド状態:ペットの相手が弓→アタック">
- <conditions>
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="cancel_skill" />
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="aimed" />
  </rule>
- <rule name="デッド状態:ターゲット歩き中→スマッシュ">
- <conditions>
  <condition name="target_state" state="walk" />
  <condition name="skill_preparable" pet_skill="smash" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="move_against" distance="600" run="false" timeout="2000" />
  <cmd name="cancel_skill" />
  <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="0" />
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="now_targeting" />
  </rule>
- <rule name="デッド状態:ペットの相手が魔法→アタック">
- <conditions>
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="cancel_skill" />
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="target_magic_prepare" />
  </rule>
- <rule name="デッド状態:ペットが被弾ダウンする→カウンタ">
- <conditions>
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="3000" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="cancel_skill" />
  </sequence>
  </pattern>
  <event name="attacked" master_skill="all" down="true" />
  </rule>
- <rule name="デッド状態:ペットが被弾ダウンしない→アタック">
- <conditions>
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="attacked" master_skill="all" down="false" />
  </rule>
- <rule name="デッド状態:ぺっとがアタックダウンさせる→逃げディフェンス">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500" />
  <cmd name="move_against" distance="800" run="false" timeout="2000" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="cancel_skill" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="basic" down="true" />
  </rule>
- <rule name="デッド状態:ペットがアタック硬直中→アタック">
- <conditions>
  <condition name="target_state" state="hit" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="basic" down="false" />
  </rule>
- <rule name="デッド状態:ペットがアタック成功後→逃げディフェンス">
- <conditions>
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500" />
  <cmd name="move_against" distance="800" run="false" timeout="4000" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="cancel_skill" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="basic" down="false" />
  </rule>
- <rule name="デッド状態:ペットがディフェンス成功後→アタック">
- <conditions>
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="defence" defence_enable_skill="all" />
  </rule>
- <rule name="デッド状態:ペットがカウンタ成功時→LB">
- <conditions>
  <condition name="skill_preparable" pet_skill="lightningbolt" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="counter" down="true" />
  </rule>
- <rule name="デッド状態:ペットがカウンタ成功後→逃げディフェンス">
- <conditions>
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500" />
  <cmd name="move_against" distance="800" run="false" timeout="4000" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="cancel_skill" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="counter" down="true" />
  </rule>
- <rule name="デッド状態:ペットの相手が近接走り中→アタック">
- <conditions>
  <condition name="target_state" state="run" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="cancel_skill" />
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="target_skill_prepare" />
  </rule>
- <rule name="デッド状態:ペットがアタックダウンさせる→逃げディフェンス">
- <conditions>
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500" />
  <cmd name="move_against" distance="800" run="false" timeout="4000" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="cancel_skill" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="basic" down="true" />
  </rule>
- <rule name="デッド状態:ペットがスマッシュ成功後→逃げディフェンス">
- <conditions>
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500" />
  <cmd name="move_against" distance="800" run="false" timeout="4000" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="cancel_skill" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="smash" down="true" />
  </rule>
- <rule name="デッド状態:ペットの相手が近接止まり中→LB">
- <conditions>
  <condition name="skill_preparable" pet_skill="lightningbolt" />
  <condition name="target_state" state="stop" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="move_against" distance="800" run="false" timeout="3000" />
  <cmd name="stack_skill" stack_magic="lightningbolt" charge="1" />
  <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0" />
  </sequence>
  </pattern>
  <event name="target_skill_prepare" />
  </rule>
- <rule name="デッド状態:ペットの相手が近接止まり中→FB">
- <conditions>
  <condition name="skill_preparable" pet_skill="firebolt" />
  <condition name="target_state" state="stop" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="move_against" distance="800" run="false" timeout="3000" />
  <cmd name="stack_skill" stack_magic="firebolt" charge="1" />
  <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0" />
  </sequence>
  </pattern>
  <event name="target_skill_prepare" />
  </rule>
- <rule name="デッド状態:ペットの相手が近接止まり中→待避">
- <conditions>
  <condition name="target_state" state="stop" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="move_against" distance="700" run="true" timeout="1000" />
  </sequence>
  </pattern>
  <event name="target_skill_prepare" />
  </rule>
- <rule name="デッド状態:ターゲット止まり→LB">
- <conditions>
  <condition name="skill_preparable" pet_skill="lightningbolt" />
  <condition name="target_state" state="stop" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="wait" min="2000" max="2000" />
  <cmd name="stack_skill" stack_magic="lightningbolt" charge="1" />
  <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0" />
  </sequence>
  </pattern>
  <event name="now_targeting" />
  </rule>
- <rule name="デッド状態:ターゲット止まり→FB">
- <conditions>
  <condition name="skill_preparable" pet_skill="firebolt" />
  <condition name="target_state" state="stop" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="wait" min="2000" max="2000" />
  <cmd name="stack_skill" stack_magic="firebolt" charge="1" />
  <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0" />
  </sequence>
  </pattern>
  <event name="now_targeting" />
  </rule>
- <rule name="デッド状態:ターゲット走り中">
- <conditions>
  <condition name="target_state" state="run" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="cancel_skill" />
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="now_targeting" />
  </rule>
- <rule name="デッド状態:認識">
- <conditions>
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="targeted" targeting_type="alert" />
  </rule>
- <rule name="デッド状態:警戒">
- <conditions>
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="targeted" targeting_type="attack" />
  </rule>
- <rule name="デッド状態:ミルしても待たない">
- <conditions>
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="cancel_skill" />
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="windmill" />
  </rule>
- <rule name="デッド状態:スキル準備から開放">
- <conditions>
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="master_skill_prepare" event_skill="all" />
  </rule>
- <rule name="デッド状態:デッドリミルだけ援護">
- <conditions>
  <condition name="target_state" state="blowaway" />
  <condition name="master_damaged_life_greater" life="20" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="cancel_skill" />
  <cmd name="melee_attack" timeout="5000" />
  </sequence>
  </pattern>
  <event name="master_attack" master_skill="windmill" />
  </rule>
- <rule name="ペットが被弾ダウンする→カウンタ">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="3000" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="wait" min="5000" max="5000" />
  <cmd name="cancel_skill" />
  </sequence>
  </pattern>
  <event name="attacked" master_skill="all" down="true" />
  </rule>
- <rule name="ペットが被弾ダウンしない→アタック">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="attacked" master_skill="all" down="false" />
  </rule>
- <rule name="ペットの相手が弓→追いディフェンス">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500" />
  <cmd name="chase" chase_target="enemy" timeout="5000" run="false" />
  <cmd name="cancel_skill" />
  </sequence>
  </pattern>
  <event name="aimed" />
  </rule>
- <rule name="ペットの相手が弓→アタック">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="cancel_skill" />
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="aimed" />
  </rule>
- <rule name="ペットの相手が魔法→アタック">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="cancel_skill" />
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="target_magic_prepare" />
  </rule>
- <rule name="ペットの相手が近接歩き中→スマッシュ">
- <conditions>
  <condition name="target_state" state="walk" />
  <condition name="skill_preparable" pet_skill="smash" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="cancel_skill" />
  <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="0" />
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="target_skill_prepare" />
  </rule>
- <rule name="ぺっとがアタックダウンさせる→カウンタ">
- <conditions>
  <condition name="skill_preparable" pet_skill="counter" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="wait" min="5000" max="5000" />
  <cmd name="cancel_skill" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="basic" down="true" />
  </rule>
- <rule name="ペットがアタック硬直中→アタック">
- <conditions>
  <condition name="target_state" state="hit" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="basic" down="false" />
  </rule>
- <rule name="ペットがアタック成功後→逃げディフェンス">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500" />
  <cmd name="move_against" distance="800" run="false" timeout="4000" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="cancel_skill" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="basic" down="false" />
  </rule>
- <rule name="ペットがディフェンス成功後→アタック">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="defence" defence_enable_skill="all" />
  </rule>
- <rule name="ペットがカウンタ成功時→LB">
- <conditions>
  <condition name="skill_preparable" pet_skill="lightningbolt" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="counter" down="true" />
  </rule>
- <rule name="ペットがカウンタ成功後→逃げディフェンス">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500" />
  <cmd name="move_against" distance="800" run="false" timeout="4000" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="cancel_skill" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="counter" down="true" />
  </rule>
- <rule name="ペットの相手が近接止まり中→待避">
- <conditions>
  <condition name="target_state" state="stop" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="move_against" distance="700" run="true" timeout="1000" />
  </sequence>
  </pattern>
  <event name="target_skill_prepare" />
  </rule>
- <rule name="ペットの相手が近接走り中→アタック">
- <conditions>
  <condition name="target_state" state="run" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="cancel_skill" />
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="target_skill_prepare" />
  </rule>
- <rule name="ペットがスマッシュ成功後→カウンタ">
- <conditions>
  <condition name="skill_preparable" pet_skill="counter" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="wait" min="5000" max="5000" />
  <cmd name="cancel_skill" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="smash" down="true" />
  </rule>
- <rule name="ペットがアタックダウンさせる→逃げディフェンス">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500" />
  <cmd name="move_against" distance="800" run="false" timeout="4000" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="cancel_skill" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="basic" down="true" />
  </rule>
- <rule name="ペットがスマッシュ成功後→逃げディフェンス">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500" />
  <cmd name="move_against" distance="800" run="false" timeout="4000" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="cancel_skill" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="smash" down="true" />
  </rule>
- <rule name="ペットが警戒される硬直後退吹飛→なし">
- <conditions>
  <condition name="target_state" state="blowaway" />
  <condition name="target_state" state="shoved" />
  <condition name="target_state" state="hit" />
  </conditions>
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="targeted" targeting_type="attack" />
  </rule>
- <rule name="ペットが警戒されたら警戒行動カウンタ可">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500" />
  <cmd name="move_around" clockwise="true" radius="600" run="false" timeout="2000" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="wait" min="5000" max="5000" />
  <cmd name="cancel_skill" />
  </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack" />
  </rule>
- <rule name="警戒されるチャージ中→FB発射逃げカウンタ">
- <conditions>
  <condition name="skill_preparable" pet_skill="firebolt" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0" />
  <cmd name="move_around" clockwise="false" radius="1000" run="true" timeout="500" />
  <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500" />
  <cmd name="wait" min="2000" max="2000" />
  </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack" />
  </rule>
- <rule name="警戒されたらリストに入れる">
  <conditions />
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="targeted" targeting_type="attack" />
  </rule>
- <rule name="ペットが認識されたらリストに入れる">
  <conditions />
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="targeted" targeting_type="alert" />
  </rule>
- <rule name="FB後主人に帰ってFBチャージ">
- <conditions>
  <condition name="skill_preparable" pet_skill="firebolt" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="1000" run="true" />
  <cmd name="stack_skill" stack_magic="firebolt" charge="1" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="firebolt" down="true" />
  </rule>
- <rule name="マグ準備でFBチャージ">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="500" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="magnum_shot" />
  </rule>
- <rule name="レンジ準備でFBチャージ">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="500" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="ranged_attack" />
  </rule>
- <rule name="AR準備でFBチャージ">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="500" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="arrow_revolver" />
  </rule>
- <rule name="カウンタ成功ディフェンス可→アタック">
- <conditions>
  <condition name="skill_preparable" pet_skill="counter" />
  <condition name="skill_preparable" pet_skill="defence" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="master_attack" master_skill="counter" />
  </rule>
- <rule name="カウンタ成功でFB発射">
- <conditions>
  <condition name="skill_preparable" pet_skill="firebolt" />
  <condition name="target_state" state="blowaway" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="wait" min="1000" max="1000" />
  <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0" />
  </sequence>
  </pattern>
  <event name="master_attack" master_skill="counter" />
  </rule>
- <rule name="ミル成功ディフェンス可→アタック">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  <condition name="skill_preparable" pet_skill="counter" />
  <condition name="target_state" state="blowaway" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="master_attack" master_skill="windmill" />
  </rule>
- <rule name="ミル成功でFB発射">
- <conditions>
  <condition name="skill_preparable" pet_skill="firebolt" />
  <condition name="target_state" state="blowaway" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="wait" min="1000" max="1000" />
  <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0" />
  </sequence>
  </pattern>
  <event name="master_attack" master_skill="windmill" />
  </rule>
- <rule name="主人の相手が弓ディフェンス可→アタック">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  <condition name="skill_preparable" pet_skill="counter" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="master_aimed" />
  </rule>
- <rule name="主人の相手が弓でFB発射">
- <conditions>
  <condition name="skill_preparable" pet_skill="firebolt" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0" />
  <cmd name="chase" chase_target="master" timeout="500" run="true" />
  </sequence>
  </pattern>
  <event name="master_aimed" />
  </rule>
- <rule name="主人の相手が魔法→アタック">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  <condition name="skill_preparable" pet_skill="counter" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="master_target_magic_prepare" />
  </rule>
- <rule name="主人の相手が魔法でFB発射">
- <conditions>
  <condition name="skill_preparable" pet_skill="firebolt" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0" />
  <cmd name="chase" chase_target="master" timeout="500" run="true" />
  </sequence>
  </pattern>
  <event name="master_target_magic_prepare" />
  </rule>
- <rule name="主人が認識ディフェンス可→なにもしない">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  <condition name="skill_preparable" pet_skill="counter" />
  </conditions>
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="master_targeted" targeting_type="alert" />
  </rule>
- <rule name="主人が認識された→FB発射">
- <conditions>
  <condition name="skill_preparable" pet_skill="firebolt" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0" />
  <cmd name="chase" chase_target="master" timeout="500" run="true" />
  </sequence>
  </pattern>
  <event name="master_targeted" targeting_type="alert" />
  </rule>
- <rule name="主人が警戒ディフェンス可→なにもしない">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  <condition name="skill_preparable" pet_skill="counter" />
  </conditions>
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="master_targeted" targeting_type="attack" />
  </rule>
- <rule name="主人が警戒される吹飛→なにもしない">
- <conditions>
  <condition name="target_state" state="blowaway" />
  </conditions>
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="master_targeted" targeting_type="attack" />
  </rule>
- <rule name="主人が警戒された→FB発射">
- <conditions>
  <condition name="skill_preparable" pet_skill="firebolt" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0" />
  <cmd name="chase" chase_target="master" timeout="500" run="true" />
  </sequence>
  </pattern>
  <event name="master_targeted" targeting_type="attack" />
  </rule>
- <rule name="カウンタ準備中ディフェンス可→なにもしない">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  </conditions>
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="master_skill_prepare" event_skill="counter" />
  </rule>
- <rule name="カウンタ準備中">
- <conditions>
  <condition name="skill_preparable" pet_skill="firebolt" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="1000" run="true" />
  <cmd name="wait" min="4000" max="4000" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="counter" />
  </rule>
- <rule name="ミル準備中ディフェンス可→なにもしない">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  </conditions>
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="master_skill_prepare" event_skill="windmill" />
  </rule>
- <rule name="ミル準備中">
- <conditions>
  <condition name="skill_preparable" pet_skill="firebolt" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="500" />
  <cmd name="chase" chase_target="master" timeout="1000" run="true" />
  <cmd name="wait" min="3000" max="3000" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="windmill" />
  </rule>
- <rule name="ターゲット走り歩きディフェンス可→なにもしない">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  <condition name="skill_preparable" pet_skill="counter" />
  <condition name="target_state" state="run" />
  </conditions>
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="now_targeting" />
  </rule>
- <rule name="ターゲット走り中チャージ中FB発射">
- <conditions>
  <condition name="skill_preparable" pet_skill="firebolt" />
  <condition name="target_state" state="run" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="500" />
  <cmd name="chase" chase_target="master" timeout="500" run="true" />
  </sequence>
  </pattern>
  <event name="now_targeting" />
  </rule>
- <rule name="マグ成功時">
- <conditions>
  <condition name="target_state" state="blowaway" />
  </conditions>
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="master_attack" master_skill="magnum_shot" />
  </rule>
- <rule name="レンジ成功時">
- <conditions>
  <condition name="target_state" state="hit" />
  <condition name="target_state" state="shoved" />
  </conditions>
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="master_attack" master_skill="ranged_attack" />
  </rule>
- <rule name="レンジ吹飛時">
- <conditions>
  <condition name="target_state" state="blowaway" />
  </conditions>
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="master_attack" master_skill="ranged_attack" />
  </rule>
- <rule name="AR成功時">
- <conditions>
  <condition name="target_state" state="hit" />
  <condition name="target_state" state="shoved" />
  <condition name="target_state" state="blowaway" />
  </conditions>
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="master_attack" master_skill="arrow_revolver" />
  </rule>
- <rule name="マグディフェンスされたカウンタ可→アタック">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  <condition name="skill_preparable" pet_skill="counter" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="master_attack" master_skill="magnum_shot" />
  </rule>
- <rule name="マグ失敗時">
- <conditions>
  <condition name="skill_preparable" pet_skill="firebolt" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0" />
  <cmd name="chase" chase_target="master" timeout="500" run="true" />
  </sequence>
  </pattern>
  <event name="master_attack" master_skill="magnum_shot" />
  </rule>
- <rule name="レンジディフェンスされたカウンタ可→アタック">
- <conditions>
  <condition name="skill_preparable" pet_skill="defence" />
  <condition name="skill_preparable" pet_skill="counter" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="melee_attack" timeout="0" />
  </sequence>
  </pattern>
  <event name="master_attack" master_skill="ranged_attack" />
  </rule>
- <rule name="レンジ失敗時FB">
- <conditions>
  <condition name="skill_preparable" pet_skill="firebolt" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="2000" />
  <cmd name="chase" chase_target="master" timeout="500" run="true" />
  </sequence>
  </pattern>
  <event name="master_attack" master_skill="ranged_attack" />
  </rule>
- <rule name="AR失敗時">
- <conditions>
  <condition name="skill_preparable" pet_skill="firebolt" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0" />
  <cmd name="chase" chase_target="master" timeout="500" run="true" />
  </sequence>
  </pattern>
  <event name="master_attack" master_skill="arrow_revolver" />
  </rule>
- <rule name="戦闘終了後主人へ帰還">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="0" run="true" />
  <cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="500" />
  </sequence>
  </pattern>
  <event name="seek_target" />
  </rule>
- <rule name="ターゲット">
  <conditions />
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="now_targeting" />
  </rule>
- <rule name="ディフェンスつかって呼ぶ">
- <conditions>
  <condition name="skill_preparable" pet_skill="firebolt" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="0" />
  <cmd name="chase" chase_target="master" timeout="0" run="true" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="defence" />
  </rule>
- <rule name="ヒールつかって休憩">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="skill_relax" on="true" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="wait" min="10000" max="10000" />
  <cmd name="skill_relax" on="false" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="healing" />
  </rule>
  </rules>
最終更新:2008年05月08日 08:36