<rules>
<rule name="FB>カウンター">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="2000"/>
<cmd name="process_skill" target="enemy" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="firebolt" down="true"/>
</rule>
<rule name="IB>相手が硬直>カウンター">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="2000"/>
<cmd name="process_skill" target="enemy" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="LB>相手が硬直>カウンター">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="2000"/>
<cmd name="process_skill" target="enemy" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt"
down="false"/>
</rule>
<rule name="IB>相手がダウン>追撃">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="4000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="true"/>
</rule>
<rule name="LB>相手がダウン>追撃">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="4000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt"
down="true"/>
</rule>
<rule name="IB>防がれる>ディフェンス後退>カウンター">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="2000"/>
<cmd name="move_against" distance="1500" run="false"
timeout="3000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="2000"/>
<cmd name="process_skill" target="enemy" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="LB>防がれる>ディフェンス後退>カウンター">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="2000"/>
<cmd name="move_against" distance="1500" run="false"
timeout="3000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="2000"/>
<cmd name="process_skill" target="enemy" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt"
down="false"/>
</rule>
<rule name="デフォルトカウンター">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="2000"/>
<cmd name="process_skill" target="enemy" timeout="500"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="高速FB>カウンター">
<conditions>
<condition name="skill_preparable" pet_skill="firstaid"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1"
timeout="5000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="2000"/>
<cmd name="process_skill" target="enemy" timeout="500"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="高速IB>カウンター">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="4000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="2000"/>
<cmd name="process_skill" target="enemy" timeout="500"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="高速LB>カウンター">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="4000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="2000"/>
<cmd name="process_skill" target="enemy" timeout="500"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="相手がディフェンス>スマ">
<conditions>
<condition name="target_state" state="walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="0"
timeout="1000"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="スマ>引いてIB">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="move_against" distance="1000" run="true"
timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="smash" down="true"/>
</rule>
<rule name="スマ>引いてLB">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="lightningbolt" charge="1"/>
<cmd name="move_against" distance="1000" run="true"
timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="smash" down="true"/>
</rule>
<rule name="相手がカウンター>引いてIB">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="move_against" distance="1000" run="true"
timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="1000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="相手がカウンター>引いてLB">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="stack_skill" stack_magic="lightningbolt" charge="1"/>
<cmd name="move_against" distance="1000" run="true"
timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1"
timeout="1000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="相手がカウンター>引いてFB">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
<cmd name="move_against" distance="1000" run="true"
timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1"
timeout="1000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="攻撃をディフェンス>アタックで反撃">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="all"/>
</rule>
<rule name="被弾>ダウンしない>カウンター">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="2000"/>
<cmd name="process_skill" target="enemy" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="false"/>
</rule>
<rule name="被弾>ダウンした>カウンター">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0"
timeout="2000"/>
<cmd name="process_skill" target="enemy" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="暴走防止">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>
最終更新:2008年05月08日 20:19