アットウィキロゴ
<rules>
 <rule name="FB>カウンター">
  <conditions>
   <condition name="skill_preparable" pet_skill="counter"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
    <cmd name="process_skill" target="enemy" timeout="500"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="firebolt" down="true"/>
 </rule>
 <rule name="IB>相手が硬直>カウンター">
  <conditions>
   <condition name="target_state" state="hit"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
    <cmd name="process_skill" target="enemy" timeout="500"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="icebolt" down="false"/>
 </rule>
 <rule name="LB>相手が硬直>カウンター">
  <conditions>
   <condition name="target_state" state="hit"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
    <cmd name="process_skill" target="enemy" timeout="500"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="lightningbolt" down="false"/>
 </rule>
 <rule name="IB>相手がダウン>追撃">
  <conditions>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="4000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="icebolt" down="true"/>
 </rule>
 <rule name="LB>相手がダウン>追撃">
  <conditions>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="4000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="lightningbolt" down="true"/>
 </rule>
 <rule name="IB>防がれる>ディフェンス後退>カウンター">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="2000"/>
    <cmd name="move_against" distance="1500" run="false" timeout="3000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
    <cmd name="process_skill" target="enemy" timeout="500"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="icebolt" down="false"/>
 </rule>
 <rule name="LB>防がれる>ディフェンス後退>カウンター">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="2000"/>
    <cmd name="move_against" distance="1500" run="false" timeout="3000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
    <cmd name="process_skill" target="enemy" timeout="500"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="lightningbolt" down="false"/>
 </rule>
 <rule name="デフォルトカウンター">
  <conditions>
   <condition name="target_state" state="blowaway"/>
   <condition name="target_state" state="shoved"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
    <cmd name="process_skill" target="enemy" timeout="500"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="高速FB>カウンター">
  <conditions>
   <condition name="skill_preparable" pet_skill="firstaid"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
    <cmd name="process_skill" target="enemy" timeout="500"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="高速IB>カウンター">
  <conditions>
   <condition name="skill_preparable" pet_skill="defence"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="4000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
    <cmd name="process_skill" target="enemy" timeout="500"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="高速LB>カウンター">
  <conditions>
   <condition name="skill_preparable" pet_skill="defence"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="4000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
    <cmd name="process_skill" target="enemy" timeout="500"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="相手がディフェンス>スマ">
  <conditions>
   <condition name="target_state" state="walk"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="スマ>引いてIB">
  <conditions>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
    <cmd name="move_against" distance="1000" run="true" timeout="500"/>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="smash" down="true"/>
 </rule>
 <rule name="スマ>引いてLB">
  <conditions>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stack_skill" stack_magic="lightningbolt" charge="1"/>
    <cmd name="move_against" distance="1000" run="true" timeout="500"/>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="smash" down="true"/>
 </rule>
 <rule name="相手がカウンター>引いてIB">
  <conditions>
   <condition name="target_state" state="stop"/>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
    <cmd name="move_against" distance="1000" run="true" timeout="500"/>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="相手がカウンター>引いてLB">
  <conditions>
   <condition name="target_state" state="stop"/>
   <condition name="skill_preparable" pet_skill="lightningbolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="stack_skill" stack_magic="lightningbolt" charge="1"/>
    <cmd name="move_against" distance="1000" run="true" timeout="500"/>
    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="相手がカウンター>引いてFB">
  <conditions>
   <condition name="target_state" state="stop"/>
   <condition name="skill_preparable" pet_skill="firebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
    <cmd name="move_against" distance="1000" run="true" timeout="500"/>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="攻撃をディフェンス>アタックで反撃">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="defence" defence_enable_skill="all"/>
 </rule>
 <rule name="被弾>ダウンしない>カウンター">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
    <cmd name="process_skill" target="enemy" timeout="500"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="all" down="false"/>
 </rule>
 <rule name="被弾>ダウンした>カウンター">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
    <cmd name="process_skill" target="enemy" timeout="500"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="暴走防止">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence/>
  </pattern>
  <event name="now_targeting"/>
 </rule>
</rules>
最終更新:2008年05月08日 20:19