<rules>
<rule name="索敵→アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="2打ミル">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="500"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0"
timeout="500"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="ミル→ディフェンス">
<conditions>
<condition name="target_state" state="blowaway"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0"
timeout="500"/>
<cmd name="move_against" distance="1200" run="true"
timeout="2000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="windmill" down="true"/>
</rule>
<rule name="ディフェンス→アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="basic"/>
</rule>
<rule name="待機">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="wait" min="1000" max="1000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>