アットウィキロゴ
<rules>
<rule name="索敵">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="5000"/>
    <cmd name="process_skill" target="enemy" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="seek_target"/>
</rule>
<rule name="ディフェンス判断">
  <conditions>
   <condition name="target_state" state="walk"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="cancel_skill"/>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
</rule>
<rule name="カウンタ判断">
  <conditions>
   <condition name="target_state" state="stop"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="cancel_skill"/>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
</rule>
<rule name="一合目">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
    <cmd name="wait" min="1000" max="7000"/>
    <cmd name="process_skill" target="enemy" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="smash" down="true"/>
</rule>
<rule name="カウンター→FB">
  <conditions>
   <condition name="target_state" state="blowaway"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="FB→カウンタ">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
    <cmd name="wait" min="1000" max="10000"/>
    <cmd name="process_skill" target="enemy" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="firebolt" down="true"/>
</rule>
<rule name="アタック→カウンター">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
    <cmd name="wait" min="1000" max="10000"/>
    <cmd name="process_skill" target="enemy" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="basic" down="true"/>
</rule>
<rule name="MOBに攻撃されてしまった場合">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
    <cmd name="wait" min="1000" max="10000"/>
    <cmd name="process_skill" target="enemy" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="先に気付かれた場合">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
</rule>
</rules>
最終更新:2008年05月14日 19:30