アットウィキロゴ

<rules>
 <rule name="敵からアタックを受ける>アタックで反撃">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="basic" down="false"/>
 </rule>
 <rule name="敵から複数タゲでアタックを受け続ける>ウィンドミルであがく">
  <conditions>
   <condition name="skill_preparable" pet_skill="windmill"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000"/>
    <cmd name="wait" min="4000" max="8000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="basic" down="true"/>
 </rule>
 <rule name="敵からアタックでダウンする>カウンター待機">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
    <cmd name="wait" min="1000" max="10000"/>
    <cmd name="cancel_skill"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="basic" down="true"/>
 </rule>
 <rule name="敵からスマッシュを受ける>カウンター待機">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
    <cmd name="wait" min="1000" max="10000"/>
    <cmd name="cancel_skill"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="smash" down="true"/>
 </rule>
 <rule name="敵からカウンターを受ける>FB式">
  <conditions>
   <condition name="skill_preparable" pet_skill="firstaid"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="counter" down="true"/>
 </rule>
 <rule name="敵からカウンターを受ける>IB">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="counter" down="true"/>
 </rule>
 <rule name="敵からレンジアタックされる>アタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="7000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="ranged_attack" down="false"/>
 </rule>
 <rule name="敵がレンジ&マグを使用開始>アタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="aimed"/>
 </rule>
 <rule name="敵からLBを受ける>ディフェンス接近">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="chase" chase_target="enemy" timeout="5000" run="false"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="lightningbolt" down="false"/>
 </rule>
 <rule name="敵からIBを受ける>ディフェンス接近">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="chase" chase_target="enemy" timeout="5000" run="false"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="icebolt" down="false"/>
 </rule>
 <rule name="敵からFBを受ける>アタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="firebolt" down="true"/>
 </rule>
 <rule name="敵が近接スキルを使用後歩く>スマッシュ">
  <conditions>
   <condition name="target_state" state="walk"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>
    <cmd name="chase" chase_target="enemy" timeout="1000" run="false"/>
    <cmd name="melee_attack" timeout="6000"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="敵の目前スキル変更の対策">
  <conditions>
   <condition name="target_state" state="stop"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="move_against" distance="1500" run="true" timeout="500"/>
    <cmd name="move_against" distance="1500" run="true" timeout="500"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="敵が走ったらアタック">
  <conditions>
   <condition name="target_state" state="run"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="敵が近接スキル使用後停止中>FB">
  <conditions>
   <condition name="skill_preparable" pet_skill="firstaid"/>
   <condition name="target_state" state="stop"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="move_against" distance="1500" run="true" timeout="500"/>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="敵が近接スキル使用後停止中>IB">
  <conditions>
   <condition name="target_state" state="stop"/>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="敵が近接スキル使用後停止中>DEF">
  <conditions>
   <condition name="target_state" state="stop"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="move_against" distance="1500" run="false" timeout="2000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="敵が歩いている時はCnt待ち">
  <conditions>
   <condition name="target_state" state="walk"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
    <cmd name="wait" min="5000" max="10000"/>
    <cmd name="cancel_skill"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="ウィンドミルで反撃>ディフェンス(IB">
  <conditions>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="5000"/>
    <cmd name="wait" min="10000" max="10000"/>
    <cmd name="cancel_skill"/>
    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="windmill" down="true"/>
 </rule>
 <rule name="ウィンドミルを防御される>アタック(なげやり">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="windmill" down="false"/>
 </rule>
 <rule name="スマッシュ後カウンター">
  <conditions>
   <condition name="skill_preparable" pet_skill="firebolt"/>
   <condition name="skill_preparable" pet_skill="firebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
    <cmd name="wait" min="5000" max="10000"/>
    <cmd name="cancel_skill"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="smash" down="true"/>
 </rule>
 <rule name="スマッシュ後>カウンター>ディフェンス">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
    <cmd name="wait" min="5000" max="10000"/>
    <cmd name="cancel_skill"/>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="move_against" distance="1500" run="false" timeout="1000"/>
    <cmd name="move_around" clockwise="true" radius="300" run="false" timeout="0"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="smash" down="true"/>
 </rule>
 <rule name="ディフェンス後>アタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="6000"/>
   </sequence>
  </pattern>
  <event name="defence" defence_enable_skill="all"/>
 </rule>
 <rule name="アタック>カウンター">
  <conditions>
   <condition name="skill_preparable" pet_skill="firebolt"/>
   <condition name="skill_preparable" pet_skill="icebolt"/>
   <condition name="target_state" state="shoved"/>
   <condition name="target_state" state="blowaway"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="5000"/>
    <cmd name="wait" min="5000" max="10000"/>
    <cmd name="cancel_skill"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="アタック>カウンター(DF">
  <conditions>
   <condition name="target_state" state="shoved"/>
   <condition name="target_state" state="blowaway"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="5000"/>
    <cmd name="wait" min="5000" max="10000"/>
    <cmd name="cancel_skill"/>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="move_against" distance="1500" run="false" timeout="1000"/>
    <cmd name="move_around" clockwise="false" radius="200" run="false" timeout="0"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="死亡判定">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence/>
  </pattern>
  <event name="attack" pet_attackable_skill="basic" down="true"/>
 </rule>
 <rule name="カウンター>FB">
  <conditions>
   <condition name="skill_preparable" pet_skill="firstaid"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="counter" down="true"/>
 </rule>
 <rule name="カウンター>IB">
  <conditions>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="counter" down="true"/>
 </rule>
 <rule name="ボルト>カウンター(FB">
  <conditions>
   <condition name="target_state" state="blowaway"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
    <cmd name="wait" min="5000" max="10000"/>
    <cmd name="cancel_skill"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="firebolt" down="true"/>
 </rule>
 <rule name="ボルト>カウンター(IB">
  <conditions>
   <condition name="skill_preparable" pet_skill="defence"/>
   <condition name="skill_preparable" pet_skill="icebolt"/>
   <condition name="target_state" state="hit"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
    <cmd name="wait" min="5000" max="10000"/>
    <cmd name="cancel_skill"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="icebolt" down="false"/>
 </rule>
 <rule name="カウンター>ディフェンス">
  <conditions>
   <condition name="skill_preparable" pet_skill="defence"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="5000"/>
    <cmd name="wait" min="5000" max="8000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="counter" down="true"/>
 </rule>
 <rule name="IBを防御される>逃げディフェンス">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="move_against" distance="1500" run="false" timeout="1000"/>
    <cmd name="wait" min="4000" max="8000"/>
    <cmd name="cancel_skill"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="icebolt" down="false"/>
 </rule>
 <rule name="敵が長時間停止中>FB">
  <conditions>
   <condition name="skill_preparable" pet_skill="firstaid"/>
   <condition name="target_state" state="stop, walk"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="move_against" distance="1500" run="true" timeout="500"/>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="敵が長時間停止中>IB">
  <conditions>
   <condition name="target_state" state="stop, walk"/>
   <condition name="skill_preparable" pet_skill="defence"/>
   <condition name="skill_preparable" pet_skill="icebolt"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="move_against" distance="1500" run="true" timeout="500"/>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="敵が長時間停止&マナ不足>ディフェンス">
  <conditions>
   <condition name="target_state" state="stop"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="move_against" distance="1500" run="false" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="敵がスキル使わずに移動する>アタック">
  <conditions>
   <condition name="target_state" state="run"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="chase" chase_target="enemy" timeout="500" run="true"/>
    <cmd name="melee_attack" timeout="6000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="キャンセル防止">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence/>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="敵に認識される>アタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="6000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="alert"/>
 </rule>
 <rule name="敵に警戒される>スマッシュ">
  <conditions>
   <condition name="target_state" state="walk"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>
    <cmd name="chase" chase_target="enemy" timeout="2000" run="true"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="敵に警戒される>FB">
  <conditions>
   <condition name="skill_preparable" pet_skill="firstaid"/>
   <condition name="target_state" state="stop"/>
   <condition name="target_state" state="walk"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="move_against" distance="1500" run="true" timeout="1000"/>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="敵に警戒される>IB">
  <conditions>
   <condition name="skill_preparable" pet_skill="defence"/>
   <condition name="skill_preparable" pet_skill="icebolt"/>
   <condition name="target_state" state="stop"/>
   <condition name="target_state" state="run"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="move_against" distance="1500" run="true" timeout="1000"/>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="敵に警戒される>アタック">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="6000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="暴発防止IB">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence/>
  </pattern>
  <event name="attack" pet_attackable_skill="icebolt" down="true"/>
 </rule>
</rules>

最終更新:2008年05月20日 19:30