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<rules>

<rule name="00">

<conditions>

<condition name="target_state" state="run"/>

</conditions>

<pattern>

<param_decl/>

<sequence>

<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="500"/>

<cmd name="chase" chase_target="master" timeout="500" run="true"/>

</sequence>

</pattern>

<event name="now_targeting"/>

</rule>

<rule name="10">

<conditions>

<condition name="skill_preparable" pet_skill="defence"/>

</conditions>

<pattern>

<param_decl/>

<sequence>

<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="5000"/>

</sequence>

</pattern>

<event name="now_targeting"/>

</rule>

<rule name="20">

<conditions/>

<pattern>

<param_decl/>

<sequence/>

</pattern>

<event name="now_targeting"/>

</rule>

<rule name="+00 FB">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="chase" chase_target="master" timeout="1000" run="true"/>

<cmd name="move_against" distance="1500" run="true" timeout="1000"/>

<cmd name="chase" chase_target="master" timeout="5000" run="true"/>

<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="5000"/>

</sequence>

</pattern>

<event name="attack" pet_attackable_skill="firebolt" down="true"/>

</rule>

<rule name="+10 IB">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="chase" chase_target="master" timeout="1000" run="true"/>

<cmd name="move_against" distance="1500" run="true" timeout="2000"/>

<cmd name="chase" chase_target="master" timeout="1000" run="true"/>

<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>

</sequence>

</pattern>

<event name="attack" pet_attackable_skill="icebolt" down="false"/>

</rule>

<rule name="+M00 WM">

<conditions>

<condition name="target_state" state="blowaway"/>

<condition name="target_state" state="shoved"/>

<condition name="target_state" state="hit"/>

</conditions>

<pattern>

<param_decl/>

<sequence>

<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="5000"/>

</sequence>

</pattern>

<event name="master_attack" master_skill="windmill"/>

</rule>

<rule name="+M10 WM ディフェンスされた">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="wait" min="1000" max="1000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>

</sequence>

</pattern>

<event name="master_attack" master_skill="windmill"/>

</rule>

<rule name="+M20">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="chase" chase_target="master" timeout="1000" run="true"/>

<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="5000"/>

</sequence>

</pattern>

<event name="master_attack" master_skill="all"/>

</rule>

<rule name="+M30 AT">

<conditions>

<condition name="target_state" state="blowaway"/>

<condition name="target_state" state="shoved"/>

<condition name="target_state" state="hit"/>

</conditions>

<pattern>

<param_decl/>

<sequence/>

</pattern>

<event name="master_attack" master_skill="basic"/>

</rule>

<rule name="+M40 AT">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>

</sequence>

</pattern>

<event name="master_attack" master_skill="basic"/>

</rule>

<rule name="-00">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="chase" chase_target="master" timeout="1000" run="true"/>

<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="5000"/>

</sequence>

</pattern>

<event name="attacked" master_skill="all" down="false"/>

</rule>

<rule name="-10">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="chase" chase_target="master" timeout="1000" run="true"/>

<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="5000"/>

</sequence>

</pattern>

<event name="attacked" master_skill="all" down="true"/>

</rule>

<rule name="!E00 魔法">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="5000"/>

<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>

</sequence>

</pattern>

<event name="master_target_magic_prepare"/>

</rule>

<rule name="!E10 魔法">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="5000"/>

<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>

</sequence>

</pattern>

<event name="target_magic_prepare"/>

</rule>

<rule name="!M00 WM">

<conditions>

<condition name="skill_preparable" pet_skill="defence"/>

</conditions>

<pattern>

<param_decl/>

<sequence>

<cmd name="chase" chase_target="master" timeout="1000" run="true"/>

<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="5000"/>

<cmd name="wait" min="1000" max="1000"/>

</sequence>

</pattern>

<event name="master_skill_prepare" event_skill="windmill"/>

</rule>

<rule name="!M10 WM">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="chase" chase_target="master" timeout="1000" run="true"/>

<cmd name="wait" min="3000" max="3000"/>

</sequence>

</pattern>

<event name="master_skill_prepare" event_skill="windmill"/>

</rule>

<rule name="!M20">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="5000"/>

</sequence>

</pattern>

<event name="master_skill_prepare" event_skill="all"/>

</rule>

</rules>

最終更新:2008年05月19日 20:48