<rules>
<rule name="00">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1"
timeout="500"/>
<cmd name="chase" chase_target="master" timeout="500" run="true"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="10">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0"
timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="20">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="+00 FB">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
<cmd name="move_against" distance="1500" run="true" timeout="1000"/>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0"
timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="firebolt" down="true"/>
</rule>
<rule name="+10 IB">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
<cmd name="move_against" distance="1500" run="true" timeout="2000"/>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="+M00 WM">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0"
timeout="5000"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="windmill"/>
</rule>
<rule name="+M10 WM ディフェンスされた">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="windmill"/>
</rule>
<rule name="+M20">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0"
timeout="5000"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
<rule name="+M30 AT">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_attack" master_skill="basic"/>
</rule>
<rule name="+M40 AT">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="basic"/>
</rule>
<rule name="-00">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0"
timeout="5000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="false"/>
</rule>
<rule name="-10">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0"
timeout="5000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="!E00 魔法">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0"
timeout="5000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="master_target_magic_prepare"/>
</rule>
<rule name="!E10 魔法">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0"
timeout="5000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1"
timeout="5000"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="!M00 WM">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0"
timeout="5000"/>
<cmd name="wait" min="1000" max="1000"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="windmill"/>
</rule>
<rule name="!M10 WM">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
<cmd name="wait" min="3000" max="3000"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="windmill"/>
</rule>
<rule name="!M20">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0"
timeout="5000"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
</rules>