アットウィキロゴ
<rules>
<rule name="カウンターアクセラレーション-キャンセル">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="カウンターアクセラレーション-キャンセル-">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="カウンターアクセラレーション-キャンセル--">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="アタック矯正-ダウンする">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="true"/>
</rule>
<rule name="アタック矯正-ダウンする-">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="true"/>
</rule>
<rule name="アタック矯正-ダウンする--">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="true"/>
</rule>
<rule name="ペットがファイアでダウンさせる">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="firebolt" down="true"/>
</rule>
<rule name="ペットがファイアでダウンさせる-">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="firebolt" down="true"/>
</rule>
<rule name="ペットがファイアでダウンさせる--">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="firebolt" down="true"/>
</rule>
<rule name="ペットがアイスで硬直させる-遠距離">
<conditions>
<condition name="target_state" state="hit"/>
<condition name="target_distance" min="200" max="1500"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="ペットがアイスで硬直させる-遠距離-">
<conditions>
<condition name="target_state" state="hit"/>
<condition name="target_distance" min="200" max="1500"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="ペットがアイスで硬直させる-遠距離--">
<conditions>
<condition name="target_state" state="hit"/>
<condition name="target_distance" min="200" max="1500"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="ペットがライトで硬直させる-遠距離">
<conditions>
<condition name="target_state" state="hit"/>
<condition name="target_distance" min="200" max="1500"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt" down="false"/>
</rule>
<rule name="ペットがライトで硬直させる-遠距離-">
<conditions>
<condition name="target_state" state="hit"/>
<condition name="target_distance" min="200" max="1500"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt" down="false"/>
</rule>
<rule name="ペットがライトで硬直させる-遠距離--">
<conditions>
<condition name="target_state" state="hit"/>
<condition name="target_distance" min="200" max="1500"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt" down="false"/>
</rule>
<rule name="ペットがカウンターでダウンさせる-ファイア">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="chase" chase_target="master" timeout="2000" run="true"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="ペットがカウンターでダウンさせる-ファイア-">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="chase" chase_target="master" timeout="2000" run="true"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="ペットがカウンターでダウンさせる-ファイア--">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="chase" chase_target="master" timeout="2000" run="true"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="ペットがカウンターでダウンさせる-アイス">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="chase" chase_target="master" timeout="2000" run="true"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="ペットがカウンターでダウンさせる-アイス-">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="chase" chase_target="master" timeout="2000" run="true"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="ペットがカウンターでダウンさせる-アイス--">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="chase" chase_target="master" timeout="2000" run="true"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="ペットがカウンターでダウンさせる-ライト">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="chase" chase_target="master" timeout="2000" run="true"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="ペットがカウンターでダウンさせる-ライト-">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="chase" chase_target="master" timeout="2000" run="true"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="ペットがカウンターでダウンさせる-ライト--">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="chase" chase_target="master" timeout="2000" run="true"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="ペットがアイスで硬直させる">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="ペットがアイスで硬直させる-">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="ペットがアイスで硬直させる--">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="ペットがライトで硬直させる">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt" down="false"/>
</rule>
<rule name="ペットがライトで硬直させる-">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt" down="false"/>
</rule>
<rule name="ペットがライトで硬直させる--">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt" down="false"/>
</rule>
<rule name="ペットがアイスで硬直させられない">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="1000"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="ペットがアイスで硬直させられない-">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="1000"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="ペットがアイスで硬直させられない--">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="1000"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="ペットがライトで硬直させられない">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="1000"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt" down="false"/>
</rule>
<rule name="ペットがライトで硬直させられない-">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="1000"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt" down="false"/>
</rule>
<rule name="ペットがライトで硬直させられない--">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="1000"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt" down="false"/>
</rule>
<rule name="ペットがアイスでダウンさせる">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="true"/>
</rule>
<rule name="ペットがアイスでダウンさせる-">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="true"/>
</rule>
<rule name="ペットがアイスでダウンさせる--">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="true"/>
</rule>
<rule name="ペットがライトでダウンさせる">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt" down="true"/>
</rule>
<rule name="ペットがライトでダウンさせる-">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt" down="true"/>
</rule>
<rule name="ペットがライトでダウンさせる--">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt" down="true"/>
</rule>
<rule name="ペットがスマッシュでダウンさせる">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="smash" down="true"/>
</rule>
<rule name="ペットがスマッシュでダウンさせるのだが">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="smash" down="false"/>
</rule>
<rule name="ディフェンス後アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="all"/>
</rule>
<rule name="ディフェンス後アタック-">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="all"/>
</rule>
<rule name="ディフェンス後アタック--">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="all"/>
</rule>
<rule name="ミルミルミルミル">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="0"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="windmill" down="false"/>
</rule>
<rule name="特攻-ペットの相手が弓">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="特攻-ペットの相手が弓-">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="特攻-ペットの相手が魔法">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="特攻-ペットの相手が魔法-">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="特攻-主人の相手が弓">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
</sequence>
</pattern>
<event name="master_aimed"/>
</rule>
<rule name="特攻-主人の相手が弓-">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
</sequence>
</pattern>
<event name="master_aimed"/>
</rule>
<rule name="特攻-主人の相手が魔法">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
</sequence>
</pattern>
<event name="master_target_magic_prepare"/>
</rule>
<rule name="特攻-主人の相手が魔法-">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
</sequence>
</pattern>
<event name="master_target_magic_prepare"/>
</rule>
<rule name="アタック不可-警戒">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="アタック不可-警戒-">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="アタック不可-警戒--">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="アタック不可-カウンター直後警戒ファイア">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="アタック不可-カウンター直後警戒ファイア-">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="アタック不可-カウンター直後警戒ファイア--">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="アタック不可-カウンター直後警戒アイス">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="アタック不可-カウンター直後警戒アイス-">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="アタック不可-カウンター直後警戒アイス--">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="アタック不可-カウンター直後警戒ライト">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="9000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="アタック不可-カウンター直後警戒ライト-">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="9000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="アタック不可-カウンター直後警戒ライト--">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="9000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="アタック不可-探す">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="アタック不可-探す-">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="アタック不可-探す--">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="警戒-相手走り">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-相手走り-">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-相手走り--">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-相手歩き">
<conditions>
<condition name="target_state" state="walk"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-相手歩き-">
<conditions>
<condition name="target_state" state="walk"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-相手歩き--">
<conditions>
<condition name="target_state" state="walk"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-ヒット-遠距離">
<conditions>
<condition name="target_state" state="hit"/>
<condition name="target_distance" min="500" max="1500"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-ヒット-遠距離-">
<conditions>
<condition name="target_state" state="hit"/>
<condition name="target_distance" min="500" max="1500"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-ヒット-遠距離--">
<conditions>
<condition name="target_state" state="hit"/>
<condition name="target_distance" min="500" max="1500"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-停止-遠距離">
<conditions>
<condition name="target_state" state="hit"/>
<condition name="target_distance" min="500" max="1500"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-停止-遠距離-">
<conditions>
<condition name="target_state" state="hit"/>
<condition name="target_distance" min="500" max="1500"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-停止-遠距離--">
<conditions>
<condition name="target_state" state="hit"/>
<condition name="target_distance" min="500" max="1500"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-停止-近距離-カウンター可能">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="counter"/>
<condition name="target_distance" min="100" max="500"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="500"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-停止-近距離-カウンター可能-">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="counter"/>
<condition name="target_distance" min="100" max="500"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="500"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-停止-近距離-カウンター可能--">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="counter"/>
<condition name="target_distance" min="100" max="500"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="500"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-停止-近距離-ファイア">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="enemy" timeout="1000" run="true"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-停止-近距離-ファイア-">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="enemy" timeout="1000" run="true"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-停止-近距離-ファイア--">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="enemy" timeout="1000" run="true"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-停止-近距離-アイス">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="enemy" timeout="1000" run="true"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-停止-近距離-アイス-">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="enemy" timeout="1000" run="true"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-停止-近距離-アイス--">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="enemy" timeout="1000" run="true"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-停止-近距離-ライト">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="enemy" timeout="1000" run="true"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-停止-近距離-ライト-">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="enemy" timeout="1000" run="true"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-停止-近距離-ライト--">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="enemy" timeout="1000" run="true"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-停止-近距離-神風">
<conditions>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="enemy" timeout="1000" run="true"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-停止-近距離-神風-">
<conditions>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="enemy" timeout="1000" run="true"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-停止-近距離-神風--">
<conditions>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="enemy" timeout="1000" run="true"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="ガチンコに勝ったらカウンター">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="false"/>
</rule>
<rule name="ガチンコに勝ったらカウンター-">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="false"/>
</rule>
<rule name="ガチンコに勝ったらカウンター--">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="false"/>
</rule>
<rule name="ガチンコアタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="false"/>
</rule>
<rule name="ガチンコアタック-">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="false"/>
</rule>
<rule name="ガチンコアタック--">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="false"/>
</rule>
<rule name="ガチンコ負け">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="true"/>
</rule>
<rule name="ガチンコ負け-">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="true"/>
</rule>
<rule name="ガチンコ負け--">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="true"/>
</rule>
<rule name="レンジされたらファイア">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="ranged_attack" down="false"/>
</rule>
<rule name="レンジされたらファイア-">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="ranged_attack" down="false"/>
</rule>
<rule name="レンジされたらファイア--">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="ranged_attack" down="false"/>
</rule>
<rule name="レンジされたらアイス">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="ranged_attack" down="false"/>
</rule>
<rule name="レンジされたらアイス-">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="ranged_attack" down="false"/>
</rule>
<rule name="レンジされたらアイス--">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="ranged_attack" down="false"/>
</rule>
<rule name="レンジされたらライト">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="ranged_attack" down="false"/>
</rule>
<rule name="レンジされたらライト-">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="ranged_attack" down="false"/>
</rule>
<rule name="レンジされたらライト--">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="ranged_attack" down="false"/>
</rule>
<rule name="マグナムされたらヤケクソ">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="0"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="magnum_shot" down="true"/>
</rule>
<rule name="マグナムされたらヤケクソ2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="0"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="magnum_shot" down="false"/>
</rule>
<rule name="被カウンターダウン">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="counter" down="true"/>
</rule>
<rule name="被カウンターダウン-">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="counter" down="true"/>
</rule>
<rule name="被カウンターダウン--">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="counter" down="true"/>
</rule>
<rule name="とりあえずカウンター">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="とりあえずカウンター-">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="とりあえずカウンター--">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="2000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="警戒-何も準備してない">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-何も準備してない-">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="警戒-何も準備してない--">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="探す-何も準備してない">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="2000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="探す-何も準備してない-">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="2000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="探す-何も準備してない--">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="2000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="アイスライトカウンターアクセル">
<conditions>
<condition name="target_distance" min="400" max="1500"/>
<condition name="target_state" state="hit"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="アイスライトカウンターアクセル-">
<conditions>
<condition name="target_distance" min="400" max="1500"/>
<condition name="target_state" state="hit"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="アイスライトカウンターアクセル--">
<conditions>
<condition name="target_distance" min="400" max="1500"/>
<condition name="target_state" state="hit"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="カウンターアクセラレーション-タゲ">
<conditions>
<condition name="target_state" state="hit"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="enemy" timeout="500" run="true"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="カウンターアクセラレーション-タゲ-">
<conditions>
<condition name="target_state" state="hit"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="enemy" timeout="500" run="true"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="カウンターアクセラレーション-タゲ--">
<conditions>
<condition name="target_state" state="hit"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="enemy" timeout="500" run="true"/>
<cmd name="melee_attack" timeout="500"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲカウンター">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲカウンター-">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲカウンター--">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲアタック">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲアタック-">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲアタック--">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲカウンタ保持">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲカウンタ保持-">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲカウンタ保持--">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲファイア保持">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲファイア保持-">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲファイア保持--">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲ不明-死兆星">
<conditions>
<condition name="target_state" state="walk"/>
<condition name="target_state" state="walk, run"/>
<condition name="target_state" state="stop"/>
<condition name="target_state" state="stop, walk"/>
<condition name="target_state" state="run"/>
<condition name="target_state" state="shoved"/>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲ不明-生ライブラ">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲ不明-FATAL">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="enemy" timeout="500" run="true"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>
最終更新:2010年10月01日 08:01