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<rules> <rule name="吹き飛ばした後死亡確認+索敵等へ">  <conditions>   <condition name="target_distance" min="801" max="1500" min_distance="800" max_distance="1500"/>   <condition name="target_state" state="blowaway"/>   <condition name="skill_preparable" pet_skill="counter"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="cancel_skill"/>    <cmd name="cancel_skill"/>    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>    <cmd name="wait" min="5000" max="5000"/>    <cmd name="cancel_skill"/>    <cmd name="chase" chase_target="enemy" timeout="5000" run="true"/>    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>    <cmd name="wait" min="5000" max="5000"/>    <cmd name="cancel_skill"/>   </sequence>  </pattern>  <event name="attack" pet_attackable_skill="all" down="true"/> </rule> <rule name="包帯巻くから、戻っておいで!">  <conditions/>  <pattern>   <param_decl/>   <sequence>    <cmd name="chase" chase_target="master" timeout="10000" run="true"/>    <cmd name="skill_relax" on="true"/>    <cmd name="wait" min="10000" max="10000"/>    <cmd name="skill_relax" on="false"/>   </sequence>  </pattern>  <event name="master_skill_prepare" event_skill="firstaid"/> </rule> <rule name="認識される(D≦400)+スマッシュ">  <conditions>   <condition name="target_distance" min="0" max="400" min_distance="100" max_distance="400"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="cancel_skill"/>    <cmd name="cancel_skill"/>    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>    <cmd name="melee_attack" timeout="0"/>   </sequence>  </pattern>  <event name="targeted" targeting_type="alert"/> </rule> <rule name="認識される(400<D)退避+LB">  <conditions>   <condition name="target_distance" min="401" max="1500" min_distance="400" max_distance="1500"/>   <condition name="skill_preparable" pet_skill="defence"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="cancel_skill"/>    <cmd name="cancel_skill"/>    <cmd name="stack_skill" stack_magic="lightningbolt" charge="1"/>    <cmd name="chase" chase_target="enemy" timeout="250" run="true"/>    <cmd name="move_against" distance="1000" run="true" timeout="750"/>    <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="500"/>   </sequence>  </pattern>  <event name="targeted" targeting_type="alert"/> </rule> <rule name="警戒される(D≦400)+FB">  <conditions>   <condition name="target_distance" min="0" max="400" min_distance="100" max_distance="400"/>   <condition name="skill_preparable" pet_skill="defence"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="cancel_skill"/>    <cmd name="cancel_skill"/>    <cmd name="stack_skill" stack_magic="firebolt" charge="1"/>    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>   </sequence>  </pattern>  <event name="targeted" targeting_type="attack"/> </rule> <rule name="警戒される(400<D)退避+IB">  <conditions>   <condition name="target_distance" min="401" max="1500" min_distance="400" max_distance="1500"/>   <condition name="skill_preparable" pet_skill="defence"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>    <cmd name="chase" chase_target="enemy" timeout="250" run="true"/>    <cmd name="move_against" distance="1000" run="true" timeout="750"/>    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="500"/>   </sequence>  </pattern>  <event name="targeted" targeting_type="attack"/> </rule> <rule name="索敵(D≦400)IB+アタック">  <conditions>   <condition name="target_distance" min="0" max="400" min_distance="100" max_distance="400"/>   <condition name="skill_preparable" pet_skill="defence"/>   <condition name="skill_preparable" pet_skill="icebolt"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="move_against" distance="900" run="true" timeout="750"/>    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="500"/>    <cmd name="melee_attack" timeout="0"/>   </sequence>  </pattern>  <event name="seek_target"/> </rule> <rule name="索敵(400<D)退避してIB2連">  <conditions>   <condition name="target_distance" min="401" max="1500" min_distance="400" max_distance="1500"/>   <condition name="skill_preparable" pet_skill="defence"/>   <condition name="skill_preparable" pet_skill="icebolt"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="move_against" distance="900" run="true" timeout="750"/>    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>    <cmd name="move_against" distance="1000" run="true" timeout="250"/>    <cmd name="stack_skill" stack_magic="icebolt" charge="2"/>    <cmd name="move_against" distance="1000" run="true" timeout="250"/>    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="2" timeout="0"/>   </sequence>  </pattern>  <event name="seek_target"/> </rule> <rule name="硬直後カウンター">  <conditions>   <condition name="target_distance" min="301" max="1500" min_distance="300" max_distance="1500"/>   <condition name="target_state" state="hit"/>   <condition name="skill_preparable" pet_skill="counter"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>    <cmd name="wait" min="4000" max="7000"/>   </sequence>  </pattern>  <event name="now_targeting"/> </rule> <rule name="吹き飛ばした後IB準備して攻撃誘発">  <conditions>   <condition name="target_state" state="blowaway"/>   <condition name="skill_preparable" pet_skill="defence"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="cancel_skill"/>    <cmd name="cancel_skill"/>    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>    <cmd name="move_against" distance="1000" run="true" timeout="250"/>    <cmd name="chase" chase_target="enemy" timeout="250" run="true"/>    <cmd name="move_against" distance="1000" run="true" timeout="250"/>   </sequence>  </pattern>  <event name="attack" pet_attackable_skill="all" down="true"/> </rule> <rule name="走ってきたらIB">  <conditions>   <condition name="target_state" state="run"/>   <condition name="skill_preparable" pet_skill="icebolt"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="500"/>   </sequence>  </pattern>  <event name="now_targeting"/> </rule> <rule name="歩き出したら0距離IB+アタック(D≦400)">  <conditions>   <condition name="target_distance" min="0" max="400" min_distance="100" max_distance="400"/>   <condition name="target_state" state="walk"/>   <condition name="skill_preparable" pet_skill="defence"/>   <condition name="skill_preparable" pet_skill="icebolt"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>    <cmd name="chase" chase_target="enemy" timeout="500" run="true"/>    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="500"/>    <cmd name="melee_attack" timeout="0"/>   </sequence>  </pattern>  <event name="now_targeting"/> </rule> <rule name="歩き出したらIB2連(400<D)">  <conditions>   <condition name="target_distance" min="401" max="1500" min_distance="400" max_distance="1500"/>   <condition name="target_state" state="walk"/>   <condition name="skill_preparable" pet_skill="defence"/>   <condition name="skill_preparable" pet_skill="icebolt"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="move_against" distance="900" run="true" timeout="750"/>    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>    <cmd name="chase" chase_target="enemy" timeout="250" run="true"/>    <cmd name="move_against" distance="1000" run="true" timeout="500"/>    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="2" timeout="0"/>   </sequence>  </pattern>  <event name="now_targeting"/> </rule> <rule name="止まってたら0距離IB+アタック(D≦400)">  <conditions>   <condition name="target_distance" min="0" max="400" min_distance="100" max_distance="400"/>   <condition name="target_state" state="stop"/>   <condition name="skill_preparable" pet_skill="defence"/>   <condition name="skill_preparable" pet_skill="icebolt"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="move_against" distance="900" run="true" timeout="750"/>    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>    <cmd name="chase" chase_target="enemy" timeout="1000" run="true"/>    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="500"/>    <cmd name="melee_attack" timeout="0"/>   </sequence>  </pattern>  <event name="now_targeting"/> </rule> <rule name="止まってたらIB2連(400<D)">  <conditions>   <condition name="target_distance" min="401" max="1500" min_distance="400" max_distance="1500"/>   <condition name="target_state" state="stop"/>   <condition name="skill_preparable" pet_skill="defence"/>   <condition name="skill_preparable" pet_skill="icebolt"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="stack_skill" stack_magic="icebolt" charge="2"/>    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="2" timeout="0"/>   </sequence>  </pattern>  <event name="now_targeting"/> </rule> <rule name="近距離で硬直中ならアタック(D≦300)">  <conditions>   <condition name="target_distance" min="0" max="300" min_distance="100" max_distance="300"/>   <condition name="target_state" state="hit"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="cancel_skill"/>    <cmd name="cancel_skill"/>    <cmd name="melee_attack" timeout="0"/>   </sequence>  </pattern>  <event name="now_targeting"/> </rule> <rule name="ノックバックカウンター">  <conditions>   <condition name="target_state" state="shoved"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>    <cmd name="wait" min="5000" max="5000"/>    <cmd name="cancel_skill"/>   </sequence>  </pattern>  <event name="now_targeting"/> </rule> <rule name="死亡確認+索敵へT">  <conditions>   <condition name="target_distance" min="800" max="1500" min_distance="800" max_distance="1500"/>   <condition name="target_state" state="blowaway"/>   <condition name="skill_preparable" pet_skill="icebolt"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="cancel_skill"/>    <cmd name="cancel_skill"/>    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>    <cmd name="wait" min="5000" max="5000"/>    <cmd name="cancel_skill"/>    <cmd name="chase" chase_target="enemy" timeout="5000" run="true"/>    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>    <cmd name="wait" min="5000" max="5000"/>    <cmd name="cancel_skill"/>   </sequence>  </pattern>  <event name="now_targeting"/> </rule> <rule name="直近で魔法をチャージした(D≦400)">  <conditions>   <condition name="target_distance" min="0" max="400" min_distance="100" max_distance="400"/>   <condition name="target_state" state="hit"/>   <condition name="target_state" state="stop"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="cancel_skill"/>    <cmd name="cancel_skill"/>    <cmd name="melee_attack" timeout="0"/>   </sequence>  </pattern>  <event name="target_magic_prepare"/> </rule> <rule name="魔法をチャージしたIBで間を詰めてアタック(400<D≦1500)">  <conditions>   <condition name="target_distance" min="401" max="1500" min_distance="400" max_distance="1500"/>   <condition name="target_state" state="hit"/>   <condition name="target_state" state="stop"/>   <condition name="skill_preparable" pet_skill="icebolt"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>    <cmd name="chase" chase_target="enemy" timeout="650" run="true"/>    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>    <cmd name="melee_attack" timeout="0"/>   </sequence>  </pattern>  <event name="target_magic_prepare"/> </rule> <rule name="直近でレンジスキルを使用した(D≦400)">  <conditions>   <condition name="target_distance" min="0" max="400" min_distance="0" max_distance="400"/>   <condition name="target_state" state="hit"/>   <condition name="target_state" state="stop, walk"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="cancel_skill"/>    <cmd name="cancel_skill"/>    <cmd name="melee_attack" timeout="0"/>   </sequence>  </pattern>  <event name="aimed"/> </rule> <rule name="レンジスキルを使用したIBで間を詰めてアタック(400<D≦1500)">  <conditions>   <condition name="target_distance" min="401" max="1500" min_distance="400" max_distance="1500"/>   <condition name="target_state" state="hit"/>   <condition name="target_state" state="stop, walk"/>   <condition name="skill_preparable" pet_skill="icebolt"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>    <cmd name="chase" chase_target="enemy" timeout="650" run="true"/>    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>    <cmd name="melee_attack" timeout="0"/>   </sequence>  </pattern>  <event name="aimed"/> </rule> <rule name="直撃後IB(400<D)">  <conditions>   <condition name="target_distance" min="401" max="1500" min_distance="400" max_distance="1500"/>   <condition name="skill_preparable" pet_skill="defence"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="cancel_skill"/>    <cmd name="cancel_skill"/>    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>   </sequence>  </pattern>  <event name="attacked" master_skill="all" down="false"/> </rule> <rule name="直撃(down)後IB(400<D)">  <conditions>   <condition name="target_distance" min="401" max="1500" min_distance="400" max_distance="1500"/>   <condition name="skill_preparable" pet_skill="defence"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="cancel_skill"/>    <cmd name="cancel_skill"/>    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>   </sequence>  </pattern>  <event name="attacked" master_skill="all" down="true"/> </rule> <rule name="直撃後アタック(D≦400)">  <conditions>   <condition name="target_distance" min="0" max="400" min_distance="0" max_distance="400"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="cancel_skill"/>    <cmd name="cancel_skill"/>    <cmd name="melee_attack" timeout="0"/>   </sequence>  </pattern>  <event name="attacked" master_skill="all" down="false"/> </rule> <rule name="直撃(down)後カウンター(D≦400)">  <conditions>   <condition name="target_distance" min="0" max="400" min_distance="0" max_distance="400"/>  </conditions>  <pattern>   <param_decl/>   <sequence>    <cmd name="cancel_skill"/>    <cmd name="cancel_skill"/>    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>    <cmd name="wait" min="5000" max="5000"/>   </sequence>  </pattern>  <event name="attacked" master_skill="all" down="true"/> </rule> <rule name="暴走防止">  <conditions/>  <pattern>   <param_decl/>   <sequence/>  </pattern>  <event name="now_targeting"/> </rule></rules>
最終更新:2010年10月01日 08:25