<rules>
<rule name="吹き飛ばした後死亡確認+索敵等へ">
<conditions>
<condition name="target_distance" min="801" max="1500" min_distance="800" max_distance="1500"/>
<condition name="target_state" state="blowaway"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>
<cmd name="wait" min="5000" max="5000"/>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="enemy" timeout="5000" run="true"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>
<cmd name="wait" min="5000" max="5000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="包帯巻くから、戻っておいで!">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="10000" run="true"/>
<cmd name="skill_relax" on="true"/>
<cmd name="wait" min="10000" max="10000"/>
<cmd name="skill_relax" on="false"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="firstaid"/>
</rule>
<rule name="索敵IB">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="死亡確認+索敵へT">
<conditions>
<condition name="target_distance" min="800" max="1500" min_distance="800" max_distance="1500"/>
<condition name="target_state" state="blowaway"/>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>
<cmd name="wait" min="5000" max="5000"/>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="enemy" timeout="5000" run="true"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>
<cmd name="wait" min="5000" max="5000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="敵からアタックを受ける>アタックで反撃">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="false"/>
</rule>
<rule name="敵から複数タゲでアタックを受け続ける>ウィンドミルであがく">
<conditions>
<condition name="skill_preparable" pet_skill="windmill"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000"/>
<cmd name="wait" min="4000" max="8000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="true"/>
</rule>
<rule name="敵からアタックでダウンする>カウンター待機">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
<cmd name="wait" min="1000" max="10000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="true"/>
</rule>
<rule name="敵からスマッシュを受ける>カウンター待機">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
<cmd name="wait" min="1000" max="10000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="attacked" master_skill="smash" down="true"/>
</rule>
<rule name="敵からカウンターを受ける>FB式">
<conditions>
<condition name="skill_preparable" pet_skill="firstaid"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="counter" down="true"/>
</rule>
<rule name="敵からカウンターを受ける>IB">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="counter" down="true"/>
</rule>
<rule name="敵からレンジアタックされる>アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="7000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="ranged_attack" down="false"/>
</rule>
<rule name="敵がレンジ&マグを使用開始>アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="敵からLBを受ける>ディフェンス接近">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="chase" chase_target="enemy" timeout="5000" run="false"/>
</sequence>
</pattern>
<event name="attacked" master_skill="lightningbolt" down="false"/>
</rule>
<rule name="敵からIBを受ける>ディフェンス接近">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="chase" chase_target="enemy" timeout="5000" run="false"/>
</sequence>
</pattern>
<event name="attacked" master_skill="icebolt" down="false"/>
</rule>
<rule name="敵からFBを受ける>アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="firebolt" down="true"/>
</rule>
<rule name="敵が近接スキルを使用後歩く>スマッシュ">
<conditions>
<condition name="target_state" state="walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>
<cmd name="chase" chase_target="enemy" timeout="2000" run="false"/>
<cmd name="melee_attack" timeout="6000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="敵の目前スキル変更の対策">
<conditions>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="敵が走ったらアタック">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="敵が近接スキル使用後停止中>FB">
<conditions>
<condition name="skill_preparable" pet_skill="firstaid"/>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="敵が近接スキル使用後停止中>IB">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="敵が近接スキル使用後停止中>DEF">
<conditions>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="false" timeout="2000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="敵が歩いている時はCnt待ち">
<conditions>
<condition name="target_state" state="walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
<cmd name="wait" min="5000" max="10000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="ウィンドミルで反撃>ディフェンス(IB">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="5000"/>
<cmd name="wait" min="10000" max="10000"/>
<cmd name="cancel_skill"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="windmill" down="true"/>
</rule>
<rule name="ウィンドミルを防御される>アタック(なげやり">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="windmill" down="false"/>
</rule>
<rule name="スマッシュ後カウンター">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
<cmd name="wait" min="5000" max="10000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="smash" down="true"/>
</rule>
<rule name="スマッシュ後>カウンター>ディフェンス">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
<cmd name="wait" min="5000" max="10000"/>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="false" timeout="1000"/>
<cmd name="move_around" clockwise="true" radius="300" run="false" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="smash" down="true"/>
</rule>
<rule name="ディフェンス後>アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="6000"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="all"/>
</rule>
<rule name="アタック>カウンター">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
<condition name="skill_preparable" pet_skill="icebolt"/>
<condition name="target_state" state="shoved"/>
<condition name="target_state" state="blowaway"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="5000"/>
<cmd name="wait" min="5000" max="10000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="アタック>カウンター(DF">
<conditions>
<condition name="target_state" state="shoved"/>
<condition name="target_state" state="blowaway"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="5000"/>
<cmd name="wait" min="5000" max="10000"/>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="false" timeout="1000"/>
<cmd name="move_around" clockwise="false" radius="200" run="false" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="死亡判定">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="true"/>
</rule>
<rule name="カウンター>FB">
<conditions>
<condition name="skill_preparable" pet_skill="firstaid"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="カウンター>IB">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="ボルト>カウンター(FB">
<conditions>
<condition name="target_state" state="blowaway"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
<cmd name="wait" min="5000" max="10000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="firebolt" down="true"/>
</rule>
<rule name="ボルト>カウンター(IB">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
<condition name="skill_preparable" pet_skill="icebolt"/>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
<cmd name="wait" min="5000" max="10000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="カウンター>ディフェンス">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="5000"/>
<cmd name="wait" min="5000" max="8000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="IBを防御される>逃げディフェンス">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="false" timeout="1000"/>
<cmd name="wait" min="4000" max="8000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="敵が長時間停止中>FB">
<conditions>
<condition name="skill_preparable" pet_skill="firstaid"/>
<condition name="target_state" state="stop, walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="敵が長時間停止中>IB">
<conditions>
<condition name="target_state" state="stop, walk"/>
<condition name="skill_preparable" pet_skill="defence"/>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="敵が長時間停止&マナ不足>ディフェンス">
<conditions>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="false" timeout="1000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="敵がスキル使わずに移動する>アタック">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="enemy" timeout="500" run="true"/>
<cmd name="melee_attack" timeout="6000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="キャンセル防止">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="敵に認識される>アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="6000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="敵に警戒される>スマッシュ">
<conditions>
<condition name="target_state" state="walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>
<cmd name="chase" chase_target="enemy" timeout="2000" run="true"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="敵に警戒される>FB">
<conditions>
<condition name="skill_preparable" pet_skill="firstaid"/>
<condition name="target_state" state="stop"/>
<condition name="target_state" state="walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="move_against" distance="1500" run="true" timeout="1000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="敵に警戒される>IB">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
<condition name="skill_preparable" pet_skill="icebolt"/>
<condition name="target_state" state="stop"/>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="move_against" distance="1500" run="true" timeout="1000"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="敵に警戒される>アタック">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="6000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="暴発防止IB">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="true"/>
</rule>
</rules>
最終更新:2010年10月03日 08:16