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HUMANS」(2010/09/24 (金) 15:24:30) の最新版変更点

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*種族 HUMANS &bold(){&italic(){"The BloodBowl Cup is as good ours!"}} &bold(){&italic(){"BloodBowlは我等の為にある!"}} #image(http://www14.atwiki.jp/youge_wiki?cmd=upload&act=open&pageid=21&file=humanateam01.jpg) &bold(){&italic(){彼らは、鉤爪、角、特別なパワーを持っていないし、また高さ8フィートでもありませんが、}} &bold(){&italic(){1つの確かなのは、HumanチームはBlood Bowlを愛していて、タッチダウンを目指している時、}} &bold(){&italic(){彼らの多才さは、Humanチームが勝利を得るのを助けるのです!}} &bold(){&italic(){BloodBowl DarkElevesEdition ”StrategyGuide”より引用 }} **LINEMEN Salary:50,000GP Value:50 #image(http://www14.atwiki.jp/youge_wiki?cmd=upload&act=open&pageid=21&file=h_linemen.jpg) ***Status&Skill Categories |MA|AG|ST|AV||Mutation|Strength|General|Agility|Passing| |6|3|3|8||NO|COLOR(green):&bold(){Double}|Normal|COLOR(green):&bold(){Double}|COLOR(green):&bold(){Double}| Skills:no A Human Lineman is pretty much the benchmark for Linemen of other races. There is nothing especially spectacular about him; he is there to fill the lines, take the hits and keep enemy players busy. We are not suggesting, though, that a Lineman just stand there and ‘take it like a man’, having an Armour value of 8 and a Movement value of 6 will still enable him to do some spectacular things once in a while – all he needs is the right opportunity. A Lineman’s low cost also allows you to take quite a few, which is great for maintaining a solid defence line. Very reassuring if this is your first team **CATCHER Salary:70,000GP Value:70 #image(http://www14.atwiki.jp/youge_wiki?cmd=upload&act=open&pageid=21&file=h_Catcher.jpg) ***Status&Skill Categories |MA|AG|ST|AV||Mutation|Strength|General|Agility|Passing| |8|3|2|7||Normal|Normal|Normal|COLOR(green):&bold(){Double}|COLOR(green):&bold(){Double}| Skills:Dodge,Catch The Human Catcher has an excellent Movement rate of 8, which, in addition to Dodge, enables him to break through the opponent’s line when the opportunity arises, and the Catch skill enables him to re-roll the Catch dice should he fail. However, with a measly Strength value of 2, they are vulnerable to blocks; most opponent players will roll two dice during a block to knock them down. Their Armour value of 7 makes them very fragile and easy to injure, so avoid getting into contact with other players at all costs! **THROWER Salary:70,000GP Value:70 #image(http://www14.atwiki.jp/youge_wiki?cmd=upload&act=open&pageid=21&file=h_thrower.jpg) ***Status&Skill Categories |MA|AG|ST|AV||Mutation|Strength|General|Agility|Passing| |6|3|3|8||NO|COLOR(green):&bold(){Double}|Normal|COLOR(green):&bold(){Double}|Normal| Skills:Pass,SureHands Like the Catcher, the Human Thrower already has everything he needs to do his job, and the combination of the two players is critical to all Human strategies. Note that because the number of Human Throwers is limited to two per team, a smart opponent will always try to eliminate them as soon as possible. So try to protect them and avoid sending them into battle with other players if at all possible. Also, there is always the question - should you risk putting both Throwers on the pitch? It may be sorely tempting but try to keep one in reserve rather than waste a player who is only there to throw the ball and little else - he will always be the target of choice for "killer" opponents **BLITZER Salary:90,000GP Value:90 #image(http://www14.atwiki.jp/youge_wiki?cmd=upload&act=open&pageid=21&file=h_blitzer.jpg) ***Status&Skill Categories |MA|AG|ST|AV||Mutation|Strength|General|Agility|Passing| |7|3|3|8||NO|Normal|Normal|COLOR(green):&bold(){Double}|COLOR(green):&bold(){Double}| Skills:Block Intended to provide a defensive screen when the ball is being thrown by his team mate, Blitzers are multi-talented players that can hold their own. They have a pretty good Movement rate of 7 for what is essentially an offensive player but their average Strength value of 3 will mean that they will have to get support from team mates to make an impact against more powerful teams such as Orcs or Chaos, not to mention Star players **OGRE Salary:140,000GP Value:140 #image(http://www14.atwiki.jp/youge_wiki?cmd=upload&act=open&pageid=21&file=h_ogre.jpg) ***Status&Skill Categories |MA|AG|ST|AV||Mutation|Strength|General|Agility|Passing| |5|2|5|9||NO|Normal|COLOR(green):&bold(){Double}|COLOR(green):&bold(){Double}|COLOR(green):&bold(){Double}| Skills:Bone-head,Mighty Blow,Thick skull,Throw Team-Mate,Loner Whether to add an Ogre to a Human Team is an endless source of discussion among Blood Bowl fans. This Big Guy provides the punch that other Humans players are lacking, but on the other hand, he serves no real purpose in most strategies for a Human team. His main advantage is, like most Big Guys, his Strength, which allows you to roll two dice against almost all opposing players and thanks to his Mighty Blow skill, you have a very good chance of injuring them too. **StarPlayer **Griff Oberweld Salary:140,000GP Value:140 #image(http://www14.atwiki.jp/youge_wiki/?cmd=upload&act=open&page=HUMANS&file=humna_griff.jpg) ***Status&Skill Categories |MA|AG|ST|AV||Mutation|Strength|General|Agility|Passing| |7|4|4|8||NO|Normal|COLOR(green):&bold(){Double}|COLOR(green):&bold(){Double}|COLOR(green):&bold(){Double}| Skills:Loner,Block,Dodge,Fend,Sprint,Sure foot **MORG 'N' THORG Salary:140,000GP Value:140 #image(http://www14.atwiki.jp/youge_wiki?cmd=upload&act=open&pageid=21&file=h_morg.jpg) ***Status&Skill Categories |MA|AG|ST|AV||Mutation|Strength|General|Agility|Passing| |6|3|6|10||NO|Normal|COLOR(green):&bold(){Double}|COLOR(green):&bold(){Double}|COLOR(green):&bold(){Double}| Skills:Loner,Block,Mighty Blow,Thick Skull,Throw Team-mate
*種族 HUMANS &bold(){&italic(){"The BloodBowl Cup is as good ours!"}} &bold(){&italic(){"BloodBowlは我等の為にある!"}} #image(http://www14.atwiki.jp/youge_wiki?cmd=upload&act=open&pageid=21&file=humanateam01.jpg) &bold(){&italic(){彼らは、鉤爪、角、特別なパワーを持っていないし、また高さ8フィートでもありませんが、}} &bold(){&italic(){1つの確かなのは、HumanチームはBlood Bowlを愛していて、タッチダウンを目指している時、}} &bold(){&italic(){彼らの多才さは、Humanチームが勝利を得るのを助けるのです!}} &bold(){&italic(){BloodBowl DarkElevesEdition ”StrategyGuide”より引用 }} **LINEMEN Salary:50,000GP Value:50 #image(http://www14.atwiki.jp/youge_wiki?cmd=upload&act=open&pageid=21&file=h_linemen.jpg) ***Status&Skill Categories |MA|AG|ST|AV||Mutation|Strength|General|Agility|Passing| |6|3|3|8||NO|COLOR(green):&bold(){Double}|Normal|COLOR(green):&bold(){Double}|COLOR(green):&bold(){Double}| Skills:no A Human Lineman is pretty much the benchmark for Linemen of other races. There is nothing especially spectacular about him; he is there to fill the lines, take the hits and keep enemy players busy. We are not suggesting, though, that a Lineman just stand there and ‘take it like a man’, having an Armour value of 8 and a Movement value of 6 will still enable him to do some spectacular things once in a while – all he needs is the right opportunity. A Lineman’s low cost also allows you to take quite a few, which is great for maintaining a solid defence line. Very reassuring if this is your first team **CATCHER Salary:70,000GP Value:70 #image(http://www14.atwiki.jp/youge_wiki?cmd=upload&act=open&pageid=21&file=h_Catcher.jpg) ***Status&Skill Categories |MA|AG|ST|AV||Mutation|Strength|General|Agility|Passing| |8|3|2|7||Normal|Normal|Normal|COLOR(green):&bold(){Double}|COLOR(green):&bold(){Double}| Skills:Dodge,Catch The Human Catcher has an excellent Movement rate of 8, which, in addition to Dodge, enables him to break through the opponent’s line when the opportunity arises, and the Catch skill enables him to re-roll the Catch dice should he fail. However, with a measly Strength value of 2, they are vulnerable to blocks; most opponent players will roll two dice during a block to knock them down. Their Armour value of 7 makes them very fragile and easy to injure, so avoid getting into contact with other players at all costs! **THROWER Salary:70,000GP Value:70 #image(http://www14.atwiki.jp/youge_wiki?cmd=upload&act=open&pageid=21&file=h_thrower.jpg) ***Status&Skill Categories |MA|AG|ST|AV||Mutation|Strength|General|Agility|Passing| |6|3|3|8||NO|COLOR(green):&bold(){Double}|Normal|COLOR(green):&bold(){Double}|Normal| Skills:Pass,SureHands Like the Catcher, the Human Thrower already has everything he needs to do his job, and the combination of the two players is critical to all Human strategies. Note that because the number of Human Throwers is limited to two per team, a smart opponent will always try to eliminate them as soon as possible. So try to protect them and avoid sending them into battle with other players if at all possible. Also, there is always the question - should you risk putting both Throwers on the pitch? It may be sorely tempting but try to keep one in reserve rather than waste a player who is only there to throw the ball and little else - he will always be the target of choice for "killer" opponents **BLITZER Salary:90,000GP Value:90 #image(http://www14.atwiki.jp/youge_wiki?cmd=upload&act=open&pageid=21&file=h_blitzer.jpg) ***Status&Skill Categories |MA|AG|ST|AV||Mutation|Strength|General|Agility|Passing| |7|3|3|8||NO|Normal|Normal|COLOR(green):&bold(){Double}|COLOR(green):&bold(){Double}| Skills:Block Intended to provide a defensive screen when the ball is being thrown by his team mate, Blitzers are multi-talented players that can hold their own. They have a pretty good Movement rate of 7 for what is essentially an offensive player but their average Strength value of 3 will mean that they will have to get support from team mates to make an impact against more powerful teams such as Orcs or Chaos, not to mention Star players **OGRE Salary:140,000GP Value:140 #image(http://www14.atwiki.jp/youge_wiki?cmd=upload&act=open&pageid=21&file=h_ogre.jpg) ***Status&Skill Categories |MA|AG|ST|AV||Mutation|Strength|General|Agility|Passing| |5|2|5|9||NO|Normal|COLOR(green):&bold(){Double}|COLOR(green):&bold(){Double}|COLOR(green):&bold(){Double}| Skills:Bone-head,Mighty Blow,Thick skull,Throw Team-Mate,Loner Whether to add an Ogre to a Human Team is an endless source of discussion among Blood Bowl fans. This Big Guy provides the punch that other Humans players are lacking, but on the other hand, he serves no real purpose in most strategies for a Human team. His main advantage is, like most Big Guys, his Strength, which allows you to roll two dice against almost all opposing players and thanks to his Mighty Blow skill, you have a very good chance of injuring them too. **StarPlayer **Griff Oberweld Salary:320,000GP Value:140 #image(http://www14.atwiki.jp/youge_wiki/?cmd=upload&act=open&page=HUMANS&file=humna_griff.jpg) ***Status&Skill Categories |MA|AG|ST|AV||Mutation|Strength|General|Agility|Passing| |7|4|4|8||NO|Normal|COLOR(green):&bold(){Double}|COLOR(green):&bold(){Double}|COLOR(green):&bold(){Double}| Skills:Loner,Block,Dodge,Fend,Sprint,Sure foot **MORG 'N' THORG Salary:430,000GP Value:140 #image(http://www14.atwiki.jp/youge_wiki?cmd=upload&act=open&pageid=21&file=h_morg.jpg) ***Status&Skill Categories |MA|AG|ST|AV||Mutation|Strength|General|Agility|Passing| |6|3|6|10||NO|Normal|COLOR(green):&bold(){Double}|COLOR(green):&bold(){Double}|COLOR(green):&bold(){Double}| Skills:Loner,Block,Mighty Blow,Thick Skull,Throw Team-mate

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