Project M 3.0 のクッパについてまとめてみます。

日本語版は公開されていないので、プレイせずとも判断できる情報に限られます。



変更点

  • Dash length very slightly shortened
└ダッシュ時間を僅かに短縮
  • Dash grab reverted to pre-2.6 animation and tweaked for readability. Bowser grabs slightly later, but grab range should now match animation properly
  • Up Tilt initial knockback stats increased to match Melee’s. Frame timing adjusted so that the move degrades sooner, when Bowser is swiping above his head
  • Neutral Air knockback stats reduced to be closer to Melee’s
  • Back Air’s IASA timings delayed to match Melee’s
  • Forward Air’s hitboxes restructured into a tipper format. The inner “flub” hitboxes have damage and knockback approximating Melee’s hitboxes, while the tipper hitbox has damage and comparable knockback to PM 2.5’s forward air
  • Forward air now has a claw trail that traces the hitbox arc
  • Whirling Fortress edgehog behavior changed to no longer auto-snap to ledges. Requires some finesse to fortress hog now
  • Grounded Whirling Fortress initial hitboxes further shrunk and later hitbox coverage restructured to match the animation better
  • Aerial Whirling Fortress hitboxes redone to reduce vertical coverage and slightly increase horizontal reach
  • Whirling Fortress animation has slight tweaks for polish
  • Flamebreath hitboxes redone. They now start with lower damage but gain damage as they travel, being strongest at the tip. Grounded foes are now pushed down and out of the flames
  • Aerial Flamebreath hitboxes have unaltered knockback behavior, but have the scaling damage and no longer flinch at the tip
  • Aerial Koopa Klaw has slightly less horizontal movement
  • Giga Bowser can now be damaged normally. As compensation, his moveset was improved and his Final Smash duration almost doubled


とちゅう、pm3.0できなかったらやめるかもー

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最終更新:2013年12月21日 15:37