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<p class="MsoNormal" style="margin:0mm 0mm 0pt;text-align:center;" align="center"><strong><span lang="en-us" style="font-size:16pt;" xml:lang="en-us">Explanation of Linked Campaign Game files</span></strong></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;text-indent:18pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">The purpose of this document
is to explain, as simply yet thoroughly as possible, all the different files
(both data &amp; graphical) that you will need to create in order to author a
fully functional, and "professional" looking, "Linked Campaign Game"
(LCG).</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;text-indent:18pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;text-indent:18pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">In order to help make these
explanations easier to understand, assume that the name of the Linked Campaign
Game is "<strong><em>sample</em></strong>". Just about every file created for
this LCG will contain the name of it ("sample"). This will make it easier for
you to find the various files of your LCG in Windows Explorer, as you can sort
them alphabetically and they will all group together. Furthermore, the program
will not function properly if the files are not named properly.</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">The files of a complete<em>Linked Campaign
Game</em>are:</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sample.LCG</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us"><span>  </span>This is the
main data file for the Linked Campaign Game. This file is explained in detail
below, on a line by line and column by column basis. Essentially, it is this
data file that gives important information in the LCG (core org ID, player's
side, sides involved, start date, and "links" the scenarios of the LCG
together. Having a fully-functional "LCG" file for your LCG is critical. This
is "the tie that binds".</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sampleLCG.bmp</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us"><span>  </span>This is the<em>graphical</em>map file you will
need to supply in order to be able to plot the locations where the different
battles of your LCG take place - not to be confused with all the *.map files
you need to actually play the scenarios "on".) Size of the file is 624 pixels
wide by 362 pixels high. Art should be saved as BMP in 256-color
format.</span></p>
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<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sample_patch.bmp</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us"><span>  </span>This is the (optional) "unit
insignia" graphical file that you should supply. The intention is that this
"patch" be a divisional/unit insignia or "shoulder patch" of the "core"
organization featured in the LCG. The LCG will function properly without this
file, but it simply adds a nice touch to have the historically accurate unit
insignia showing up on the "Character Screen". Size of the file is 122 pixels
wide by 99 pixels high. Art should be saved as BMP in 256-color
format.</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sample_endgame.bmp</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us"><span>  </span>This graphical file appears
after the last scenario of the LCG is completed. In all official TalonSoft LCG
we tried to find a picture that was historically accurate for the involved unit
campaign being simulated. This graphic is displayed after completion of the
last battle of the LCG, concurrently with the "end game message" (which briefly
describes how the player fared in the campaign). Size of the file is 271 pixels
wide by 240 pixels high; note however that this dimension includes the
beveled-edge frame. I'd suggest you actually do your art 250 pixels high by 217
pixels wide, and then paste it into one of our "endgame*.bmp" files, then
rename it using the "save as" option. Art should be saved as BMP in 256-color
format.</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sampleLCG_*.scl<span> </span></span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">(where * is 1 or
2-digit<span> </span>scenario number)<span> </span>These are the actual
scenario files of the LCG, and are basically identical to normal "SCN" files
except for the file "extention" and the date of the file. Instead of the normal
“16 February, 1943” date format (that non-CG files need to display properly in
the “Scenarios” screen) the date for a scenario of an LCG must be in numerical
format (such that “16 February, 1943” would appear as “430216”
-<em>year/month/day</em>).</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><u><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">IMPORTANT NOTE:</span></u><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">The file extension of an LCG's
scenario is<em>.scl --</em>rather than the<em>.scn</em>of a normal stand-alone
scenario. This is necessary so that LCG scenarios do not appear in the
"Scenarios" screen, where only stand-alone scenarios are displayed. Note that
the "Open" window of the<em>West Front</em>Scenario Editor allows you to view
either "scn"<em>or</em>"scl" type files; toggle the "Files of Type..." dialog
at the bottom of the "Open" window. You can edit the scenario of an LCG when it
is an "scl" or "scn" file; it matters not. However, for the scenario file to be
able to be accessed by your LCG it must have its extention changed from "scn"
to "scl" before the LCG is played.</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sampleLCG_*.org<span> </span></span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">(where * is 1 or
2-digit<span> </span>scenario number)<span> </span>These are the organization
file(s) used for your LCG. Since each LCG is revolves around a single
organizational unit (hereafter referred to as "core org") -- for instance, a
battalion -- that the gamer "controls" in all battles of this LCG, all of the
components of the "core org" need to remain stable. It is only the units of the
"core org" that have their losses "remembered" from one battle to the next, and
it is only the units of the "core org" that are eligible to receive
replacements.</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Normally, your core org should be part of
(inside) a larger organization; e.g., "inside" a regiment which is inside a
"division"; thus you will have auxillary units to help the core unit. You can
freely add or delete other supplementary organizations (friendly and/or enemy)
to the overall org file -- but<em>do not</em>mess with the "core org" once you
have begun to lay out a scenario of the LCG.</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">One recommended way of doing the org file
for an LCG is to add all units for each side that you anticipate needing for
the<em>entire</em>LCG, and save that org file as the master file, and simply
import it into each scenario constructed. If you later find that you need to
add new "supplementary" units (for either side), it is suggested that you
simply open the core org in the OrgEditor, add the new units, and then save the
file using the "Save As" menu option, changing the number as
appropriate.<span> </span></span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">The number of the org file imported by an
SCL file when it is begun does not have to match the number of the SCL file
(but you may find it helpful if it does).</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sampleLCG_*.map<span> </span></span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">(where * is 1 or
2-digit<span> </span>scenario number)<span> </span>These are the map files used
for your LCG's battles, and are no different than the map files used for other
"stand alone" scenarios. In fact, if desired, you can import any "map" file in
West Front to use as the battleground for the scenario.</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">The number of the map file imported by an
SCL file when it is begun does not have to match the number of the SCL file
(but you may find it helpful if it does).</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sample.CCL<span> </span></span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">This is not a file that you have to create,
but instead is created automatically by the program whenever a new LCG is
started (when its first scenario is launched). It is in this file that the
pertinent data for an on-going LCG is stored (current date, list of actions,
victory in each scenario played, etc). The default name is "Campaign.CCL", but
the program allows the player to specify a name other than this default, of
course.<span> </span></span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Now let's look at small part of an "LCG"
file, and dissect it carefully. To follow along, it is suggested that you open
your<em>West Front</em>directory, and open up one of the LCG files in a basic
text editor, like "NotePad". In the explanation below, the copy taken from the
LCG file will be shown in</span><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">bold</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">; an explanation of what each piece of copy means will be
in<em>italics</em>.</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">___________ LCG FILE
EXPLANATION______________</span></strong></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">199<span>  </span></span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 1 supplies the "unique" ID number for
this LCG's "core org" (see SPECIAL NOTE, below).</span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">10<span>   </span></span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 2 of the LCG file gives the nationality
of the side the player will command (see chart 1 at bottom)</span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">1<span>    </span></span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 3 gives the "Command Level" of the LCG
(see chart 2 at bottom).</span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">Killer
Dogs<span> </span></span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 4 is simply the title of the LCG that
shows up in the New Campaign screen.</span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">10
01</span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 5 lists the nationalities involved (<u>player's nationality must
be listed first</u>; see chart 1)</span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">0<span>    </span></span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 6 lists the starting region ID (see
chart 3). Not all scenarios need be confined to this region.</span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">441106<em><span>     </span></em></span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 7 is the start date (2-digit #
for year/month/day); date at left would be 1944 November 6</span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">Historical
text</span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">copy goes here. Do<u>not</u>put "returns" in the historical text line.
Suggest you edit the LCG file in "Notepad", so it is saved as basic<u>text</u>.
The line after the Historical text must be<u>blank</u>(note blank line below,
before the first "scenario data line" begins). Note that the copy in each
Scenario Data Line is "space delimited", meaning that a space (not a tab
character) must be between each data entry in the string of
text.</span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">1
sample_1.scl/ 33 45 -8 3 2 4 5 6 Somewhere</span></strong></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">A<span> </span>_B__________
/<span>  </span>C____<span>  </span>D_______<span>  </span>E_ 
F_____</span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Field A:<em>scenario number (referenced in
Field D). One "scenario data line" must be made for<u>each</u>scenario of the
LCG.</em></span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Field B:<em>scenario<u>file</u>name
(complete &amp; exact file name of scenario, including "SCL" extension),
followed by backslash.</em></span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt 36pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">NOTE: file name in Field
B<u>must</u>be immediately followed by a backslash, then a
space.</span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Field C:<em>"x" and "y" pixel coordinates of
this scenario's location ("</em></span><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">33</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">" for "x" and "</span></em><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">45</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">" for "y" in the example above). This is where the "dot" for
this scenario's location will appear on the graphical map that is displayed
before the scenario launches.</span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt 36pt;text-indent:-36pt;">
<em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us"><span>           </span>NOTE: to determine pixel coordinates, open
"samplelcg.bmp" (graphical map) file in "Paint". As you move the cursor note
that "x" and "y" coordinates are displayed in the bar along bottom right of the
Paint interface. When you have the cursor in the proper position on the map for
where the location is, note the x,y coordinates, and input them in field C of
the LCG file.</span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Field D:<em>This determines what scenario is
played next, depending on the victory level achieved in this scenario, in the
following order: Major Loss, Minor Loss, Draw, Minor Victory, Major Victory. It
is these "field D" numbers that provide the actual "linking" thread in the LCG.
For instance, in the above example, the "field D" copy of
"</em></span><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">-8 3 2 4
5</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">" specifies that a Major Loss will result in the LCG being terminated
(see note below); a Minor Loss results in the gamer playing
scenario</span></em><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">3</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">next; a draw results in
scenario</span></em><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">2</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">being next; if a minor victory is achieved in scenario 1 then
scnario</span></em><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">4</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">will be played next; if instead a Major Victory is acheived in
scenario 1 the player proceeds to scenario</span></em><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">5</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">of this LCG.</span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt 36pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">NOTE1: Each entry in Field D can be
the same number (e.g., if, regardless of outcome, you want the player to
proceed to a certain scenario), or each can be different (in which case each
outcome would "branch" the player to a different "next" scenario). The same
logic applies to "minus numbers".</span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt 36pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">NOTE2:<span> </span>A "minus number"
in Field D (e.g., "</span></em><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">-8</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">") tells the program that this level of victory for this
scenario results in the<u>termination of the campaign</u>. The "end game
message" displayed corresponds to the number given.</span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Field E:<em>This is the number of
replacement SP received<u>before</u>this scenario begins
("</em></span><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">6</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">" in the above example). This number should normally be 0 in
the first Scenario Data Line.</span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Field F:<em>Gives the location where
scenario occurs (it is this info that is displayed in the Campaign History
screen).</em></span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Following the last Scenario Data Line are an
indefinate number of "end game messages", each preceded by
a</span><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">-#</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">, that are used by the program only when the final scenario of the LCG
is completed. For example, the following message will be displayed whenever a
-8 appears in Field D and that outcome is achieved in that scenario:</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">-8 Your
failure to perform like a stupid hero has cost your wife a
husband.</span></strong></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">SPECIAL NOTE: How to find your Core
Org's Unique ID#</span></strong></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">In order for the program to know what
organization of an Org file is the Core Org, the Core Org's unique ID number
must be listed on line one of the LCG file. It is critical that this unique ID
number is the same number, and that the compostion of the Core Org remains
constant in all Org files of the LCG.</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Once you have created and saved the Org file
that contains the LCG's Core Org, open that Org file in a text-editing program
(I'd suggest using Notepad). You now need to locate, within this Org file, the
Core Unit. Once the file is open, open the text program's "find" or "search"
dialog. Type in the name of your Core Org. If your Core Org has a descriptive
name, such as "Killer Mice" or "Northumberland Rifles" (that will not be part
of any other org's name) it will make this job easier. It may be, however, that
your Core Org is simply the 2nd Battalion of the 36th Regiment. If so, I'd
suggest you search for "36th Regiment". When that is found then look further
below it in the file for the 2nd Battalion. Alternatively, you can open the org
file in the Org Editor, locate the Core Org and give it a temporary discriptive
name, save the file, and then open that file in the text program, and seach for
the temporary discriptive name. It should not be hard to find now!</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">An org's<em>unique ID number</em>is the 2nd
number given on the line listing the Org's name. For instance, in the line
below...</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">B1012003 199
5 3rd Battalion</span></strong></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">...the 3rd Battalion's unique ID number is
"</span><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">199</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">" (not to be confused with the first number, in this
case</span><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">B1012003</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">, which is the<em>battalion</em>ID number, and is given for
all battalions of that type). It is this unique ID number that goes on the
first line of the LCG file.</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">____________________________________</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Chart 1:Nationality ID #
key</span></strong></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us"><em>EF<br />
00 Allied Russia<br />
01 Axis Germany<br />
02 Axis Italy<br />
03 Axis Romania<br />
04 Axis Hungary<br />
05 Axis Finland<br />
06 Axis Slovakia<br />
07 Allied Poland<br />
13 Allied Yugoslavia<br />
17 Allied Allied Romania<br />
19 Axis Bulgaria<br />
24 Axis USSR (Soviets)<br /><br />
WF<br />
00 Allied Russia<br />
01 Axis Germany<br />
02 Axis Italy<br />
04 Axis Hungary<br />
07 Allied Poland<br />
08 Allied France<br />
09 Allied UK<br />
10 Allied US<br />
11 Allied Netherlands<br />
12 Allied Belgium<br />
13 Allied Yugoslavia<br />
14 Allied Norway<br />
15 Allied Greece<br />
16 Axis Vichy France<br />
17 Allied Allied Romania<br />
18 Allied Allied Italy<br />
19 Allied Free French<br />
24 Axis USSR (Soviets)<br />
26 Axis Bulgaria<br />
27 Axis Croatia<br />
28 Axis Iran<br />
29 Axis Iraq<br />
30 Axis Nationalist Spain<br />
31 Allied Republican Spain<br />
32 Allied Albania<br />
33 Allied Brazil<br />
34 Allied Ethiopia<br /><br />
RS<br />
00 Allied Russia<br />
08 Allied France<br />
09 Allied UK<br />
10 Allied US<br />
11 Allied Netherlands<br />
20 Allied Nationalist China<br />
21 Axis Japanese<br />
22 Allied Red China<br />
23 Axis Communist China<br />
24 Axis USSR (Soviets)<br />
25 Axis Thailand<br /><br /></em></span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">(.orgファイルをテキストエディタで開いた中の、"<span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us"><strong>B1012003</strong></span>"などの大隊IDの"<span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us"><strong>B○○・・・・・</strong></span>"の2ケタの数字が国別IDだと思われる)</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">____________________________________</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Chart 2: Command
Levels</span></strong></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">1<span>        </span>Battalion</span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">2<span>        </span>Regiment</span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">3<span>        </span>Brigade   </span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">4<span>        </span>Division  </span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">5<span>        </span>Corps   
  </span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">____________________________________</span></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Chart 3:<em>West
Front</em>Regions*</span></strong></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">0<span>       </span>NW Europe  
 </span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">1<span>      </span>Mediterranean</span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">2<span>       </span>Desert        
    </span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">* Not all scenarios of a LCG need to be
within the same region. If they are not, we suggest simply listing the region
of the first battle of that LCG. It is the *.map file that actually determines
the region of the scenario, as each WF map file is created for a specific
region (NWE, Med or Desert).</span></em></p>
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