地面表示
とりあえずワイヤの地面
glDisable(GL_LIGHTING);
glColor3d(0.0, 0.0, 0.0);
glBegin(GL_LINES);
for (int i = -10; i <= 10; i++) {
glVertex3d((GLdouble)i, -10.0, 0);
glVertex3d((GLdouble)i, 10.0, 0);
glVertex3d(-10.0, (GLdouble)i, 0);
glVertex3d( 10.0, (GLdouble)i, 0);
}
glEnd();