| 技名 | 攻撃力 | キャンセル | 初段[%] | 乗算[%] | タイム | ガード | 攻撃Lv | 属性 | 発生[f] | 持続[f] | 硬直[f] | 硬直差[f] | ガード硬直[f] | 受身不能[f] | 受身不能(ch)[f] | 受身不能(空)[f] | 受身不能(空ch)[f] | 無敵 | 備考 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 5A | 300 | CSOJR | 100 | 77 | S | - | All | 1 | B | 6 | 3 | 9 | 0 | 11 | 12 | 16 | 14 | 26 | |
| 5B | 700 | SOJR | 100 | 89 | N | - | HL | 3 | B | 10 | 3 | 15 | -1 | 16 | 17 | 22 | 17 | 31 | |
| 5C | 800 | SOR | |||||||||||||||||
| 2A | 300 | ||||||||||||||||||
| 2B | 500 | ||||||||||||||||||
| 2C | 400,400 | ||||||||||||||||||
| 6A | 800 | ||||||||||||||||||
| 6B | 700 | ||||||||||||||||||
| 6C | 1100 | ||||||||||||||||||
| 3C | 700 | ||||||||||||||||||
| JA | 300 | ||||||||||||||||||
| JB | 500 | ||||||||||||||||||
| JC | 700 |
5C 800 SOR 100 92 N - HL 4 BP 17 5
13 0 17 20 42S Sd21 Sd37 - -Fatal possible
2A 300 CSOJR 100 77 S - All 1 F 6 3
8 +1 11 12 16 14 26 - -
2B 500 SOR 90 85 N - L 2 F 9 5 18
-9 16 17 18 17 26 - -
2C 400x2 R 90 92, 89 N - L 4, 3 F 14
3(12)3 19 -5 18, 16 19, F30 24, F52 18, 16 19, 30
- -
6A 800 SOR 85 92 N - H 4 B 24 3 19
-3 18 19 24 B34 B58 - -
6B 700 SOJR 90 89 N - HL 3 B 12 3
18 -4 16 17 D45 26 D45 5-14H -
6C 1100 SOJR 90 92 N 2 HL 4 H 23 6
14+8 -9 18 Wb37 Wb63 Wb37 Wb63 5-42F -Fatal
possible
3C 700 SOR 95 89 N - L 3 F 21 3 21
-7 16 F40 D68 68 45 4-15HB -
j.A 300 CSOJR 90 77 S - HA 1 H 7 3
8 - 11 12 16 14 26 - -
j.B 500 SOJR 90 89 N - HA 3 H 10 3
15 - 16 17 22 17 31 - -
j.C 700 SOR 90 89 N - HA 3 H 13 3
15 - 16 17 22 24 B60 - -
Counter Assault 0 R 50 92 VS - all 4 B 13
3 30 -14 18 F19 F34 19 34 1-20 Inv -180F Heat
Gauge Cooldown
Crush Trigger 1000 R 80 100 N 3 B 3 BP
30-60 1 24 +4 27 Sp Sp 50 84 - -Can be
charged180F Heat Gauge CooldownIgnores character combo rate
Bullet starts each round with the Lock On
Lv0.
All Drive normals can be charged.
All Drive normals increase the Lock-On level
by 1 on hit.
All Drive normals decrease the Lock-On level
by 1 if whiffed or blocked.
The maximum number of stocks Bullet can hold
is 2
Version Damage Cancel P1 P2 Starter SMP Guard
Level Attribute Startup Active Recovery Frame Adv
Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Hitbox
5D (Lv0) 300, 0x2, 700 R*, -, Rx2 90 89, 100, 100 N -
All 3, 0x2, 4 H 10+8 18 20+10 -10 9 17, 12, 50,
B60 - 17, 12, 50, B60 - 1-19P -
5D (Lv0) (Red Lock) 700, 0x2, 700 R*, -, Rx2 90 94, 100, 100
N - All 5, 0x2, 4 H 29+8 18 20+10 +2 21
21, 12, 50, B60 - 21, 12, 50, B60 - 1-19 Inv -
5D (Lv1) 300, 0x2, 700 R*, -, Rx2 90 89, 100, 100 N -
All 3, 0x2, 4 H 10+6 18 20+10 +4 23 17, 12, 50,
B60 - 17, 12, 50, B60 - 1-19P -
5D (Lv1) (Red Lock) 700, 0x2, 700 R*, -, Rx2 90 94, 100, 100
N - All 5, 0x2, 4 H 24+6 18 20+10 +6 25
21, 12, 50, B60 - 21, 12, 50, B60 - 1-19 Inv -
5D (Lv2) 300, 0x2, 700 R*, -, Rx2 90 89, 100, 100 N -
All 3, 0x2, 4 H 10+4 18 20+10 +6 25 17, 12, 50,
B60 - 17, 12, 50, B60 - 1-19P -
5D (Lv2) (Red Lock) 700, 0x2, 700 R*, -, Rx2 90 94, 100, 100
N - All 5, 0x2, 4 H 15+4 18 20+10 +9 28
21, 12, 50, B60 - 21, 12, 50, B60 - 1-19 Inv -
2D (Lv0) 800 R 90 92 N - L 4 F 17+31 3
26 -10 18 F60 F100 60 100 6-24FT -
2D (Lv0) (Red Lock) 1000 R 90 94 N - L 5 F
36+31 3 26 -8 20 F60 F100 60 100 6-24FT
-
2D (Lv1) 800 R 90 92 N - L 4 F 15+28 3
26 0 28 F60 F100 60 100 6-24FT -
2D (Lv1) (Red Lock) 1000 R 90 94 N - L 5 F
29+28 3 26 +2 30 F60 F100 60 100 6-24FT
-
2D (Lv2) 800 R 90 92 N - L 4 F 13+23 3
26 +2 30 F60 F100 60 100 6-24FT -
2D (Lv2) (Red Lock) 1000 R 90 94 N - L 5 F
29+28 3 26 +2 30 F60 F100 60 100 6-24FT
-
6D (Lv0) 800 R 90 92 N - HA 4 H 17+29
3 26 -10 18 B60 B100 B60 B100 6-32FT -
6D (Lv0) (Red Lock) 1000 R 90 94 N - HA 5 H
36+29 3 26 -8 20 B60 B100 B60 B100 6-32FT
-
6D (Lv1) 800 R 90 92 N - HA 4 H 15+26
3 26 0 28 B60 B100 B60 B100 6-32FT -
6D (Lv1) (Red Lock) 1000 R 90 94 N - HA 5 H
29+26 3 26 +2 30 B60 B100 B60 B100 6-32FT
-
6D (Lv2) 800 R 90 92 N - HA 4 H 13+21
3 26 +2 30 B60 B100 B60 B100 6-32FT -
6D (Lv2) (Red Lock) 1000 R 90 94 N - HA 5 H
18+21 3 26 +4 32 B60 B100 B60 B100 6-32FT
-
j.D (Lv0) 300, 0x2, 700 R*, -, Rx2 90 89, 100, 100 N -
All 3, 0x2, 4 H 10+8 18 20+10 - 9 17, 12, 50,
B60 - 17, 12, 50, B60 - 1-19P -
j.D (Lv0) (Red Lock) 700, 0x2, 700 R*, -, Rx2 90 94, 100, 100
N - All 5, 0x2, 4 H 29+8 18 20+10 - 21
21, 12, 50, B60 - 21, 12, 50, B60 - 1-19 Inv -
j.D (Lv1) 300, 0x2, 700 R*, -, Rx2 90 89, 100, 100 N -
All 3, 0x2, 4 H 10+6 18 20+10 - 9 17, 12, 50,
B60 - 17, 12, 50, B60 - 1-19P -
j.D (Lv1) (Red Lock) 700, 0x2, 700 R*, -, Rx2 90 94, 100, 100
N - All 5, 0x2, 4 H 24+6 18 20+10 - 21
21, 12, 50, B60 - 21, 12, 50, B60 - 1-19 Inv -
j.D (Lv2) 300, 0x2, 700 R*, -, Rx2 90 89, 100, 100 N -
All 3, 0x2, 4 H 10+4 18 20+10 - 25 17, 12, 50,
B60 - 17, 12, 50, B60 - 1-19P -
j.D (Lv2) (Red Lock) 700, 0x2, 700 R*, -, Rx2 90 94, 100, 100
N - All 5, 0x2, 4 H 15+4 18 20+10 - 28
21, 12, 50, B60 - 21, 12, 50, B60 - 1-19 Inv -
5D, 2D, 6D Stance Cancel - - - - - - - -
- - 18 total 11F - - - - - - - -Can
cancel the move 23F~
j.D Stance Cancel - - - - - - - - - -
18 total 10F - - - - - - - -Can cancel
the move 23F~
R* - Can only be canceled on block.
Version Damage Cancel P1 P2 Starter SMP Guard
Level Attribute Startup Active Recovery Frame Adv
Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Hitbox
Forward Throw 0, 1400 -, SOR 100 100, 60 S - 80 0,
4 ground throw 7 3 16 - - -, Wb*65 - -
- - -100% minimum damage (1400)
Backward Throw 0, 1400 -, SOR 100 100, 60 S - 80 0,
4 ground throw 7 3 16 - - -, D19 - - -
- -100% minimum damage (1400)
Air Throw 0, 1400 -, SOR 100 100, 60 S - 120 0, 4
air throw 7 3 15+3 - - - - -, Wb*60 -
- -100% minimum damage (1400)
Version Damage Cancel P1 P2 Starter SMP Guard
Level Attribute Startup Active Recovery Frame Adv
Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Hitbox
Wadcut Engage (Lv1)
0, 1000 -, R 100 100, 84 - 2A - 0, 5 HB -
- Total 55 - - - - -, Wb35 - - -
Wadcut Engage (Lv2)
0, 2000 -, R 100 100, 84 - 2A - 0, 5 HB -
- Total 55 - - - - -, Wb40 - - -
Flint Shooter (Lv0)
350 R 100 89 N - All 3 HBP 17 36 Total
46 -5 16 22 28 22 39 - -
Flint Shooter (Lv1)
500 R 100 89 N - All 3 HBP 17 69 Total
46 -5 16 22 28 22 39 - -
Flint Shooter (Lv2)
700 R 100 89 N - All 3 HBP 17 Whole screen
Total 46 -5 16 22 28 22 39 - -
Flint Shooter (Charged)
1200 R 100 80 N 2 All 4 HBP 25 9 Total
58 +3 18 F40 F68 40 68 - -
Cutting Shear
0x2, 1400 -x2, R 90 75, 100x2 VS 2 All 0x2, 5 HB
15 2 37 -29 9 12x2, F100 - 12x2, 100 - 1-16
Inv -
Explode Engage (Lv1)
0, 1600, 100 -, Rx2 100 100, 40 - 2B - 0, 5, 2 HB
- - Total 68 - - - - -, D21, 40 - -
-Can be charged to cancel the third hit100% minimum damage for third hit
Explode Engage (Lv2)
0, 3200, 100 -, Rx2 100 100, 40 - 2B - 0, 5, 2 HB
- - Total 68 - - - - -, D21, 40 - -
-Can be charged to cancel the third hit100% minimum damage for third hit
Miquelet Capture
0, 1000 -, R 100 100, 70 N 2 Unblockable 0, 5 ground
throw 5 3 20~37 - - -, F55 - -, 55 -
8-31P -Can’t hit crouching opponents
Piercing Engage (Lv1)
800 R 100 84 - 2C - 5 HBP - - Total
49 - - - - Wb*17 - - -
Piercing Engage (Lv2)
2400 R 100 84 - 2C - 5 HBP - - Total
49 - - - - Wb*17 - - -
Snaphance Fist (ground)
0, 1700 -, R 100 100, 80 N 2D Unblockable 0, 5
Throw 13 4 29+9 - - - - 12, Wb35 -
4-16H -Can’t hit grounded opponents
Snaphance Fist (air)
0x2, 1700 R*, -, R 100 100x2, 80 N 2D All 0x2, 5 H
13 2 30 - 9 - - 12x2, Wb35 - - -First
hit can only be canceled on block.
Flechette Engage (Lv1)
0, 900 -, R 100 100, 84 - 2E - 0, 5 HB -
- Total 72 - - - - B60 - - -
Flechette Engage (Lv2)
0, 2500 -, R 100 100, 84 - 2E - 0, 5 HB -
- Total 72 - - - - B60 - - -
Afterburner
- - - - - - - - - - - Total 55~79
- - - - - - 7-26~49PGP -Can be chargedIncreases
the Lock-On level by 1.If charged, increases the Lock-On level by 2.
Version Damage Cancel P1 P2 Starter SMP Guard
Level Attribute Startup Active Recovery Frame Adv
Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Hitbox
Rage Aggressor
200x3, 600x2, 300x7, 3000 R 100 92x3, 89x2, 94x8 N - All
4x3, 3x2, 5x8 HB 1+14~23 3x3 11+20 -15 18 F60x3,
—x10 F100x3, —x10 60x3, 40, B40, 21x7, D90 100x3, —x10 - -1~12
hits have 20% minimum damage, 13 hit has 10% minimum damage (1080)180F Heat
Gauge Cooldown
(OD) Rage Aggressor
200x3, 600x2, 300x7, 500, 2800x5 R 100 92x3, 89x2, 94x8, 20x5 N
- All 4x3, 3x2, 5x13 HB 1+14~23 3x3 11+20 -15
18 F60x3, —x15 F100x3, —x15 60x3, 40x2, 21x7, 90, 60x4, D60 100x3,
—x15 - -1~13 hits have 20% minimum damage, 14~18 hits have 5% minimum
damage (1580)180F Heat Gauge Cooldown
Serpentine Assault
0xn, 320x2, 1520 —, Rxn 100 100x2, 100xn, 92x2, 60 N -
150 0, 3, 3xn, 0, 4x2, 5 ground throw 5+0 5 42 -
- 17xn, 12, 19x2, WbD21 - - - 1-10 Inv -100% minimum
damage (2160)180F Heat Gauge Cooldown
Frangible Engage
0, 350 - 100 100, 92 - - - 0, 4 HB - -
- Total 81 - F100 - - - - -100% minimum damage
(350)
Blackout
100x4, 2110 - 100 94 - - - 5x5 HB - -
- Total 158 - - - D100 - - -100% minimum damage
(2510)180F Heat Gauge Cooldown
(OD) Blackout
100x10, 2110 - 100 94x11 - - - 5x11 HB -
- - Total 164 - - - D100 - - -100% minimum
damage (3110)180F Heat Gauge CooldownVersion
Damage Cancel P1 P2 Starter SMP Guard Level
Attribute Startup Active Recovery Frame Adv Blockstun Ground
Hit Ground CH Air Hit Air CH Invul Hitbox
Hard Kill Bringer
Death - - - - - All 5 HB 4+21 3 31
-13 20 - - - - 1-26 Inv -180F Heat Gauge
Cooldown
Note #1 = 5A and 2A are restricted to 3 times max.
Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw,
Jump, Overdrive, Special
5B 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump, Overdrive,
Special
5C - - 2C, 6C, 3C 5D, 2D, 6D Overdrive, Special
2A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw,
Jump, Overdrive, Special
2B - 5B 5C, 2C, 6C, 3C 5D, 2D, 6D Overdrive, Special
2C - - - 5D, 2D, 6D -
6A - - 5C - Overdrive, Special
6B - - - - Jump, Overdrive, Special
6C - - - - Jump, Overdrive, Special
3C - - - - Overdrive, Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Overdrive, Special
j.B - - j.C j.D Jump, Overdrive, Special
j.C - - - j.D Overdrive, Special