Frontal melee-range AoE attack for around 4,000 shadow damage.
Intangible Presence
A reflectable AoE curse cast every 30 seconds that reduces chance to hit with melee and ranged attacks and spells by 50%. The area of the curse is centered on Attumen's current target.
Mount Up
When either Attumen or Midnight are at 25% he will mount up, both turning into one boss with the higher health percentage of both.
Berserker Charge
A charge that does 200 damage on cloth and applies a knockdown for a brief stun. It hits a random target at 8-40 yards. This charge frequently does only around 200 damage, it is possible for Attumen to get an attack on the charged target causing 6,000+ damage.
Midnight
通常攻撃
約1,800ダメージ。
戦略
場所:The Grand Ballroom
Moroes
攻撃と能力
Vanish
Vanishes without dropping aggro.
Garrote
A physical DoT applied to a random player character after Vanish. Deals 1000 damage every three seconds for five minutes (100,000 total damage).
Blind
A poison-based disorient effect that lands on Moroes' closest non-tank target.
Gouge
A physical stun on Moroes' current target. Breaks on damage. Moroes attacks the target with the second-highest threat while his primary target is stunned.
Enrage
At 30% health, Moroes Enrages, increasing his damage.
Berserk
After a certain amount of time Moroes frenzies and throws daggers at random raid members.
permanent 240–360 holy damage every 3 sec AoE 12 yards around her. Also silences for 1 second.
Holy Fire
1 second cast, 3238–3762 fire damage up front and 1750 fire damage every 2 seconds for 12 seconds. The DoT is a Magic effect and can be dispelled.
Holy Wrath
AoE chained holy damage, instant cast, 20 second cooldown. Cast on a random target. Will not target or chain onto /off of pets.
Repentance
Deals 1750–2250 holy damage and incapacitates the whole raid for 12 seconds. 30 second cooldown, not dispellable but broken by damage. Does not hit the main tank.
戦略
・Meleeは、止まって攻撃する。
・Rangedは、円のように囲んで攻撃する。
場所:Servant Quarters
以下の3種類かた1つが選ばれる。
Hyakiss the Lurker
攻撃と能力
戦略
Rokad the Ravager
攻撃と能力
戦略
Shadikith the Glider
攻撃と能力
戦略
場所:Opera House
ここをクリアすると裏口から入れるようになる。
以下の3種類から1つが選ばれる。
Wizard of Oz
Malchezaar summons a Netherspite Infernal which, about three seconds after landing, starts continuously casting a Hellfire AoE roughly the size of the one Baron Geddon uses. Each Infernal lives for about 180 secs, and there is no limit for how many of them can be up at the same time. There are typically four Infernals up at a time until the end of Phase Two (see below), after which they will start increasing rapidly. These Infernals are stationary, and must be avoided by the raid. They cannot be targeted or attacked. The cooldown on this ability is 45 seconds during Phases One and Two, and 15 seconds during Phase Three. Malchezaar exclaims one of two emotes to announce an Infernal: "You face not Malchezaar alone, but the legions I command!" or "All realities, all dimensions are open to me!".
Enfeeble (Phases One and Two)
Periodically casts Enfeeble on five characters chosen at random, excluding the current target (the tank). Enfeeble reduces maximum health to a single hit point for about seven seconds. While this effect is active, any damage causes instant death. Healing effects do nothing, but the lost health returns after this undispellable effect ends. Enfeeble is followed by a Shadow Nova, so enfeebled characters must stay 30+ yards away from Malchezaar, and watch out for Infernals. Vampiric effects such as Siphon Life ignore Enfeeble. This does not hit pets.
Shadow Nova (All phases)
Malchezaar's Shadow Nova has a three-second cast, a range of 25–28 yards, deals about 3000 shadow damage, and includes a knock-back. This attack can be outranged by healers and ranged damage-dealers, so even if they are enfeebled it does not cause much concern. Enfeebled melee must get out of range; however as long as they start running right away they have plenty of time to avoid the Shadow Nova. This attack can be resisted. During Phases One and Two, Malchezaar casts this roughly four seconds after Enfeeble. During Phase Three, he casts it without preliminaries.
Shadow Word: Pain (Phases One and Three)
Periodically casts Shadow Word: Pain on his primary target for Phase One, and on a random target for Phase Three. Can be dispelled. Cannot be reflected. Causes 1500 damage per tick.
Thrash (Phase Two)
Thrash gains two extra rapid-fire melee attacks against Malchezaar's current target. Malchezaar uses this ability unpredictably, from a few seconds to up to a few dozen seconds between each use.
Parry (Phase Two)
Parry avoids a frontal melee attack as the character ability. This is notable because Parry speeds up the next attack by 40%, and is dangerous in combination with Thrash.
Sunder Armor (Phase Two)
Sunder Armor is cast on the main target. As the character ability, this effect reduces the armor of the victim.
Flying Axes (Phase Three)
Malchezaar unleashes his axes on random targets as a separate but untargetable attacking entity. They deal physical damage and appear to have Demonic Frenzy as they start out hitting each new target for only about 400 on cloth, while ramping up to 2000 a hit.
Amplify Damage (Phase Three)
Amplify Damage is a debuff that doubles damage taken from all sources. It is cast on a random target and not dispellable.
Typical dragon fear with a 2.5-second cast time, short duration, and 30-second cooldown. Of moderate range, healers and ranged DPS at max range will be just outside its reach. Resistible with Berserker Rage, Fear Ward, Will of the Forsaken, Death Wish, or Tremor Totem. He casts this once every 45 seconds to 1 minute.
Charred Earth
Chars the ground beneath a random player. All players standing inside the affected area (approximately 5 yard radius, visually indicated by smoke on the ground) receive a DoT that deals up to 3,000 physical damage per second, mitigated by armor. Cannot be dispelled, but disappears by itself once the player leaves the affected zone. The zones remain for 30 seconds and several of them can be present at the same time.
Cleave
Typical dragon cleave, frontal arc. Hits for approximately 6,000 on plate, 11,000 on cloth.
Distracting Ash
Reduces chance to hit with melee and spells by 30% for 40 seconds. Can be dispelled.
Smoldering Breath
Inflicts 3,700 to 4,300 fire damage to enemies in a frontal cone. Deals 1,688 to 1,912 damage every 3 seconds for 15 seconds.
Tail Sweep
Inflicts 450 fire damage on enemies in a cone behind the boss, knocking them back. Deals 450 fire damage every 3 seconds for 25 seconds.