アットウィキロゴ

Karazhan

Karazhan



ボス

場所:The Stables

Attumen the Huntsman & Midnight

攻撃と能力

Attumen
通常攻撃
 tankには、1,600~2,100ダメージ。Cloth装備は、8,000ダメージ。 
Shadow Cleave
  Frontal melee-range AoE attack for around 4,000 shadow damage.
Intangible Presence
  A reflectable AoE curse cast every 30 seconds that reduces chance to hit with melee and ranged attacks and spells by 50%. The area of the curse is centered on Attumen's current target.
Mount Up
  When either Attumen or Midnight are at 25% he will mount up, both turning into one boss with the higher health percentage of both.
Berserker Charge
  A charge that does 200 damage on cloth and applies a knockdown for a brief stun. It hits a random target at 8-40 yards. This charge frequently does only around 200 damage, it is possible for Attumen to get an attack on the charged target causing 6,000+ damage.


Midnight
通常攻撃
 約1,800ダメージ。

戦略




場所:The Grand Ballroom

Moroes

攻撃と能力

Vanish
  Vanishes without dropping aggro.
Garrote
  A physical DoT applied to a random player character after Vanish. Deals 1000 damage every three seconds for five minutes (100,000 total damage).
Blind
  A poison-based disorient effect that lands on Moroes' closest non-tank target.
Gouge
  A physical stun on Moroes' current target. Breaks on damage. Moroes attacks the target with the second-highest threat while his primary target is stunned.
Enrage
  At 30% health, Moroes Enrages, increasing his damage.
Berserk
  After a certain amount of time Moroes frenzies and throws daggers at random raid members.

戦略

 ・4人の従者がいる。
 ・Lady → Baron(Baroness) → Moroes → Lordの順番に倒す。
  従者は2人残して、先にMoroesを倒さないとMoroesが怒って強くなるらしい。
 ・LordはMoroesを倒すまでは、Priestの「Shackle Undead」で足止めすること。


場所:The Guest's Quarters

Maiden of Virtue

攻撃と能力

Holy Ground
  permanent 240–360 holy damage every 3 sec AoE 12 yards around her. Also silences for 1 second.
Holy Fire
  1 second cast, 3238–3762 fire damage up front and 1750 fire damage every 2 seconds for 12 seconds. The DoT is a Magic effect and can be dispelled.
Holy Wrath
  AoE chained holy damage, instant cast, 20 second cooldown. Cast on a random target. Will not target or chain onto /off of pets.
Repentance
  Deals 1750–2250 holy damage and incapacitates the whole raid for 12 seconds. 30 second cooldown, not dispellable but broken by damage. Does not hit the main tank.

戦略

 ・Meleeは、止まって攻撃する。
 ・Rangedは、円のように囲んで攻撃する。


場所:Servant Quarters

以下の3種類かた1つが選ばれる。
Hyakiss the Lurker

攻撃と能力

戦略

Rokad the Ravager

攻撃と能力

戦略

Shadikith the Glider

攻撃と能力

戦略





場所:Opera House

ここをクリアすると裏口から入れるようになる。
以下の3種類から1つが選ばれる。
Wizard of Oz

攻撃と能力

戦略


Big Bad Wolf

攻撃と能力




戦略

 ・一定時間ごとにグループの1人が「赤ずきん」に変身する。
  赤ずきんになったら、外周を大回りに逃げること。

Romulo and Julianne

攻撃と能力


戦略

 ・Julianne → Romulo → Romulo&Julianneの3フェーズ。
 ・3フェーズ目は、片方を倒して10秒以内にもう片方を倒さないと復活するため同時に倒すこと。
  まず、JulianneのHPを20%まで減らしてから、RomuloのHPを減らす。
  最後は、同時に倒すようにダメージを調整すること。
  Julianneは、Healするのでかならず阻止すること。


場所:The Gallery

The Curator

攻撃と能力


戦略

 ・メインタンク以外のメンバーは全員The Curatorの背後に集まること。
 ・Astral Flaresを召喚する(バチバチするやつ)
  バチバチは次のが召喚される前にかならず倒すこと。


場所:The Library

Terestian Illhoof

攻撃と能力


戦略

 ・一定時間ごとに真ん中のサークルに生け贄が捧げられる。
  Palは無敵、mageはIBで回避可能。その他のclassが生け贄になったらチェーンを壊して救出すること。
 ・倒す順番は、生け贄の救出 ⇒ 大きいimp ⇒ Illhoof
 ・小さいimpがGATEから出てくるがAEなどで倒す。


Shade of Aran

攻撃と能力



戦略

 ・Frame Wreath中は動いたらダメ。
 ・Brizzardは時計回りに逃げる。
 ・真ん中に吸い寄せられたら部屋の隅(外側)に走って逃げること。


Netherspite

攻撃と能力


戦略

 ・Portal PhaseとBanish Phaseの2つのPhaseを繰り返す。
 ・Portal Phase
   3箇所のPortalから赤、青、緑のビームがNetherspiteに向かって照射される。
   Netherspiteに当たらないようにプレイヤーがさえぎる必要があるので、
   それぞれの担当を決めてさえぎること。担当以外はビームに当たってはいけない。
 ・Banish Phase
   離れること。
   近づくとブレス攻撃を受ける。


場所:The Top

Prince Malchezaar

攻撃と能力

Summon Infernal (All phases)
Malchezaar summons a Netherspite Infernal which, about three seconds after landing, starts continuously casting a Hellfire AoE roughly the size of the one Baron Geddon uses. Each Infernal lives for about 180 secs, and there is no limit for how many of them can be up at the same time. There are typically four Infernals up at a time until the end of Phase Two (see below), after which they will start increasing rapidly. These Infernals are stationary, and must be avoided by the raid. They cannot be targeted or attacked. The cooldown on this ability is 45 seconds during Phases One and Two, and 15 seconds during Phase Three. Malchezaar exclaims one of two emotes to announce an Infernal: "You face not Malchezaar alone, but the legions I command!" or "All realities, all dimensions are open to me!".
Enfeeble (Phases One and Two)
Periodically casts Enfeeble on five characters chosen at random, excluding the current target (the tank). Enfeeble reduces maximum health to a single hit point for about seven seconds. While this effect is active, any damage causes instant death. Healing effects do nothing, but the lost health returns after this undispellable effect ends. Enfeeble is followed by a Shadow Nova, so enfeebled characters must stay 30+ yards away from Malchezaar, and watch out for Infernals. Vampiric effects such as Siphon Life ignore Enfeeble. This does not hit pets.
Shadow Nova (All phases)
Malchezaar's Shadow Nova has a three-second cast, a range of 25–28 yards, deals about 3000 shadow damage, and includes a knock-back. This attack can be outranged by healers and ranged damage-dealers, so even if they are enfeebled it does not cause much concern. Enfeebled melee must get out of range; however as long as they start running right away they have plenty of time to avoid the Shadow Nova. This attack can be resisted. During Phases One and Two, Malchezaar casts this roughly four seconds after Enfeeble. During Phase Three, he casts it without preliminaries.
Shadow Word: Pain (Phases One and Three)
Periodically casts Shadow Word: Pain on his primary target for Phase One, and on a random target for Phase Three. Can be dispelled. Cannot be reflected. Causes 1500 damage per tick.
Thrash (Phase Two)
Thrash gains two extra rapid-fire melee attacks against Malchezaar's current target. Malchezaar uses this ability unpredictably, from a few seconds to up to a few dozen seconds between each use.
Parry (Phase Two)
Parry avoids a frontal melee attack as the character ability. This is notable because Parry speeds up the next attack by 40%, and is dangerous in combination with Thrash.
Sunder Armor (Phase Two)
Sunder Armor is cast on the main target. As the character ability, this effect reduces the armor of the victim.
Flying Axes (Phase Three)
Malchezaar unleashes his axes on random targets as a separate but untargetable attacking entity. They deal physical damage and appear to have Demonic Frenzy as they start out hitting each new target for only about 400 on cloth, while ramping up to 2000 a hit.
Amplify Damage (Phase Three)
Amplify Damage is a debuff that doubles damage taken from all sources. It is cast on a random target and not dispellable.


戦略

 ・Infernalは召喚後、周囲にAEを発生させプレイヤーの行動範囲をせばめる。
 ・Enfeebleをかけられると、自分のHPが1になる。
  そのときは、直後に強力なAE(Shadow Nova)攻撃があるのでプリンスから30yrd以上離れること。


場所:The Master's Terrace

Nightbane

攻撃と能力

Bellowing Roar
Typical dragon fear with a 2.5-second cast time, short duration, and 30-second cooldown. Of moderate range, healers and ranged DPS at max range will be just outside its reach. Resistible with Berserker Rage, Fear Ward, Will of the Forsaken, Death Wish, or Tremor Totem. He casts this once every 45 seconds to 1 minute.
Charred Earth
Chars the ground beneath a random player. All players standing inside the affected area (approximately 5 yard radius, visually indicated by smoke on the ground) receive a DoT that deals up to 3,000 physical damage per second, mitigated by armor. Cannot be dispelled, but disappears by itself once the player leaves the affected zone. The zones remain for 30 seconds and several of them can be present at the same time.
Cleave
Typical dragon cleave, frontal arc. Hits for approximately 6,000 on plate, 11,000 on cloth.
Distracting Ash
Reduces chance to hit with melee and spells by 30% for 40 seconds. Can be dispelled.
Smoldering Breath
Inflicts 3,700 to 4,300 fire damage to enemies in a frontal cone. Deals 1,688 to 1,912 damage every 3 seconds for 15 seconds.
Tail Sweep
Inflicts 450 fire damage on enemies in a cone behind the boss, knocking them back. Deals 450 fire damage every 3 seconds for 25 seconds.

戦略

 地上、空中のターンを繰り返す。
 地上のとき
   ・Tank以外は横から殴る(後ろに回ると尻尾ではじかれる)
    移動するときは前を通らないこと。
   ・地面が溶岩みたいになったら、その場所から離れる。
   ・やもえずNightbaneを横切るときは、体の真ん中を通ること(頭の前と尻尾は通らない)
 空中のとき
   ・全員1箇所に集まる。
   ・骨戦士が召喚されるので倒す。
最終更新:2008年02月12日 21:19