Deals entirely shadow damage, meaning shadow protection is helpful.
Melee (Heroic)
Melees for up to 5.6k shadow damage. That's 3000 DPS at 120 SR. Can be dodged, miss, or even be parried, but cannot be blocked, and armor does nothing.
Void Blast
Deals ~1.5k Shadow Damage + knockback (can be fully/partially resisted) every sec to everyone within 40 yards radius for around 5 seconds. It is important to note that the tank will get hit multiple times if the tank is backed by a wall and is forced to stay within the effective range of the ability. The ability isn't avoidable through LOS.
Dark Shell
After a 1 second casting time, his body will become ghostly, similar to a Banish effect. Until the buff fades, all spells cast at him will be reflected, and melee attackers take 800-1000 damage per hit (1600 in Heroic). Hunter shots, wands, and DOTs applied before Dark Shell are not reflected and continue to deal damage. Announced by raid warning.
戦略
Tavarok
攻撃と能力
Melee
damage of about 250-400 each hit.
Earthquake
ability that hits for about 750-950 and stuns. Approx ~30-34 yard range.
Crystal Prison
one random target. This ability deals damage equal to 10% of your life every second for five seconds for a total of 50%.
Arcing Smash (heroic)
Hits the target for 125% weapon damage.
戦略
Nexus-Prince Shaffar
攻撃と能力
Melee
Melees for 350-450 on a decently geared warrior and frostbolt/fireball for ~1000-1200 damage; occasional frost nova and blink.
Ethereal Beacons
Begins the fight with three Ethereal Beacons and regularly spawns one approximately every 10 seconds. These beacons cast an Arcane Bolt. After a while, they will disappear and spawn a humanoid...
Ethereal Apprentice
The Ethereal Beacons spawn humanoids if they are not taken down promptly, which alternate between casting Fireball and Frostbolt.
戦略
Yor (Heroic Mode only)
攻撃と能力
Melee attack
3-4K raw unmitigated damage.
Double Breath
Fire breath deals 1200 damage in frontal cone.
Stomp
AoE ability dealing 2-3K raw physical damage, can be mitigated by armor.