This will help you create a GEAR PSet. This is a custom property in which you can store it’s own layout and logic. This way you can dynamically generate custom properties with a custom layout and have them persisting even after reloading the scene. It is basically an evolution of the Custom Property With Persistent Layout by Daniele Niero as describe in this xsi blog post. (Thanks to him !), but the GEAR version is written in Python and can also store the logic of the PPG.
これは GEAR PSetを作成するのに役立ちます。これは、あなたがそれ自身のレイアウトとロジックを格納できるカスタムプロパティです。この方法は、あなたが動的にカスタムレイアウトを使用してカスタムプロパティを生成することができますし、それらは、シーンをリロードした後であっても持続しています。それは基本的にこのXSIのブログ記事で説明するように Daniele Niero による Persistent Layout によるカスタム·プロパティーの進化です。(彼に感謝!)が、Gear版はPythonで書かれており、また、PPGのロジックを格納することができます。
| New Parameter Set |
how to use it : select an object. Will create a new Parameter Set on selected object. |
| Debug Parameter |
Set how to use it : select a GEAR PSet. To force the property to display the layout and logic code. |
These are all the rigging icons available. Even if curves are slower to display than nulls and a lot of people recommend to use null as controlers inside Softimage. We decided to go with curves as we can shape them exactly the way we want. We feel it is important for animators to have clear and easy to grab controlers. Note that inside the gear rigging system you can replace any curve controler with a null icon.
これらは、利用可能なすべてのリギングアイコンです。カーブがヌルより表示することが遅く、たとえ多くの人は、Softimage内部controlersとしてnullを使用することをお勧めします。我々は、まさに我々が望むように、それらを形作ることができるように我々は曲線で行くことにした。我々はアニメーターがcontrolersをつかむことが明確かつ簡単に持つことが重要であると感じています。ギアのリギングシステムの中にあなたがnullアイコンで任意の曲線コントローラの元を交換することができないことに注意してください。
| Symmetrize Component Selection |
how to use it : select some points/edge or faces (you need a symmetry map). Select the symmetrical components. 選択しているポイント、エッジ、面と対称のコンポーネントを選択します。(対称マップが必要 ) |
| Mirror Component Selection |
how to use it : select some points/edge or faces (you need a symmetry map). Select both the originals and symmetrical components. 選択しているポイント、エッジ、面と対称のコンポーネントを元の選択を残したまま選択します。(対称マップが必要 ) |
| Select stars 5 |
how to use it : select a geometry. Selects all the vertices that have 5 edges connected to them. 選択しているジオメトリのうち、5つのエッジと接続された頂点が選択されます。 |
| Select stars 6+ |
how to use it : select a geometry. Selects all the vertices that have 6 or more edges connected to them. 選択しているジオメトリのうち、6つ以上のエッジと接続された頂点が選択されます。 |
| Constrained Curve Linear |
how to use it : select reference objects. Creates a curve from your selection and constraint each vertex using a ClusterCenterOp. the curve will be linear (degree 1). |
| Constrained Curve Cubic |
how to use it : select reference objects.&beCreates a curve from your selection and constraint each vertex using a ClusterCenterOp. the curve will be cubic (degree 3). |
| Resample Curve |
how to use it : select a curve. Resample the curve on itself to eventually spread the vertex on it |
| Merge Curves |
how to use it : select two or more curves. Merges them in one. |
| Split Curve |
how to use it : select one curve with multiple subcurves Creates one new curve out of each subcurves. |
| Match geometry |
how to use it : select the geometry, pick session is asking for reference. Match the geometry points position to another. Geometry can be match in local or global coordinates and a blend is available to add more or less influence. ジオメトリを選択した状態からセッションを選ぶと、参照するジオメトリを求められます。 これで元のジオメトリのポイントを参照先に位置を一致させます。 ジオメトリは、ローカルまたはグローバル座標に一致することができ、ブレンドの影響度合いを調整が可能です。 |
| Symmetrize Points |
how to use it : select some points (you need a symmetry map). You need a symmetry map. Select the points you want to symmetrize and run. 選択したポイントを対称化します(対称マップが必要です)。 |
| Mirror Cluster |
how to use it : select a cluster (you need a symmetry map). Creates a symmetrical cluster from selected cluster. 選択したクラスタと対称になるクラスタを作成します(対称マップが必要です)。 |
| Merge with clusters |
how to use it : select some geometries. Will merge selected geometries keeping the clusters. クラスタを維持したままジオメトリをマージします。 |
| Split Polygon Islands |
how to use it : select a geometry. Will split selected geometry in sub islands component. 選択しているジオメトリから、ポリゴンアイランドごとにポリゴンの抽出(保持)を実行します。 |
TOOLS
| Get Distance |
how to use it : select two or more objects. Log the distance between selected objects. 選択した2つ以上のオブジェクト間の距離を、スクリプトの履歴に記録します。 |
| Draw Axis |
how to use it : select objects. Create 3 curves children of the selected object representing the x, y and z axis.Useful to check the orientation of an object. 選択したオブジェクトの子に、そのオブジェクトのxyzの方向を示すカーブを作成します。 |
| Add Null Parent |
how to use it : select object. Create a null parent of selection with the same transform. 選択したオブジェクトと同じ位置に、親となるヌルオブジェクトを作成します。 |
| Add Null Child |
how to use it : select object. Create a null child of selection with the same transform. 選択したオブジェクトと同じ位置に、子となるヌルオブジェクトを作成します。 |
TRANSFORM (変換)
Work exactly like the Softimage native Match transform, but the native one sometimes doesn’t work.
Also this one can match Translate and Rotation only or Scaling and Rotation...
Softimage標準の変換の一致と全く同じ機能ですが、標準機能では上手く働かないことがあるので…。
SOLVERS
Help you to apply one of the custom solvers. There is only a few available right now. The rest of them are only accessible through scripting.
| Create Spline Kine | how to use it : select objects. |
| Create Roll Spline Kine | how to use it : select objects |
RENAMER
A custom property that helps you to rename your objects, chains...
This is the menu for the GEAR’s Rigging System. Please refers to the video on the Vimeo GEAR’s channel to get more information about it. - Rig fix : sample curve op wasn't working because of wrong operator name
これはGearのリギングシステムのためのメニューです。詳細はVimeoのGearのチャンネル上のビデオを参考にしてください。
| Build From Selection |
how to use it : select a guide or part of a guide. Generate a rig from selected guide. 選択したガイド、もしくはガイドの一部から、リグを生成します。 |
| Build From File |
how to use it : file browser prompt to pick a file. Generate a rig from a given file (xml definition of a guide). ファイルブラウザが起動し、選択したガイド定義ファイル(xml)からリグを生成します。 |
| Guide Tools |
how to use it : ui is prompt to provide tools. Tool set to create rig guide. キャラクターリグのガイドを作成するためのツールセットを起動します。 |
| Update Guide |
how to use it : select a guide model. Used to update the guide if one of the component need new settings. Your existing guide will be prefixed with "_old" and a new one will be available n the scene. Not that it is not necessary to update a guide that just been mported from xml definition as guide are automatically updated on load. |
| Import Guide |
how to use it : file browser prompt to pick a file. Import guide in the scene from a file (xml definition of a guide). ファイルブラウザが起動し、選択したガイド定義ファイル(xml)をシーンに読み込みます。 |
| Export Guide how to use |
it : file browser prompt to pick a file. Export guide to xml. ファイルブラウザが起動し、選択しているガイドをxmlファイルとして書き出します。 |
SHAPE
Tool set for shape edition (previously released under the name gShapeTools)
シェイプの編集のためのツールセット。(以前は gShapetools の名称でリリースされていました)
| Select Shape Points |
how to use it : Select a shape. Select all the point of the geometry that are deformed by the selected shape シェイプを選択して実行。 そのシェイプでデフォームされているポイントが選択されます。 |
| Reset Shape Points |
how to use it : Select some points and a shape. The point will be reset to its original position. ポイントとシェイプを選択して実行。 ポイントが元の位置へリセットされます。 |
| Scale Shape Points |
how to use it : Select some points and a shape. The shape deformation for selected points can be eased or exaggerated. ポイントとシェイプを選択して実行。 シェイプの度合いを緩めたり誇張したりできます。 |
| Smooth Shape Points |
how to use it : Select some points and a shape. Use the neighbor values of the points to create an average value. ポイントとシェイプを選択して実行。 |
| Symmetrize Shape Points |
how to use it : select some points and a shape (you need a symmetry map). Symmetrize the shape value to opposite side. |
| Duplicate Shape Key |
how to use it : select a shape key. Duplicate the shape key. |
| Move Shape Key |
how to use it : select a shape key, pick session to select the new cluster. Copy/Paste or Cut/Paste the shape in another cluster. |
| Reset Shape Key |
how to use it : select a shape key. Reset all the point of the shape key. |
| Merge Shape Key |
how to use it : select two or more shape key. Merge all the shape key value in a new single shape key. |
| Split Shape Key |
how to use it : select a shape key. Split the shape key in two shape (using point coordinates or clusters). |
| Mirror Shape Key |
how to use it : select a shape (you need a symmetry map). Create a mirrored copy of selected shape. |
| Copy Shape Key |
how to use it : select a shape, launch pick session to select source shape. Copy the shape values from a shape to another. |
ENVELOPE
| Select Unormalized Points |
how to use it : select an enveloped geometry. Select the unnormalized point from envelope. |
| Create Symmetry Mapping Template |
how to use it : select an enveloped geometry. Create a symmetry mapping template using the naming convention for right and left. (Avoid error when two deformers are at the exact same position). |
| Copy Weight point 2 point |
how to use it : select one or more points, pick one point for reference. Copy the weight of picked point to selected point. |
| Copy Weights Average |
how to use it : select one or more points, pick one or more point for reference. Copy the average value of picked point to selected points. |
| Average Central Axis Point Weights |
how to use it : select one or more points. Symmetrize the weight of selected point to right and left deformers. |
| Replace Deformer |
how to use it : select a geometry, pick one or more deformers to remove, pick one or more deformers to use. Replace one or more deformers by one or more other objects in the envelope. |
| Normalize Weights |
how to use it : select an enveloped geometry or some points. Normalize weights of selected points. |
| Normalize to Deformer |
how to use it : select an enveloped geometry or some points, pick target deformer. Normalize weights of selected points to picked deformer. |
| Prune Weights |
how to use it : select an enveloped geometry. Remove influence of deformers smaller than threshold and normalize the result. |
| Rebuild Envelope |
how to use it : select an enveloped geometry. Rebuilt the envelope solver to get the correct normalisation warning and colors. |
| Remove Unused Envelope Cls |
how to use it : select an enveloped geometry. Delete unused envelope clusters. |
| Copy Envelope With Gator |
how to use it : select target geometries, pick enveloped gemetries. Transfer weight using gator on multiple geometries. |
| Mirror Objects Weights |
how to use it : pick enveloped geometry, pick target geometry. Mirror weights on two symmetrical objects. |
WEIGHTMAP
| Select WeightMap Points |
how to use it : Select a weightmap. Select point affected by the weigthmap |
| Reset WeightMap Points |
how to use it : Select some points and a weightmap. Set the value of selected point in the weightmap to 0. |
| Set WeightMap Points |
how to use it : Select some points and a weightmap. Set the value of selected point in the weightmap. |
| Scale WeightMap Points |
how to use it : Select some points and a weightmap. Scale the value of selected point in the weightmap. |
| Smooth WeightMap Points |
how to use it : Select some points and a weightmap. Smooth the value of selected point in the weightmap. |
| Symmetrize WeightMap Points |
how to use it : Select some points and a weightmap (you need a symmetrymap) Symmetrize the value of selected point in the weightmap. |
| Open synoptic | Open the synoptic view. You need to have rigs in the scene. |
| Mirror Pose | Mirror the transform on selected controlers. |
| Mirror Animation | Mirror the animation on selected controlers. |
| Edit Mirroring Template | Edit the mirroring rules. |
| Import Skin |
how to use it : Select geometries. Import skin on selected geometries. Note - right now, skin only support envelope |
| Import Envelope |
how to use it : Select geometries. Import envelope on selected geometries |
| Export Skin |
how to use it : Select geometries Export skin of selected geometries, xml definition. |
| Export Envelope |
how to use it : Select geometries Export envelope of selected geometries, xml definition. |
| Export Object |
how to use it : Select an object Export object, xml definition. |