アットウィキロゴ

更新情報


Patch 11 (翻訳済)

Patch 11.1 - 2015/03/07


NOTES:
!! All level ranges and caves have been re-rolled to fix various issues with invalid level ranges and level dropouts
様々な問題を修正するために全てのレベル帯と洞窟を再生成した
Metaverse chat! Chat is now broadcast to all planets in one metaverse
惑星チャット。全ての惑星にチャットが配信されるようになった
A minimum distance is now required between harvesters
ハーベスタ間には少々間隔が必要になった。
Stamina capacity decays as player hungers. Eat rations (new item) to restore capacity. Food resource renamed to 'Organics'
スタミナ容量は空腹により減少する。rationsを摂ることにより容量は回復する。FoodはOrganicsと名称変更された。

BALANCE:
OPERATION MAKE GAME LETHAL. Health values for PvP and PvE combat have been changed dramatically! BEWARE, monsters are now MUCh more lethal, but you are too. You must now avoid enemy hits and choose your battles wisely.
操作によってゲームが致命的に。PvPとPvE戦闘のためのHealth valuesはドラマチックに変更された! 気をつけて。モンスターの攻撃は今や致命的になったけど、あなたもそうである。敵の攻撃を避けて賢明な戦闘をしなければならない
PvP is now a viable thing. It's much easier to kill players (as in it's now possible, it was very difficult in the past)
PvPは現在実行可能である。プレーヤーを殺すことがずっと容易である(過去に非常に難しかったけど、今は可能になったよ、って事)
Forcefield doors are now 100% protected by nexus shield nodes
Forcefield doorsはnexus shield nodesによって100%保護されるようになった。
Automated turrets now do significantly less damage to buildings
Automated turretsは、建物への損害をかなり減らすようになった
Increased resources per fossil node
fossilノードあたりの資源量が増加した
Tweaked cooldown on health stims
health stimsのクールダウンタイムが変更された
Reduce spider bomb damage to not be one-shot kill
スパイダーボムのダメージを即死しないように減少
Fixed Spiderbomb explosion doing damage through walls
スパイダーボムのダメージが壁越しに通らないよう修正
Increased generator capacity at higher upgrade levels
高レベルでのジェネレーターの容量を増やした。
Reduced landmine damage to be inline with new damage balancing
landmineのダメージを(新しいダメージバランスに即して)減少させた
Harvesters' harvest range is now increased as it is upgraded
ハーベスタの収穫範囲をアップグレードLvに応じて拡大するようにした

IMPROVEMENTS:
Job System. We have the start of the Job System in GRAV. The Job System will allow your overall level cap to be higher than 42! (e.g. you can get those high level LootCrates!) New Jobs can be found from Job Blueprints dropping in the world. Each Job has a set of PlayerSkills associated with it that will unlock at certain levels. You may switch between jobs as you will. PlayerSkills from non-active jobs are ALWAYS active (e.g. if you have a JumpHeightIncrease skill from the Acrobat job and you are currently an Astronaut, that JumpHeightIncrease skill is still active).
Job System。GRAVでジョブシステムを開始した。ジョブシステムはキャップレベルの42より高い総合レベルを可能にする(例、高レベルのLootCratesを入手出来る!)新しいジョブのブループリントは世界でドロップする。それぞれのジョブはレベルに応じてアンロックする関連したプレイヤースキル群を持っている。あなたはジョブを好きに切り替えて良い。アクティブでないジョブのプレイヤースキルは常に有効になっている(例、もしAcrobat職のJumpHeightIncreaseを持っていて、今Astronautだった場合でも、JumpHeightIncreaseはアクティブである)
New stamina system (replaces old food system). Abilities that now use stamina: Sprint (hold shift to sprint), dodge (double tap a movement key to dodge), jump uses a small amount of stamina. For Speed Stims you will need to move to a hotbar
(food systemに代わって)スタミナシステムの実装。スタミナを使用した能力:走る(Shift押し)、避け(上下左右キーのダブルタップで)、ジャンプもスタミナを少量使う。Speed Stimsはホットバーに移動する必要がある。
Special melee attacks are now in! Right click to perform a 'special' attack that consumes stamina but is much more powerful
Special melee attacksの実装 右クリックで'special' attackが出せる。スタミナを(大量)消費するけど、凄くパワフル
SHOUTOUT: Talse and numerous others for keeping the melee attack threads active.
Monsters can now have Affixes which will affect a number of their attributes. Ranging from they do DoubleDamage to giving DoubleLoot. More Affixes shall be added over time!
モンスターは属性に影響する接辞を持つようになった。それは二回攻撃だったりドロップするアイテムが倍になったり。より多くの接辞はこれから追加される。
You can now interact with rooms via the build menu. This allows you to self destruct rooms, upgrade rooms, and change their security setting.
ビルドメニューから(既に建設した)部屋への対話メニューが出せる様になった。これで部屋を壊したりアップグレードしたりセキュリティー設定を変更することが可能となった。
SHOUTOUT: Peace Of Mind and numerous others for asking for build menu changes.
Bags you can't loot now have a different (and much shorter range) effect
取得できないバッグのエフェクトを違う(範囲も狭く)ものに。
New base item: Kitchenette. This is the start of our cooking / food system. There are only a couple of recipes in the world right now but many many more will be added.
新しい設置アイテム:Kitchenette 食物調理を始めるシステム。今はレシピは一つしか無いが将来的にたくさんのレシピが追加される
New base item: BioCondenser. This item allows you to combine lower level crafting materials into higher level crafting materials (e.g. turn BugDog Shells into BugDog Hearts).
新しい設置アイテム:BioCondenser 低レベル素材を結合し高レベル素材に変換する施設。
New emote system. 30 new emotes added! Run /emotes to get a list of all possible emotes
Added ability to build rooms that don't tear down surrounding walls (preserve walls button)
周囲の壁を取り壊さず建築する機能の追加。
Added rooms for building multi-story open areas within bases (look in advanced rooms category)
ベース内の高層の空地を築くための部屋カテゴリーを追加
Added NEW room type: Glass Room
Glass Room、ガラス張りの部屋が追加
Added sounds/FX to dodge"
避けの効果音の追加
F1-F7 now bound to emotes for quick access (point and wave no longer bound to Z and G)
F1-F7からemotesにすぐアクセス出来るように設定した。(ZやGはもう設定されていない)
StorageBins now have ability to have their access set to Public/FoF/Private
StorageBinsのアクセス権が設定できるようになった。(従来はFoFのみ)
SHOUTOUT: UrbanBravo for pointing out they did not have this

Added dodge moves (double tap movement keys). This should help you dodge the now very lethal enemy attacks
避け動作の追加(動作キーのダブルタップ) 敵の致命的な攻撃を避けるのに役立つ筈
SHOTOUT: S@msonite, Talse, and others who have kept the dodge threads active

At long last! Tech hunters now have their swords
ついに!Tech huntersが剣を持ってしまった。
Various weapons had their muzzle flashes improved
色々な武器のマズルフラッシュの改良
The MonoCycle now has a point light attached to it as well as its spotlight to give it a bit more vision
The MonoCycleは、より視界を良くするためにスポットライトだけでなくポイントライトを持つようになった
The Light Pet now has a point light attached to it as well as its spotlight to give it a bit more vision
The Light Petは、より視界を良くするためにスポットライトだけでなくポイントライトを持つようになった
Official servers now have their own filter. Prevents masquerading servers and makes it easier to find the official servers in the sea of servers
公式サーバーに自身のフィルタを持たせた。公式のなりすましサーバーを防止し、たくさんの公式サーバーを見つけるのを容易にした。
When players destroy base items it is now logged to the server's log
建築物を破壊した際にサーバーログに記録するようにした。

BUG FIXES:
Fixed bases being allowed to 'float' due to second level rooms thinking they were attached to the ground directly
Fixed issues with teleporters linking to unfriendly targets, and not saving their target
Fixed non-room base items not being destroyed when the room they were in was destroyed
Fixed doors not being destroyed when the room they're attached to is destroyed
Fixed being able to melee through walls
Fixed issues related to clients thinking items were not powered when they were
Fixed resources not reliably respawning in caves
Fixed AI not aggro'ing properly in some situations
Fixed spider bombs blowing up after they were killed
Fixed issues causing players to fall through the world on monocycles
Fixed issues with Beacon beam rendering
Fixed issues causing caves to change on server restarts in some situations
Fixed player staying invulnerable if they cancel an unsuccessful stargate transfer
SHOUTOUT: techromancer for finding and reporting this!
Fix being able to wave and eject yourself from a jetpack

PATCH DANCE!
A New Dance Added.
新しいダンスの追加

Patch 10 (翻訳済)

Patch 10.0 - 2015/02/13

+ ...
NOTICES:
All Dungeon Instances have been regenerated. This should fix the various tiny science station and alien temple dungeons.
すべてのダンジョンのインスタンスは、再生成されています。これは、様々な小さな科学ステーションとエイリアン寺院のダンジョンで修正する必要がありました。
All outside level ranges per area have been regenerated.
外のすべてのレベル範囲が再生成されています。

SHOUTOUTS:
Maxunit for German ongoing translations
Maxunitによるドイツ語の継続的な翻訳
EmotionFox for French translation
EmotionFoxによるフランス語の翻訳
Once-ler for a number of grammar fixes
Once-lerによるいくつかの文法の修正

IMPROVEMENTS:
Planet Stargates are now active! Every Physical Server (e.g. all of the East Coast Servers) will have a number of ExoPlanets and Moons that are available to them ALL! So let the cross HomePlanet battle for Ultimate Control Commence! We will have a more detailed Blog Post on the high level idea behind this!
Planet Stargateが実装されました。すべての物理サーバーは(例えば、東海岸の全てのサーバー)は、太陽系外惑星とそれらすべてが利用できる衛星の数があるだろう。だから、最終的な制御を開始する為の母星戦争の線引きをしましょう。我々は、これの後に高水準考えの上により詳細なお知らせがあります。
Loading Level Optimizations. Loading into the game should be faster now
レベルの読み込みを最適化。ゲームを読み込みがより高速になりました。
Memory Usage on Clients reduced
クライアント上のメモリ使用量を削減
Compass UI is now Active. More items to come. Bags are circles, nearby caves are doorways, etc.
コンパスUIが実装されました。多くアイテムに適応されています。バッグは、丸い形、近くの洞窟はドアやその他で表せています。
Cluttered text on HUD has been consolodated, and cleane dup
HUDの乱雑したテキストは統合されました。そして二重だったものが綺麗になりました。
If you are falling you can immediately activate the JetPack.
もしあなたが転落した場合、直ちにJetPackを起動することができます。
Teleporter Rooms have been added to the game! This item will take you between two nodes! So start
building the magnificent routes across the world!
Teleporter Roomsが追加されています。これは二つの場所を行き来することができます。なので世界中で素晴らしいルートを構築し始めてください。
New Artifact Sword Model!
新しいArtifact Swordの形
More Server CPU Optimizations
多くのサーバーCPUを最適化
Localization: German is now ACTIVE! We have modified the engine so that partial localization is now possible! If there is a translation you will see it otherwise you will see English.
Localization:ドイツ語が実装されました。私たちはそれに対応できるようにエンジンを変更しました。もしあなたが対応した地域にいればドイツ語に翻訳されたものが表示され、それ以外であれば英語が表示されます。
Localization: Francais is now active!
フランス語が実装されました。
Laser Fence will now show multiple lasers as it is upgraded.
Laser Fenceは、アップグレードすると複数のレーザーを表示します。
MultiTools of each Tier now have a different visual look.
各段階のMultiToolsは、異なる見た目になりました。
Fixed issues with science dome dungeon and alien temple dungeon causing them to turn out much smaller than intended
科学ドームダンジョンとエイリアン寺院のダンジョンの修正問題は意図よりもはるかに小さいと判明した。


BALANCE CHANGES:
Magazine Sizes have been reduced. Just holding the button down and hosing is not that interactive. This also paves the way to towards active reload.
マガジンサイズが削減されました。ボタンを押しているときにdownとhosingは相互作用しません。これもまた、リロードがし易くさせます。
Nexus Shield Nodes should actually be useful now. Security Setting is set to FoF, so the building restrictions should work without having to do anything special. Shield Nodes now function the same in PVE and PVP for damage stopping. Specifically, no damage to rooms but you can damage Non-Rooms (this includes doors). Nexus Shield Nodes (when active) now block all INCOMING bullets! You can stand inside the shield and shoot the attackers!
Nexus Shield Nodesは、実際に役に立たなければなりません。セキュリティ設定は、 FOFに設定されています、なので建物の制限に特別なことをしなくても動作するはずです。Shield Nodesは、現在PVEとPVPによるダメージを防ぐ為の機能を持ちます。具体的には、部屋にはダメージを与えません。しかし部屋ではないもの(ドアを含む)にはダメージを与えることができます。Nexus Shield Nodes(起動中)の場合、全ての攻撃をブロックできます。あなたはシールドの内側に立って攻撃してる者を観察することができます。
Death: You no longer drop vehicles when you die. Dying and losing your jetpack can result in cases where you just can't reach your backpack orb. While that has created some amazing stories of loss, shock, comprehension, overcoming the odds, and eventual triumph that isn't quite what we had in mind for dying in those kind of locations :-)
あなたが死ぬとき、乗り物をドロップしなくなりました。
Death: When killed by the Environment / Monsters only the owner will be able to loot the bag. Being killed by a monster and having a player get a free bag just from logging in or walking by isn't what we think should be happening. Even with the bag timers people are still having their bags taken with _no effort_ on the taker's part.
環境やモンスターに殺された場合のみ所有者がバッグを略奪することができます。他のプレイヤーが丁度ログインしたり通りかかった際に、無償でバッグを回収することを私たちは起こってはいけないと考えている訳ではありません。
Death: When killed by a Player (i.e. PVP'd) you no longer can lose your ITEMS. Items will still be placed in the dropped bag but will only be lootable by the owner of said bag. Resources and Crafting Materials will be in the bag and be lootable. Currently, many of the top tier items are a pretty intense effort to acquire. Most of the stories we have heard of people eventually being killed were not stories with a happy ending. We believe there is a place for losing items and that will be the HARDCORE PVP server. For the many players who just load up the game and join a server we think this will result in a better play experience.
プレイヤ^(すなわちPVP)により殺された場合、あなたはアイテムを失うことはありません。アイテムはその場に落とされたバッグに置かれるが、他プレイヤーが入手できるのは素材や資源だけです。
Combat Logging: If you have not been in combat in the last 60 seconds then logging out is instant (Shoutout to Dr. Mansouri for the lucid description supporting this change)
あなたが60秒の間、戦闘中で無かった場合、直ぐにログアウトすることができます。
Fix return portals being able to be destroyed (Shoutout to Onceler for umm 'testing' this on a number of moons
破壊できる戻り口を固定します
Storage Bin blueprints now have a higher drop chance.
Storage Bin の設計図のドロップ確率を上昇させました。

BUG FIXES:
Generators should auto turn back on once again.
発電機は、自動で再び有効になります。
Fixed New Planets not getting World Events
新しい惑星でワールドイベントが起きないのを修正。
Handle cases where people have more Items/Blueprints/Materials than the replication can handle.
For Servers with more than one IP/Virtual NIC/VPN/etc we now specify spawned planets' IP as the same as the spawning planet process
Fixed Uplinks returning from the dead.
Fixed building walls returning from beyond the grave.
Fix PVE Planets' Moons not being PVE
Fix Nexus Nodes not using their upgraded radius for where you can build
Fix cases where a machine with multiple IPs could end up with spawned moons/planets being untravelable to
Better handle the case where steam could not initialize correctly causing the server to be in a 'hung' state and not accept connections
Fixed a pervasive server crash
広がるサーバークラッシュを修正。
An Item duplication bug fixed. (SHoutout to WocketPocket for a great find here)
アイテムの重複バグを修正。
Fixed being able to fire whilst in a vehicle in certain situations
特定の状況で車両にいながら発射することができることを修正
Fixed situations causing players to fall through the world when entering a monocycle
Monocycleに乗ったときに世界を透けて落下する現象を修正。

PATCHDANCE: A New Dance Added!
新しいダンスの追加

Patch 9 (翻訳済)

Patch 9.0 - 2015/02/01

+ ...
IMPROVEMENTS:
Moon Stargates are now active.
Moon Stargatesの実装
New Biomes have been found. For new Universes starting up you have a chance of starting on a never
before seen Continent. For those already existing Universes, the existence of Planet Stargates have been whispered about in the various trade circles.
新しいバイオームが発見されている。新しい世界が始まる為に
New Resource Type: Plasma Found on moons!
新しい素材「Plasma」の追加、月で発見できる。
New Elemental Type: Moonlight Found on moons!
新しい属性「Moonlight」の追加、月で発見できる。
New Stim: The Damage Stim blueprint will now drop in the world.
新しいStim「Damage stim」blueprintを落とすようになった。
Foes will no longer do their range attacks when they are close.
モンスターが近い場合、彼らの範囲攻撃を喰らわなくなった。
Some Admin commands are now broadcast to the server.
一部の管理者コマンドは、現在のサーバーに放送されます。
More Server CPU Optimizations
多くのサーバーCPUが最適化
Elemental Melee Weapons now look much cooler. Particle Effects and a Light!
属性武器は、見た目がよくなった。細かなエフェクトとLight
New Melee Weapon: The Plasma Sword!
新しい武器「Plasma Sword」の追加
HUD Tweaks to make FoF members easier to see.
HUD TweaksにてFoFメンバーが見易くなった。
The MultiTool will auto lower itself when not firing. No more running around looking like a goof. nobody likes goofs
MultiToolの発射の際に自動選択機能を低下させた。これ以上まぬけのように見て回りまらない。
Doors now automatically deactivate when a friendly player walks into them and then turn on again shortly thereafter
ドアは、フレンドのプレイヤーが歩いてきたときに自動で無効化される。
Harvesters with something in them now have a 'something in them' material.
Broke the Weapon Category down into each of the weapon types on the UI. No more mega list of weapons to scroll through!
UIにおける武器のカテゴリを種類ごとに分別した。大きくスクロールしなくて済むようになった。
Base items now show what level they are on the item itself
ベースアイテムは、項目自体にあるレベルを示すようになった。
Campfire Fire Radius will now increase as you upgrade the Campfire
キャンプファイヤーをアップグレードした場合、火の半径が増加するようになった。
Storage Bin: shift button works for taking/putting. (was in Patch 8 but not called out)
シフトキーで取得/配置を行えるようになった。

BALANCE CHANGES:
Combat logging is no more. If you combat log (e.g. close the app) you will leave a backpack. You must now 'camp out' This can be done by typing 'quit' as before or by using the Esc Menu's Quit Menu Option
Combat loggingはもうありません。combat logをバックパックに残した場合。
Shotgun had some left over built in damage increases from a day long past. These have been removed.
Shotgunは、昔からダメージが大きい扱いをされていた。それはもうありません。
Weapon Damage Balance. Shotguns were OP. Pistols and Assault Rifles Sucked. Melee was pretty good. So what we did was: Keep Melee the same. Reduce Shotgun damage. Raise Assault Rifle Damage A LOT. Raise Pistol Damage A LOT. We want people using ALL of the weapons and not just the Shotgun.
武器のバランス調整。ショットガンは、強すぎ。ピストルとアサルトライフルは最悪。近接武器はまあまあ。そこで、近接武器は変更せず、ショットガンはダメージを減らした。アサルトライフルとピストルのダメージを増やした。私たちはショットガンのみではなく、全ての武器を使ってほしい。
Armor/Weapon Creation Costs. Higher tier Armor and Weapons have had their costs dramatically reduced. We don't want people rage quitting over losing items. We don't want people spending 10s of hours harvesting items for a single item. Good items should take _some_ time that is what makes them good.
Armor/Weapon作成のコスト調整。より高い層の防具と武器は、そのコストアイテムが劇的に減少してきました。私たちは人々がアイテムを失って終了する事を熱望していません。私たちは、ひとつの収穫アイテムに対して10秒も費やしたくありません。良いアイテムはいつか手にする必要があります。
Jetpack and Monocycle build costs have been reduced
JetpackとMonocycle作成コストを低くした。
PVP: Vehicles can no longer be insta-assembled. They will stop you and wait a moment while playing a 'start vehicle' animation.
Vehicleは、即座に組み立てることができません。停止し、発進のアニメーションを再生する時間があります。
BALANCE: Locator Costs reduced.
Locatorのコスト調整。
Fixed All of the Elemental Types not having a Super Effective
すべての属性タイプはSuper Effectiveを持っていない
Elemental Types when being attacked by something they are Super Effective against are not hurt that much
何かに襲われたとき、属性タイプは攻撃しないことに非常に効果的である。
Cave Entrances now have a larger area where you cannot build in. This is to stop the instant kill on zone in of caves that have death traps built directly on the Entrance area.
洞窟の入り口は、あなたが構築できないほどの大きさを持っている。これで、入り口エリアに直接構築されたトラップで即死させることを防ぐことができます。
Prevent players from building buildings on top of pawns and backpacks
復活地点とバックパックには建物の判定を置き、その上に建物を置かれることを防ぐ。
NightKillers and TechHunters now have a chance drop additional ammo (DayKillers sneakily already did)
NightKillersとTechHuntersは、追加ammoをドロップすることがある。
Monsters' Range Attacks no longer do massive damage to rooms
モンスターの攻撃範囲を狭くしてroomsに大きなダメージを与えない。

BUG FIXES:
Powered Items should have the correct visual status on clients now.
Powered Itemsはクライアント上で正しく表示される。
Fix the case we know of that makes some people not be able to purchase pets.
ペットを購入できないのを修正。
Fixed cases where the server and client would disagree on where it is ok to build
サーバーとクライアントが一致しないと構築を許可しないであろう。
Always adding a PetDuration PlayerSkill each login.
常にPetDuration PlayerSkillの各ログインを追加する。
MultiTool Truncaction issues fixed. You should no longer just see 1's on the higher level MultiTools.
MultiToolの切捨て問題を修正。あなたは高いレベルのMultiToolsを見るとレベル1を見れられない。
Fix Assault Rifle shooting terrain crash
アサルトライフルを撃った際に地形がクラッシュするのを修正。
Fix upper portion of stairs not spawning in some situations
階段の中間位置でspawnしない
fix being able to stun friendly players
フレンドプレイヤーをスタンさせてしまうのを修正。
fix melee not prioritizing targets outside your FoF group
近接武器はFoFグループへのターゲットを外すように修正。
Several crash fixes for servers
サーバー上でのいくつかのクラッシュを修正。
Fix resource consumption issues in vehicles
Vehicleは消費した素材をだす。
Fix issues causing clients to think a building is in an OK spot when the server did not
サーバーが建設できない場所に許可をだした際に、クライアントの原因となる問題を修正。
Fix server charging clients for buildings that were unsuccesful
サーバーは成功しなかった建物の素材を補う。

Patch 8 (翻訳済)

Patch 8.0 - 2015/1/21

+ ...
  • IMPROVEMENT: New Net Code is active. Dramatically reduces CPU time on the Server.
新しいネットコードを有効化。サーバー上のCPU時間を劇的に削減。
  • IMPROVEMENT: New Save Code is active. Dramatically reduces CPU time on the Server.
新しいセーブコードを有効化。サーバー上のCPU時間を劇的に削減。
  • IMPROVEMENT: New Nav Mesh Obstacle Creation Optimizations. Dramatically reduces CPU time on the Server.
新しいナビゲーションメッシュで障害物の作成を最適化。サーバー上のCPU時間を劇的に削減。
  • IMPROVEMENT: Dramatically Reduced Hitch on Join. Now remember kids, O(N^3) is ALWAYS A BAD IDEA.
参加する際の障害を劇的に削減。
  • IMPROVEMENT: More CPU savings on servers. We will find every Cycle wasted and TAKE IT BACK FROM THE GREEDY SERVER.
サーバー上でより多くのCPUを節約。
  • IMPROVEMENT: Unified all Base Items to have their Upgrade/Privacy Settings/Self Destruct on the right side window.
全てのベースアイテムのUpgrade/Privacy設定を基本項目の右側のウィンドウに統一。
  • IMPROVEMENT: The harder World Events have been unlocked. Good Luck!
もっと強いワールドイベントがアンロックされた。幸運を祈る
  • IMPROVEMENT: Base Items now have a Self Destruct Button.
ベースアイテムに自動爆破ボタンを追加
  • IMPROVEMENT: Placing Base Items inside bases should be less stringent now.
拠点内部のベースアイテムを設置する際は、今では厳密でなければいけない。
  • IMPROVEMENT: A number of Base Items that would cause your camera to be blocked / moved inside your character no longer do this
基本項目のアイテム数を移動する際に移動したり遮断されたりしたが、もはやこれもしない
  • IMPROVEMENT: Motion Sickness Setting (you can now turn off the constant camera motion)
乗り物酔いの設定(一定のカメラモーションを止められるようにできる)
  • IMPROVEMENT: Reduced Bandwidth requirements when lots of players are near each other.
多くのプレイヤーが互いに近くにいる際の帯域幅の条件を減少。
  • IMPROVEMENT: Added console command 'UnBindFromUplink' If you get stuck in a death loop under the world you can now use this to respawn at the starting area.
デスループを防ぐ為に初期エリアへリスポーンエリアを設定できるコンソールコマンドを追加した。「UnBindFromUplink」
  • BALANCE: MultiTools now will progressively harvest more as you upgrade them.
MultiToolsをアップグレードしたくなるような、より革新的な収穫をします。
  • BALANCE: MultiTool healing massively tweaked from a RSS hungry demon to something more akin to actually usable.
MultiToolの修復は RSS hungry demonからより便利なものへと微調整された。
  • BUGFIX: Dropped Loot no longer give multiple items to you if you run away from said loot.
離れながらLootを取得した場合、複数のアイテムを回収できなくなる。
  • BUGFIX: Possible fix for the rare physics crash on servers
サーバー上で稀に起きる物理学が崩壊する現象を修正
  • BUGFIX: Correctly give out PS_PetDuration for those who have bought a pet previously.
以前にペットを買った人々に、PS_PetDurationを与えます。
  • BUGFIX: Nexus Shield Nodes were aggressively blocking all Base Items and not just Nexus Shield Nodes as they were supposed to be.
Nexus Shield Nodesは全てのベースアイテムをブロックしていたが、それを修正。
  • BUGFIX: Turrets could take over FoF groups resulting in everyone appearing unfriendly to one another"
タレットは互いにunfriendlyでもFOFグループを引き継ぐことができようになった。
  • BUGFIX: World Events should not get stuck spawning only Slime Attacks.
ワールドイベントはSlime Attackだけではなくなった。(Tech HunterやFlying Bug Attackなどを追加)
  • BUGFIX: Fix Rooms shaking when being hit by a melee weapon that was doing no damage to the room. Fix rooms shaking when healing.
近接武器で部屋を攻撃していないのに部屋が揺れたのを修正。修復時の揺れも修正。
  • SHOUTOUT: kevininferno for pointing this out.
kevininferno(人名)がこの点を指摘した。
  • BUGFIX: Fixed the year in the patch notes. LOL LOL
パッチノートに年号を追加。
  • SHOUTOUT: ILLINYNR for pointing this out.
ILLINYNR(人名)がこの点を指摘した。
  • PATCHDANCE: A New Dance Added
新しいダンスの追加。

Patch 7 (翻訳済)

Patch 7.0 - 2015/1/18

+ ...
  • BALANCE: Force Field Doors now have a higher drop chance.
Force Field Doorsはアイテムを落とす確率が上がった。
  • BALANCE: Active Nexus Nodes now stop people building near them. NOTE: The distance is 2x the Max Upgraded Radius to stop rampant griefing of people building Nexus Nodes on Top of Each Other.
Nexus Nodesを起動すると近くに建築できなくなる。最大までアップグレードするとNexus Nodesの半径が2倍になる。
  • BALANCE PVE: If you are within another FOF Group's Nexus Shield you can no longer damage their Buildings
もうひとつのFOFグループが作成したNexus Shield内の建物にダメージが入らなくなる。
  • IMPROVEMENT: Whenever there is a New Patch, we will auto save the previous version of the SaveData. This should help one recover from any Game Server Mishaps.
新しいパッチを当てる際に、前のバージョンのワールドデータを保存しておきます。これにより他のゲームサーバーのデータが消えた際に元に戻すことができます。
  • IMPROVEMENT: World Data Download UNTHROTTLED
ワールドデータのダウンロード速度が上がります。
  • IMPROVEMENT: TeamSay is now colored Blue
チームチャットの色が青くなります。
  • IMPROVEMENT: Tech Hunters have found their Elemental Skins
Tech Huntersの色が属性により変化するようになりました。
  • IMPROVEMENT: Tech Hunters Bosses are now decked out in some Tech Hunter Gear!
Tech HuntersのボスがTech Hunter Gearを着けている。
  • IMPROVEMENT: You now spawn FACING your uplink so you have frame of references when you awake from death or being offline.
死亡又はオンラインになった際に、Uplinkはゲームのしおりの役割をします
  • IMPROVEMENT: New PlayerSkill: Pet Duration
新しいPlayerSkill:Pet Durationが追加
  • IMPROVEMENT: Increased the Responsiveness of Items on Client
クライアント上のアイテムのレスポンスが上がった。
  • IMPROVEMENT: Nexus Shield Node's shield now scales with the Upgrade Level
Nexus Shield Node's shieldはアップグレードすることで大きくなる。
  • SHOUTOUT: reddit user: moose111 for the Nexus Shield Node scaling suggestion.
Nexus Shield Node の大きさはredditのmoose111が提案しました。
  • IMPROVEMENT: Your backpack orb is now a gold color so you can more easily tell it apart from the other fallen on the alien planet surface
あなたのbackpack orbは金色になり惑星で上に落ちても遠くからわかりやすくなりました。
  • NEWPLACEDITEM: Area Totem: Claim an area as your very own! Many more insane benefits coming in a future patch!
今後パッチで、あなたにとってメリットになる新しいエリアが追加されます。
  • IMPROVEMENT: Generators and Farms now have a TAKE ALL button. Let all the mice buttons in the world Rejoice.
GeneratorsとFarmsにすべて取得するボタンを追加。
  • IMPROVEMENT: Server save optimizations.
サーバーの保存を最適化
  • IMPROVEMENT: More server CPU optimizations.
複数のサーバーCPUを最適化
  • IMPROVEMENT: Player Health is now persisted. So if you Log Out to get full health it will no longer work.
プレイヤーの体力は現在永続化されています。なのでログアウトした際に体力が回復することが無くなりました。
  • IMPROVEMENT: MultiTools Can Now Heal Rooms and Base Items via Right Clicking. It does cost Resources To Heal.
MultiToolsの右クリックでRoomsとBase Itemsを修復できるようになりました。
  • IMPROVEMENT: Added Hotbar icons for Landmines and Stunner Landmines
LandminesとStunner Landminesのホットバーアイコンが追加されました
  • IMPROVEMENT: Client Side GPU optimizations
クライアント側のGPUが最適化
  • BALANCE PVE: Landmines no longer harm other players.'
Landminesは他のプレイヤーに害を与えなくなった
  • BUGFIX: Landmines can now be destroyed by shooting or meleeing them'
Landminesは撃つか近接攻撃で破壊することができるようになりました。
  • BUGFIX: Fix server browser sort tabs blanking out the list
サーバーブラウザのリストからソートタブを無くした
  • BUGFIX: Fixed Placed Base Items not being lit correctly.
設置されたBase Itemsが正しく点灯しないのを修正した
  • BUGFIX: Fix for people sometimes respawning at destroyed Uplinks
Uplinksが壊された際にその場所で復活しなくなった。
  • BUGFIX: When building a nexus node it is no longer in the ground.
nexus nodeは地面でないと建築できなくなった
  • BUGIX: MonoCycle no longer drives above the water. You will take damage from driving into the water.
Monocycleで水面上を渡れなくなり、水中に入った際にダメージを喰らうようになった
  • PATCHDANCE: A New Dance Added
新しいダンスの追加


Patch 6

Patch 6.1 - 2015/1/14

+ ...
official servers are being restarted with the update now!
Hello dear friends, we have just pushed an emergency update (6.1). The patch fixes the following:

  • BUGIX: Fixed some issues with saving world data.
  • IMPROVEMENT: Hardened character saving even further.
  • PATCHDANCE: We missed some patches. So 3 new dances added!

Patch 6.0 - 2015/1/14

+ ...
We found a bug with the patch 6 that we are working on right now. This bug is causing issues with the saving of world data. We are working on an updated patch for this.

The second (not the first, so we missed it in testing) time a server starts up after Patch 6 some of the persistent world data is lost causing this issue. On official servers we keep data backups and are going to roll back the world data to this morning. Any progress made on your characters since then will not be lost, but anything built in the world will roll back to the state it was in this morning.

A big shout out to Artyom for helping us find the details of this issue as well as assisting other players with getting up and running. He has been a huge help!

Patch 5

Patch 5.1 - 2014/1/14

+ ...
NOTE: official servers are now restarting for the update

In addition to fixing a bad server crash in Patch 5.1 much of our efforts today went toward a larger change for a the one true lag fix which will go live sometime later this week (hopefully tomorrow but promises are for politicians). That said, we do have some nice fixes in patch 6 and even an improvement or two. Here are the notes:

  • IMPROVEMENT: Hotbar now has a 'Clear Slot' button
  • IMPROVEMENT: Saving persistent data is now hardened against crashes during the save.
  • IMPROVEMENT: Server names have 0 prefixed so you can more easily see server status of your server.
  • IMPROVEMENT: More Server CPU Optimizations
  • IMPROVEMENT: Increase the initial time out so slower connections can the world data for the server.
  • BALANCE: When placing LandMines you now play an animation which takes a short time.
  • BUGIX: Fix Base Items not being able to be melee'd Let the SLAUGHTER of the Harvesters commence!
  • BUGIX: MonoCycles' sound should correctly loop.
  • BUGIX: Fixed Server Browser Crash
  • BUGIX: Power has returned to GRAV. Powered items should now start up correct after server restarts.
  • SHOTOUT: Panda Trueno for being killed over and over by landmines :-)
  • BUGIX: Fix a Server Hang.

Patch 5.0 - 2015/1/12

+ ...
OTE: We are now restarting official servers for the patch

NINJA EDIT: WOoooooOoo we pushed the patch live and then the internet in our office went out before we could restart the official servers, so Martin is breaking speed limits to get home and restart the servers with the patch. Of course after we waited half an hour for it to come back up it came online again right after he left. So it goes!

Another day another patch! :P

We've been up a long time working on server performance and we're not all the way there yet but we made some headway. We also added and fixed some stuff along the way, so without further ado here is Patch 5! (Now Live)

  • SHOUTOUT: Thank you to the folks that logged onto the TestLagFixServer this morning at 0400 EST and all through the day!!!
  • SHOUTOUT: Dafacey - Pet Durations are in GAME hours not irl hours.
  • IMPROVEMENT: Dramatically reduce CPU overhead of moving players on the server. Hopefully helps with the lag issues we are seeing.
  • IMPROVEMENT: Move saving to a separate thread. Removes the MEGA hitches we see in profiles! Hopefully helps with the lag issues we are seeing.
  • IMPROVEMENT: Many more server optimizations.
  • IMPROVEMENT: Fossils now have a pretty new look!
  • IMPROVEMENT: We now show the PATCH # as the map name so you can see which servers are updated.
  • IMPROVEMENT: InGame Server browser will only show COMPATIBLE game servers to the client you have.
  • IMPROVEMENT: The PATCH version of the game is displayed in the Map Column of the Steam Server Browser
  • IMPROVEMENT: Server browser can now sort by servers you have been in before
  • IMPROVEMENT: A New Dance Has Been Added.
  • IMPROVEMENT: Three New Music Tracks Added.
  • BUGFIX: Harvesters should correctly harvest when no one is near them again.
  • BUGFIX: Server Browser - Fixed sorting by server name.
  • BUGFIX: Server Browser - Fixed Refresh.
  • BUGFIX: Server Browser - Fixed sorting by players.
  • BUGFIX: Fix Large Numbers of CampFires causing a crash on the server randomly.
  • BALANCE: Fixed being able to take down forcefield doors with melee weapons.

Patch 4.0

Patch 4.0 - 2015/1/11

+ ...
IMPORTANT: Official servers coming down very shortly!

We just pushed Patch 4 and are now taking all servers down for the update. Also as foretold in prophecy we will be launching new official servers and offloading some of the load from the existing official servers to reduce CPU overhead and give everyone a smoother experience.

Here are the build notes for Patch 4:
  • IMPROVEMENT: Many more server optimizations to help reduce lag.
  • BUGFIX: Some of the lower tier armor pieces were not dropping. The mobs were being very stingy. We have told them to start dropping armor or else...
  • BUGFIX: Really fix All Melee Weapons so they don't do damage to buildings.

Patch 3.0

Patch 3.0 - 2015/1/10

+ ...
NOTE: We are now rebooting the official servers to get the update.

Patch 2 is dead! Long live Patch 3!!!

Full build notes:
  • IMPROVEMENT: Memory Usage reduced even more. (We are still working on this)
  • IMPROVEMENT: In Game Server Browser shows results immediately
  • IMPROVEMENT: Memory Usage reduced
  • IMPROVEMENT: When you die and have a locator your Last Death Location will appear on the HUD.
  • IMPROVEMENT: Optimized Dedicated Server Frametime
  • IMPROVEMENT: UnThrottle Bandwidth Limits some
  • IMPROVEMENT: Official Servers will restart if they somehow crash no (go go bat files)
  • BALANCE: Melee Weapons NO longer damage Buildings. You will need to shoot Buildings to destroy them.
  • SHOUTOUT: To (AU) Jaden For the Above!
  • SHOUTOUT: Rename World Artifact Opener to Artifact Decrypter (thanks for the suggestion CancoZ!)
  • BUGFIX: Fix Startup Crash
  • BUGFIX: Fix Landing sometimes causing a crash when you land in a crevice
  • BUGFIX: Fix Turrets Crashing the Client when they are near malformed terrain slope normals
Happy GRAV'ing :)

Patch 2.0

Patch 2.0 - 2015/1/9

+ ...
IMPORTANT: Official servers will be coming down shortly to receive this new patch.

We are currently uploading and doing final testing of a second patch which fixes even more issues. The main reason for this emergency patch is that we had an issue causing servers to load an extra continent which was causing memory usage to spike and hurting server performance. We took the opportunity to fix some other stuff too though ;)

Full list follows:
  • IMPROVEMENT: Memory Usage reduced
  • IMPROVEMENT: When you die and have a locator your Last Death Location will appear on the HUD.
  • BALANCE: Resources don't respawn instantly"
  • BUGFIX: Traps/Turrets/Laser Fences default to FoF Security Mode So they should 'work' again
  • BUGFIX: Force Field Doors now correctly Block people if they are closed
  • BUGFIX: Flare Font Text larger
  • BUGFIX: Boss Tech Hunters found their missing light

Patch 1.0

Patch 1.0 - 2015/1/8

+ ...
Official servers will be coming down in the next few minutes

We will be bringing the servers to so they can receive the new patch. This is a "hot fix" patch to fix numerous issues people have reported and we have discovered while monitoring things.

Here are the changes, first with new features:
  • PvE Servers: Now exist. Check the steam community hub for how to set up your own!
  • IMPROVEMENT: Can now get to keybind reminder screen from escape menu
  • IMPROVEMENT: escape menu, and server browser now display what server you are connected to
  • BALANCE: Improved Vehicles take Fossils instead of Ore for their fuel
  • BALANCE: More resources by default.
  • BUGFIX: Fixed Resources not respawning correctly. SORRY ABOUT THAT GUYS!
  • BUGFIX: Fixed monsters not spawning when player counts got high enough
  • BUGFIX: Powered Items now work again (wires got crossed so to speak)
  • BUGFIX: Fixed In Game Server Browser overlapping the connect button.
  • BUGFIX: MultiTool no longer fires from the hip
  • BUGFIX: Fixed Special Area Spawn Node being in the ground causing science domes that could not be entered
  • BUGFIX: Being able to use the Storage Bin from across the map.
  • BUGFIX: Fixed being able to walk through large curved arches in some planets

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最終更新:2015年03月08日 03:17
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