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導入プラグイン > WorldEdit

version: 5.5.7
URL:dev.bukkit.org/bukkit-plugins/worldedit/

WorldEditについて

コマンド入力で動作するマップエディタ。様々な機能がある。

 

コマンド

Command Parameters   Description
//limit <limit>   一度に扱えるブロックの最大数を制限します。事故を防ぐため必ず設定してください。制限を解除する場合は-1を指定します。例)//limit 10000 #10000に制限

履歴

//undo [戻す回数]   1つ前の変更を取り消します。
//redo [戻す回数]   1つ前の//undoを取り消します。
/clearhistory     //undo及び//redoに利用する操作履歴を削除します。

選択

//wand     範囲選択に使用する木の斧を取り出します。左クリックで//hpos1、右クリックで//hpos2に相当。
/toggleeditwand     //wandの有効/無効を切り替えます。
//sel <cuboid|extend|poly|ellipsoid|sphere|cyl>   範囲指定に使用する方式を切り替えます。
//desel     Deselects the current selection.
//pos1     現在位置を選択範囲の起点に指定します。
//pos2     現在位置を選択範囲の終点に指定します。
//hpos1     選択しているブロックを選択範囲の起点に指定します。//wandの左クリックに相当。
//hpos2     選択しているブロックを選択範囲の終点に指定します。//wandの右クリックに相当。
//chunk     現在位置のchunkにあるブロックを全て選択範囲に指定します。chunk本体ではなくブロックを選択していることに注意してください。
//expand <amount>   Expands the selection in the direction that you are looking.
//expand <amount> <direction>   Expands the selection in the specified direction (north, east, south, west, up, down).
//expand <amount> <reverse-amount> [direction]   Expands the selection in two directions at once.
//expand vert   Expands the selection to include sky to bedrock.
//contract <amount>   Contracts the selection in the direction that you are looking.
//contract <amount> [direction]   Contracts the selection in the specified direction (north, east, south, west, up, down).
//contract <amount> <reverse-amount> [direction]   Contracts the selection in two directions at once.
//outset [-hv] <amount>   Outset the selection in every direction.
//inset [-hv] <amount>   Inset the selection in every direction.
//shift <amount> [direction]   Moves the selection region. It does not move the selection's contents.
//size     Get the size of selected region.
//count <block>   Count the number of blocks in the region.
//distr [-c]   Get the block distribution in the selection.

領域操作

//set <block>   Set all blocks inside the selection region to a specified block.
//replace <to-block>   Replace all non-air blocks blocks inside the region.
//replace <from-block> <to-block>   Replace all blocks of the specified block(s) with another block inside the region.
//overlay <block>   Place a block on top of blocks inside the region.
//walls <block>   Build the walls of the region (not including ceiling and floor).
//outline <block>   Build walls, floor, and ceiling.
//smooth [iterations]   Smooth the selection's heightmap.
//deform     Deforms a selected region with an expression.
//hollow     Hollows out objects contained in the selection.
//regen     Regenerate the selection region.
//move [count] [direction] [leave-id]   Move the selection's contents. A block can be specified to fill in the left over area.
//stack [count] [direction]   Stacks the selection.
//naturalize     Sets 3 layers of dirt on top of the surface of the selection, and then rock below.
Clipboard
//copy     Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
//cut     Cuts the currently selected region.
//paste [-ao] [-a]   Pastes the clipboard. If you paste with -a, air blocks are being ignored.
//rotate <angle-in-degrees>   Rotate the clipboard.
//flip [dir]   Flip the clipboard.
//schematic or //schem save [<format>] <filename>   Save clipboard to .schematic. (mcedit is currently the only format)
//schematic or //schem load [<format>] <filename>   Load .schematic to clipboard.
//schematic or //schem list   List all available schematics.
//schematic or //schem formats   Display available schematic formats.
/clearclipboard     Clear your clipboard.
Generation
//generate [formula]   Generates a shape according to a given formula.
//hcyl <block> <radius> [height]   Create a vertical hollow cylinder.
//cyl <block> <radius> [height]   Create a vertical cylinder.
//sphere <block> <radius> [raised? true|false (default)]   Create a sphere.
//hsphere <block> <radius> [raised? true|false (default)]   Create a hollow sphere.
//pyramid <block> <size>   Create a pyramid.
//hpyramid <block> <size>   Create a hollow pyramid.
/forestgen [size] [type] [density]   Make a forest.
/pumpkins [size]   Make a pumpkin forest
Utilities
/toggleplace     Toggle between using pos #1 or your current position.
//fill <block> <radius> [depth]   Fill a hole.
//fillr <block> <radius>   Fill a hole fully recursively.
//drain <radius>   Drain nearby water/lava pools.
/fixwater <radius>   Level nearby pools of water.
/fixlava <radius>   Level nearby pools of lava.
/removeabove [size] [height]   Remove blocks above your head.
/removebelow [size] [height]   Remove blocks below your feet.
/replacenear <size> <from-id> <to-id>   Replace all existing blocks nearby.
/removenear [block] [size]   Remove blocks near you.
/snow [radius]   Simulate snow cover.
/thaw [radius]   Unthaw/remove snow.
//ex [size]   Extinguish fires.
/butcher [radius]   Kill nearby mobs.
/remove <type> <radius>   Remove nearby entities. Type can be "items" for loose items/drops, arrows, boats, minecarts, tnt, or xp.
//green     Greens the area.
Chunk tools
/chunkinfo     Get the filename of the chunk that you are in.
/listchunks     Print a list of used chunks.
/delchunks     Generate a shell script to delete chunks.
Super pickaxe
//     Toggle the super pick axe.
/sp single     Switch to single block super pickaxe mode.
/sp area <range>   Switch to area super pickaxe mode.
/sp recur <range>   Switch to recursive super pickaxe mode.
Tools
/tool <repl|cycler|floodfill|brush|lrbuild|tree|deltree|farward|info>   Select a tool to bind.
/none     Switch to no tool.
/info     Switch to the info tool.
/tree [type]   Switch to the tree tool. Available types [tree, regular, big, bigtree, redwood, sequoia, tallredwood, tallsequoia, birch, white, whitebark, pine, randredwood, randomredwood, anyredwood, rand, random]
//repl <block>   Switch to the block replacer tool.
//cycler     Block data cycler tool.
//tool brush <sphere|smooth|gravity|cylinder|clipboard|ex>   Select a brush using /tool (See /brush). Brushes
/brush sphere [-h] <type> <radius>   Switch to the sphere brush tool.
/brush cylinder [-h] <type> <radius> [height]   Switch to the cylinder brush tool.
/brush clipboard     Switch to the clipboard tool.
/brush smooth <radius> [iterations]   Smooth the region.
/size <size>   Change the size of the current brushes
//mat <mat>   Change the material used by your current brush.
//mask     Clear the mask
//mask <mask>   Set a mask
//gmask <mask>   Set the global mask.
Getting around
/unstuck     Go up to the first free spot.
/ascend     Go up one level.
/descend     Go down one level.
/ceil [clearance]   Get to the ceiling.
/thru     Go through the wall that you are looking at.
/jumpto     Jump to the block that you are looking at.
/up [distance]   Go up some distance.
Snapshots
//restore [snapshot]   Restore a particular snapshot.
//snapshot use <snapshot>   Use a particular snapshot.
//snapshot list [num]   List the 5 newest snapshots.
//snapshot before <date>   Find the first snapshot before the given date.
//snapshot after <date>   Find the first snapshot after the given date.
Scripting
/cs <script> [args...]   Executes a script.
/.s [args...]   Re-executes last script with new arguments.
/<script>.js [args...]   Executes a JS script.
General commands
/searchitem     Search for an item by its name.
/worldedit     WorldEdit commands.
/worldedit help <command>   Displays help documentation for the given command, or lists all commands if none are given (Aliased to //help).
//worldedit reload     Reloads WorldEdit's configuration.
//worldedit version     Gets WorldEdit's version.
//worldedit tz     Set your timezone. This is temporary.
//fast     Toggles fastmode performance.
Biomes
/biome     Get the biometype you are standing in.
/biomelist     List the available biome types
/biomeinfo [-pt]   Get the biome of the targeted block.
//setbiome [-p] <biome type>   Set the selected area to the specified biome type.

The -p flag changes the block (column) you are standing in.

最終更新:2013年07月31日 18:15