| コマンド | 構文 |
| MAKE MATRIX | MAKE MATRIX Matrix Number, Width, Height, XSegments, ZSegments |
| DELETE MATRIX | DELETE MATRIX Matrix Number |
| PREPARE MATRIX TEXTURE | PREPARE MATRIX TEXTURE Matrix Number, Image Number, Across, Down |
| POSITION MATRIX | POSITION MATRIX Matrix Number, X, Y, Z |
| FILL MATRIX | FILL MATRIX Matrix Number, Height, Tile Number |
| RANDOMIZE MATRIX | RANDOMIZE MATRIX Matrix Number, Maximum Height |
| GHOST MATRIX ON | GHOST MATRIX ON Matrix Number |
| GHOST MATRIX OFF | GHOST MATRIX OFF Matrix Number |
| SET MATRIX WIREFRAME ON | SET MATRIX WIREFRAME ON Matrix Number |
| SET MATRIX WIREFRAME OFF | SET MATRIX WIREFRAME OFF Matrix Number |
| SET VECTOR3 TO MATRIX POSITION | SET VECTOR3 TO MATRIX POSITION Vector, Matrix Number |
| SET MATRIX TEXTURE | SET MATRIX TEXTURE Matrix Number, Texture Mode, Mip Mode |
| SET MATRIX | SET MATRIX Matrix Number, Wire, Transparency, Cull, Filter, Light, Fog, Ambient |
| SET MATRIX TRIM | SET MATRIX TRIM Matrix Number, TrimX, TrimY |
| SET MATRIX PRIORITY | SET MATRIX PRIORITY Matrix Number, Priority Flag |
| SHIFT MATRIX DOWN | SHIFT MATRIX DOWN Matrix Number |
| SHIFT MATRIX LEFT | SHIFT MATRIX LEFT Matrix Number |
| SHIFT MATRIX RIGHT | SHIFT MATRIX RIGHT Matrix Number |
| SHIFT MATRIX UP | SHIFT MATRIX UP Matrix Number |
| SET MATRIX HEIGHT | SET MATRIX HEIGHT Matrix Number, TileX, TileZ, Height |
| SET MATRIX NORMAL | SET MATRIX NORMAL Matrix Number, TileX, TileZ, NX, NY, NZ |
| SET MATRIX TILE | SET MATRIX TILE Matrix Number, TileX, TileZ, Tile Number |
| UPDATE MATRIX | UPDATE MATRIX Matrix Number |
| MATRIX EXIST | Return Integer=MATRIX EXIST(Matrix Number |
| MATRIX POSITION X | Return Float=MATRIX POSITION X(Matrix Number) |
| MATRIX POSITION Y | Return Float=MATRIX POSITION Y(Matrix Number) |
| MATRIX POSITION Z | Return Float=MATRIX POSITION Z(Matrix Number) |
| MATRIX TILE COUNT | Return Integer=MATRIX TILE COUNT(Matrix Number) |
| MATRIX TILES EXIST | Return Integer=MATRIX TILES EXIST(Matrix Number) |
| MATRIX WIREFRAME STATE | Return Integer=MATRIX WIREFRAME STATE(Matrix Number) |
| GET GROUND HEIGHT | Return Float=GET GROUND HEIGHT(Matrix Number, X, Z) |
| GET MATRIX HEIGHT | Return Float=GET MATRIX HEIGHT(Matrix Number, TileX, TileZ) |