| コマンド | 構文 |
| LOAD BSP | LOAD BSP PK3 Filename, BSP Filename |
| DELETE BSP | DELETE BSP |
| SET BSP CAMERA | SET BSP CAMERA Camera Number |
| SET BSP CAMERA COLLISION | SET BSP CAMERA COLLISION Collision Index, Camera Number, Radius, Response |
| SET BSP OBJECT COLLISION | SET BSP OBJECT COLLISION Collision Index, Object Number, Radius, Response |
| SET BSP COLLISION THRESHHOLD | SET BSP COLLISION THRESHHOLD Collision Index, Sensitivity |
| SET BSP COLLISION OFF | SET BSP COLLISION OFF Collision Index |
| SET BSP CAMERA COLLISION RADIUS | SET BSP CAMERA COLLISION RADIUS Collision Index, Camera Number, X, Y, Z |
| SET BSP OBJECT COLLISION RADIUS | SET BSP OBJECT COLLISION RADIUS Collision Index, Object Number, X, Y, Z |
| SET BSP COLLISION HEIGHT ADJUSTMENT | SET BSP COLLISION HEIGHT ADJUSTMENT Collision Index, Height |
| SET BSP MULTITEXTURING ON | SET BSP MULTITEXTURING ON |
| SET BSP MULTITEXTURING OFF | SET BSP MULTITEXTURING OFF |
| PROCESS BSP COLLISION | PROCESS BSP COLLISION Collision Index |
| MAKE TERRAIN | MAKE TERRAIN Terrain Number, Heightmap Filename |
| DELETE TERRAIN | DELETE TERRAIN Terrain Number |
| POSITION TERRAIN | POSITION TERRAIN Terrain Number, X, Y, Z |
| TEXTURE TERRAIN | TEXTURE TERRAIN Terrain Number, Image Number |
| BSP COLLISION HIT | Return Integer=BSP COLLISION HIT(Collision Index) |
| BSP COLLISION X | Return Float=BSP COLLISION X(Collision Index) |
| BSP COLLISION Y | Return Float=BSP COLLISION Y(Collision Index) |
| BSP COLLISION Z | Return Float=BSP COLLISION Z(Collision Index) |
| TERRAIN EXIST | Return Integer=TERRAIN EXIST(Terrain Number) |
| TERRAIN POSITION X | Return Float=TERRAIN POSITION X(Terrain Number) |
| TERRAIN POSITION Y | Return Float=TERRAIN POSITION Y(Terrain Number) |
| TERRAIN POSITION Z | Return Float=TERRAIN POSITION Z(Terrain Number) |
| GET TERRAIN HEIGHT | Return Float=GET TERRAIN HEIGHT(Terrain Number, X, Z) |
| GET TOTAL TERRAIN HEIGHT | Return Float=GET TOTAL TERRAIN HEIGHT(Terrain Number) |