#include "nw_i0_generic"
void main()
{
object oTarget = GetLastDisturbed();
//盗んだ相手と戦って無い場合は、戦います
if (GetIsObjectValid(oTarget) && !GetIsFighting(OBJECT_SELF)) {
DetermineCombatRound(oTarget);
}
if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT)) {
SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DISTURBED));
}
}