Contents (目次)
January 30 2010 22:17 PM
Self sacrifice for the team: When you see your front line being pushed back, one way of helping is to jump in the middle of the fray and blind everyone. You might survive, but chances are, you will die before your friends regroup, heal and come back to help you.
S upport: A dagger scout has the skills and tools to support the main damage dealers... the warriors and lightning/fire mages. Guard break the warriors that are trying to run away so that the bow scouts and mages can kill them easily. Leg break the warriors/scouts that are trying to run away (this should be used if your teammates are close to him already). Power break the mages so that they can't cast higher lvl spells. Disarm (anyone) so that they cannot retaliate an attack.
v s summons: This is where you do wonders. Power break the summons. They use a lot of PW in their attacks so with no power regen, they are just sitting targets for the knights. Knights are too fast so use blind on them and hope that your teammates can take advantage of that situation. Against Chimeras/Dragons/Wraiths use blind and power break. You'll probably die because the enemy would stick around the chimeras/dragons/wraiths but hey, if it slows them down so your knights can take them down, why not?
Recon: Though knights do a better job running through the enemy lines and doing recon work, scouts do just as well. Get behind enemy lines and look out for summons, notably chimeras and giants. Note the location of obelisks and eclipses and relay them to your teammates.
Freaking scouts: Actually disturbing crystal gathering with a scout isn't as effective as you think it is. Most of the time, the scout would blind the crowd and start disarming everyone however he probably can't hit everyone. So in the end, its just a little annoyance, no one dies but the scout himself. Everyone just heals and calls it a day before they continue to mine the crystals.
F reaking scouts II: Obelisks that are far into the enemy territory is just asking to be mauled by a group. Very rarely do you see 1 person come out alone to beat up that obelisk. Usually its a group of 2 - 3. The most you can do is delay the enemy group and hope backup arrives. Chances are that since your obelisk is so far inside the enemy line, their reinforcements would get there before yours. As you run away, they just take down the obelisk.
Campi ng and killing: If you are using back stab, your best bet is to actually hide, get behind the enemy lines and finish off the people that are trying to run away and heal. There are actually damage modifiers in this game. Scouts do more damage to mages and less damage to warriors. Right now, I can do about 400-500 damage to a mage, 300-400 to a scout and 150-250 to a warrior. Note that after a back stab, you have almost no PW (takes about 84 PW and you need to be hiding which is 50PW). Note you only have 100 PW. This means, you are a walking target even after you kill someone. The best thing for you to do is run to the front lines and hope your friends will cover for you while you retreat. In other cases, plan your escape route.
Knife Scout at least is probably the MOST annoying thing but also my favorite thing at the same time. If you have a Warrior that finds you, you will probably die. :( Also Scout vs Scout is a lot of fun but still annoying. So if you want to maximize how annoying you can be, be a knife scout. :)
Uniq ue Stragedy
Freaking Scouts: Haha a pun for the scout class. Armed with invisable and darkness. You inflitrate enemy base and target crystals with a lot of players. once there you hit everyone with darkness, delaying their crystal gathering. Very effective as most people dont look out for hidden enemies. (But be aware as I and many other players scan for moving "circles" without any avatar. When you get close i will spot you and play dumb before i unleash all hell with my AoE causing you to unhide and everyone to poke you.)
Freaki ng Scouts II: You are the first line of defense for areas where the two armies aren't meeting. You wait your time at places with your buildings that have no protection but makes very good targets for the eenmy to attack. This is normally the obleisk that is far into the enemy's terriroty or an bridge or pathway that isn't used because the main bulk of the force are fighting on the frontlines. you hide and wait until you spot someone. you follow them until you get a perfect strike and hopefully KO or close to killing them. stick with other scouts as 2 massive strikes or what i would like to call "Bunny killing" skill can take out almost anyone. BUT beware, some people will see you following and play stupid before they attack back.
Camping and Killing: Scout's again. You go camp out at enemy crystals, hidden, and when you see someone almost dead... you kill them. Most people aren't expecting that. Some do expect it, but most of the time its too late for them to do anything. Beware of other players around crystal, as they could be scanning and keeping an eye out for other players.
- Getting Crystals, crouch near a crystal (showed as a white dot on the map) and you will auto-start getting crystals, you will needs those for building and morphing, when joining for the first times kvk I sugget you to just get crystals for other players (you can get just 10 at LV10), they usually come to the crystal and tyep "@20" it will mean he needs "20 crystals", just trade to them.
Those that cant read it cuz of the phunky colors here it is again:
- Each kill you get, you gain 3 crystals each time you die, you lose 3.
- sit around big crystals to regain HP and "dig" crystals"
- jump ontop of crystal to gain a little protection form enemy as things cannot shoot throught he crsytal. but an scout who wants to kill a bunneh can kill you if you are low on hp.
- scan for moving targets that arent visiable... if you are low on HP, a lot of these scouts wants to add you to their kill.
- If you are close to crystal and you are far from respawn point. It might be better to fall back and heal. If your team has a massive lead and you can't easily heal, its better to do as much damage as you can and die. BUT avoid dying if you are in a close battle or losing... This hurts your team's bar.
- AWLAYS have healing items. these will prolong your uptime and allow you to heal without having to be near crystal. This will prevent most bunneh hunting against you and allows you to stay longer in the front line.
- DODGE AND STRAFE... Don't walk a lot in the frontline... you will die... and die fast.
- Avoid going solo, unless you know what you are doing. If you go soloing you will often die against someone more skilled or the other team sees a easy kill and several people comes flocking towards you.
- use /a to talk in army chat. this is everyone on your team. if there is a massive need for reinforcements in certian area or the other team has a chimera/dragon/wraith on the loose notify everyone so there will reinformences to deal with the threats.
- when blind, AoE attack or try to kill the scout. But avoid running blindly into the enemy territory as that is bad. Just reember which direction to run when you are blind. you won't be able to see or see the map. if you play iRO, this is MUCH worse than getting blinded .
- Losing or winning can level or delevel guilds.
- Use ring points from KvK to get better and more powerful equipmenet.
- Play smart, learn what works and doesn't work. if you suck building or using transformation, give someone else the crystals. If you are excellent with knight, stick with knight. Every transformation has a different set of tactics to use. Depending on players, it rare for one tactics to work against another. Some are stun builds and you rather not get close since one stun is 85% of the time the death for you. Getting frozen can get you killed if a two-handed warrior with high dmg equipment is close.
- Each kill you get, you gain 3 crystals each time you die, you lose 3.
Don't sit at the main crystal if you're HP is not full, or else you'd be wasting the crystal
- sit around big crystals to regain HP and "dig" crystals"
- jump ontop of crystal to gain a little protection form enemy as things cannot shoot throught he crsytal. but an scout who wants to kill a bunneh can kill you if you are low on hp.
- scan for moving targets that arent visiable... if you are low on HP, a lot of these scouts wants to add you to their kill.
- If you are close to crystal and you are far from respawn point. It might be better to fall back and heal. If your team has a massive lead and you can't easily heal, its better to do as much damage as you can and die. BUT avoid dying if you are in a close battle or losing... This hurts your team's bar.
If you don't have enough consumption points to heal up, go heal at the secondary or tetary crystals, then head back to do summons rather than constantly dying because you don't have enough points for pots
- AWLAYS have healing items. these will prolong your uptime and allow you to heal without having to be near crystal. This will prevent most bunneh hunting against you and allows you to stay longer in the front line.
- DODGE AND STRAFE... Don't walk a lot in the frontline... you will die... and die fast.
Depends on the situation, Although you are partly immune when you side jump, but if you sidejump a lot, people can aim for your landing or if you side jump the wrong direction, you might end up getting a Heavy Smash. Lesson is just know when to use side jump to avoid attacks and when to walk.
- Avoid going solo, unless you know what you are doing. If you go soloing you will often die against someone more skilled or the other team sees a easy kill and several people comes flocking towards you.
- use /a to talk in army chat. this is everyone on your team. if there is a massive need for reinforcements in certian area or the other team has a chimera/dragon/wraith on the loose notify everyone so there will reinformences to deal with the threats.
- when blind, AoE attack or try to kill the scout. But avoid running blindly into the enemy territory as that is bad. Just reember which direction to run when you are blind. you won't be able to see or see the map. if you play iRO, this is MUCH worse than getting blinded .
If you're blinded at the main frontline, its better not to use AoEs without any aim, as you might be breaking free Frozen enemies or cutting to your allies' attacks on a stunned enemy. You can still roughly aim while blinded (the red circles) but try to fall back if it possible.
- Losing or winning can level or delevel guilds.
Guilds don't delevel. Once your guild levels up, it stays there. Losing doesn't decrease guild points either.
- Use ring points from KvK to get better and more powerful equipment.
- Higher level you get, more exp you get. I get 2-3k normally from KvK now. used to be 300-600 exp.
- Play smart, learn what works and doesn't work. if you suck building or using transformation, give someone else the crystals. If you are excellent with knight, stick with knight. Every transformation has a different set of tactics to use. Depending on players, it rare for one tactics to work against another. Some are stun builds and you rather not get close since one stun is 85% of the time the death for you. Getting frozen can get you killed if a two-handed warrior with high dmg equipment is close.
最終更新:2010年03月03日 19:34