Part Four ? Previous Experience
There are three stages involved in determining the character’s previous experience. First the player must pick the character’s cultural background. This provides certain starting skill bonuses that reflect this upbringing. Second, the player must pick a profession and gain further associated skills with that profession. Thirdly, the player spends the character’s free skill points.
Cultural Background
The player is free to choose the background the character comes from (with Games Master approval), which determines skill bonuses, starting money and which Advanced skills are available. The backgrounds available are listed here:
The Cultural Background table shows all the various bonuses each background bestows on a character. Basic Skill Bonuses are added straight onto the character’s Basic skill scores.Advanced skills start at their base Characteristic score, plus any indicated bonus.
Cultural Background
Background Basic Skill Bonuses Advanced Skills Starting Money Barbarian Athletics +10%
Perception +5%
Resilience +10%
Stealth +5%
Pick Two +5%
Boating, Lore (Animal), Lore (Plant), Riding
Pick Three +10%
1H Axe, 1H Hammer, 2H Axe, 2H Hammer, Blowgun, Bow, Dagger, Shield, Sling, Spear, Staff, Throwing, UnarmedLanguage (Native) +50%
Lore (Regional)
Survival
Pick One
Craft
Dance
Lore
Play Instrument
Tracking4D6x20 silver Peasant Athletics +5%
Lore (Animal) +10%
Lore (Plant) +10%
Resilience +5%
Pick Two +10%
Boating, Dodge, Driving, First Aid, Persistence
Pick Two +10%
1H Axe, 1H Flail, 1H Hammer, 2H Axe, Dagger, Sling, Spear, Staff, UnarmedLanguage (Native) +50%
Lore (Regional)
Pick Two
Craft
Dance
Lore
Play Instrument
Survival4D6x25 silver Townsman Evaluate +10%
Influence +10%
Lore (World) +10%
Pick Two +10%
Boating, Driving, Persistence, Resilience, Sleight, Stealth
Pick Two +10%
1H Hammer, 1H Sword, Dagger, Crossbow, Polearm, ShieldLanguage (Native) +50%
Lore (Regional)
Streetwise
Pick One
Craft
Dance
Language
Lore
Play Instrument
Shiphandling4D6x50 silver Noble Influence +10%
Lore (World) +10%
Persistence +10%
Pick Two +5%
Evaluate, Dodge, Perception, Riding
Pick Two +15%
1H Sword, 2H Sword, Dagger, Rapier, ShieldLanguage (Native) +50%
Lore (Regional)
Pick Two
Craft
Dance
Language
Lore
Play Instrument
Shiphandling4D10x100 silver
背景 | 基本技能ボーナス | 高等技能 | 開始時の資金 |
蛮族(Barbarian) | 運動 +10% 知覚 +5% 肉体抵抗 +10% 隠密 +5% 以下から2つ選択して +5% ボート漕ぎ, 知識(動物), 知識(植物), 騎乗 以下から3つ選択して +10% 1H斧, 1Hハンマー, 2H斧, 2Hハンマー, 吹き矢, 弓, ダガー, 盾, スリング, 槍, スタッフ, 投擲, 素手 |
言語(自国語) +50% 知識(地域) 生存 以下から2つ選択 製作 舞踏 知識 楽器演奏 追跡 |
4D6x20 シルバー |
田舎者(Peasant) | 運動 +5% 知識(動物l) +10% 知識(植物) +10% 肉体抵抗 +5% 以下から2つ選択して +10% ボート漕ぎ, 回避, 運転, 応急手当, 精神抵抗 以下から2つ選択して +10% 1H斧, 1Hフレイル, 1Hハンマー, 2H斧, ダガー, スリング, 槍, スタッフ, 素手 |
言語(自国語) +50% 知識(地域) 以下から2つ選択 製作 舞踏 知識 楽器演奏 生存 |
4D6x25 シルバー |
町民(Townsman) | 鑑定 +10% 説得 +10% 知識(世界) +10% 以下から2つ選択して +10% ボート漕ぎ, 運転, 精神抵抗, 肉体抵抗, 早業, 隠密 以下から2つ選択して +10% 1Hハンマー, 1H剣, ダガー, クロスボウ, ポールアーム, 盾 |
言語(自国語) +50% 知識(地域) 街の知恵 以下か1つ選択 製作 舞踏 言語 知識 楽器演奏 操船 |
4D6x50 シルバー |
貴族(Noble) | 説得 +10% 知識(世界) +10% 精神抵抗 +10% 以下から2つ選択して +5% 鑑定, 回避, 知覚, 騎乗 以下から2つ選択して +15% 1H剣, 2H剣, ダガー, レイピア, 盾 |
言語(自国語) +50% 知識(地域) Pick Two 製作 舞踏 言語 知識 楽器演奏 操船 |
4D10x100 シルバー |
Professions
The Professions table shows all the various bonuses each profession bestows on a character. Basic Skill Bonuses are added straight onto the character’s Basic skill scores. Advanced skills start at their base Characteristic score. If the character already possesses the indicated Advanced skill, they instead gain a +10% bonus to that skill.
If a Profession indicates that a character starts play with the Runecasting skill, that character knows one spell per Runecasting skill known. Spells known must be relevant to the runes the character has integrated.
Professions
Profession Cultural Background Basic Skill Bonuses Advanced Skills Acrobat Barbarian
PeasantAcrobatics +10%
Athletics +10%
Dodge +10%
Throwing +10%
Sleight +10%Alchemist Townsman Evaluate +10%
First Aid +10%
Lore (Plant) +10%Lore (Alchemy)
Runecasting1Animal Trainer Barbarian
PeasantDriving +5%
First Aid +5%
Lore (Animal) +20%
Persistence +10%
Resilience +5%
Riding +5%Bard Barbarian
Peasant
TownsmanInfluence +10%
Lore (World) +10%
Perception +5%
Sing +10%
Sleight +5%Pick One
Dance
Play Instrument
Language
LoreBlacksmith Barbarian
Peasant
Townsman1H Hammer +10%
Evaluate +5%
Resilience +5%Craft (Blacksmith)
Lore (Mineral)
Pick One
Engineering
Mechanisms
Craft (Armourer)
Craft (Weaponsmith)Courtier Townsman
NobleInfluence +15%
Lore (World) +5%
Perception +5%
Sleight +5%Dance
Pick One
Lore (Art)
Lore (Heraldry)
Lore (Philosophy)
Lore (Regional)
Play InstrumentCraftsman Barbarian
Peasant
TownsmanEvaluate +20%
Influence +5%
Persistence +5%Craft
Pick One
Craft (other)
Engineering
MechanismsDiplomat Townsman
NobleInfluence +20%
Perception +10%
Lore (World) +10%Pick One
Dance
Language
Lore
Play InstrumentExplorer Barbarian
NobleLore (World) +20%
Perception +5%
Resilience +5%Pick Two
Language
Lore (Astronomy)
Lore (Geography)
Shiphandling
SurvivalFarmer Barbarian
PeasantAthletics +5%
Driving +5%
Lore (Animal) +15%
Lore (Plant) +15%
Resilience +10%Fisherman Barbarian
PeasantAthletics +5%
Boating +20%
Lore (Animal) +5%
Resilience +10%
Throwing +10%Herdsman Barbarian
PeasantFirst Aid +5%
Lore (Animal) +20%
Resilience +5%
Sling +10%Survival Hunter Barbarian
PeasantBow +5%
Lore (Animal) +10%
Spear +5%
Stealth +10%Survival
TrackingLord Noble 1H Sword +10%
Influence +20%
Persistence +10%
Riding +10%Mercenary Barbarian
Peasant
TownsmanLore (World) +10%
Pick Two
1H Axe +15%
1H Flail +15%
1H Hammer +15%
1H Sword +15%
2H Axe +15%
2H Flail +15%
2H Hammer +15%
2H Sword +15%
Bow +15%
Crossbow +15%
Polearm +15%
Shield +15%
Pick Two
Athletics +5%
Dagger +5%
Dodge +5%
Driving +5%
Evaluate +5%
Resilience +5%
Riding +5%
Unarmed +5%Merchant Townsman Evaluate +20%
Influence +10%
Lore (World) +10%Pick One
Language
Lore (Logistics)
ShiphandlingMilitiaman Peasant
Townsman1H Axe +5%
Athletics +10%
Dodge +5%
Resilience +5%
Shield +10%
Spear +10%
Unarmed +5%Miner Peasant 1H Axe +10%
2H Axe +10%
Athletics +10%
Resilience +10%Lore (Mineral) Physician Townsman
NobleEvaluate +5%
First Aid +20%
Lore (Plant) +10%
Perception +5%Healing Priest Peasant
TownsmanInfluence +15%
Lore (World) +5%
Persistence +10%Lore ? (Theology)
Runecasting2Ranger Barbarian
Peasant1H Sword +5%
Perception +5%
Lore (World) +10%Lore (Regional)
Survival
TrackingSailor Peasant
TownsmanAcrobatics +10%
Athletics +10%
Boating +10%
Lore (World) +5%
Resilience +5%Shiphandling Scholar Townsman
NobleEvaluate +5%
Lore (World) +5%
Persistence +10%Lore
Pick Two
Engineering
Healing
Language
Lore (other)
MechanismsShaman Barbarian First Aid +5%
Influence +10%
Lore (Animal) +5%
Lore (Plant) +5%
Persistence +5%Runecasting3
Pick One
Healing
Lore
Runecasting (other)3 SurvivalSoldier Barbarian
Peasant
Townsman
NobleDodge +5%
Lore (World) +5%
Resilience +5%
Unarmed +5%
Pick Three
1H Axe +10%
1H Flail +10%
1H Hammer +10%
1H Sword +10%
2H Axe +10%
2H Flail +10%
2H Hammer +10%
2H Sword +10%
Athletics +10%
Bow +10%
Crossbow +10%
Dagger +10%
Driving +10%
Polearm +10%
Riding +10%
Shield +10%
Sling +10%
Spear +10%Spy Townsman
NobleAcrobatics +5%
Dodge +5%
Influence +5%
Perception +5%
Persistence +5%
Lore (World) +5%
Sleight +5%
Stealth +5%Pick One
Disguise
Language
TrackingThief Barbarian
Peasant
TownsmanAcrobatics +5%
Evaluate +5%
Perception +10%
Sleight +10%
Stealth +10%Pick One
Disguise
Mechanisms
StreetwiseTown Guard Townsman 1H Hammer +5%
Athletics +5%
Crossbow +5%
Perception +5%
Polearm +10%
Shield +10%Streetwise Witch Barbarian
PeasantFirst Aid +5%
Lore (Animal) +5%
Lore (Plant) +10%Runecasting4
Pick Two
Healing
Lore
Runecasting (other)4
SurvivalWizard Townsman
NobleEvaluate +5%
Lore (World) +5%
Persistence +10%Runecasting5
Runecasting (other)5
Pick One
Language
Lore
Runecasting (other)5Woodsman Barbarian
Peasant1H Axe +5%
2H Axe +10%
Athletics +10%
Lore (Plant) +10%
Resilience +5%Survival
職業(Profession) | 文化的背景 | 基本技能ボーナス | 高等技能 |
軽業師(Acrobat) | 蛮族 田舎者 |
軽業 +10% 運動 +10% 回避 +10% 投擲 +10% 早業 +10% |
|
錬金術師(Alchemist) | 町人 | 鑑定 +10% 応急手当 +10% 知識(植物) +10% |
知識(錬金術) ルーン投射※1 |
動物訓練士(Animal Trainer) | 蛮族 田舎者 |
運転 +5% 応急手当 +5% 知識(動物) +20% 精神抵抗 +10% 肉体抵抗 +5% 騎乗 +5% |
|
吟遊詩人(Bard) | 蛮族 田舎者 町人 |
説得 +10% 知識(世界) +10% 知覚 +5% Sing +10% 早業 +5% |
以下から1つ選択 舞踏 楽器演奏 言語 知識 |
鉄鍛冶(Blacksmith) | 蛮族 田舎者 町人 |
1Hハンマー +10% 鑑定 +5% 肉体抵抗 +5% |
製作(鉄鍛冶) 知識(鉱物) 以下から1つ選択 工学 からくり 製作(鎧鍛冶) 製作(武器鍛冶) |
廷臣(Courtier) | 町人 貴族 |
説得 +15% 知識(世界) +5% 知覚 +5% 早業 +5% |
舞踏 以下から1つ選択 知識(芸術) 知識(紋章) 知識(哲学) 知識(地域) 楽器演奏 |
職人(Craftsman) | 蛮族 田舎者 町人 |
鑑定 +20% 説得 +5% 精神抵抗 +5% |
製作 以下から1つ選択 製作(その他) 工学 からくり |
外交官(Diplomat) | 町人 貴族 |
説得 +20% 知覚 +10% 知識(世界) +10% |
以下から1つ選択 舞踏 言語 知識 楽器演奏 |
探検家(Explorer) | 蛮族 貴族 |
知識(世界) +20% 知覚 +5% 肉体抵抗 +5% |
以下から2つ選択 言語 知識(天文学) 知識(地理) 操船 生存 |
農夫(Farmer) | 蛮族 田舎者 |
運動 +5% 運転 +5% 知識(動物) +15% 知識(植物) +15% 肉体抵抗 +10% |
|
漁師(Fisherman) | 蛮族 田舎者 |
運動 +5% ボート漕ぎ +20% 知識(動物) +5% 肉体抵抗 +10% 投擲 +10% |
|
牧夫(Herdsman) | 蛮族 田舎者 |
応急手当 +5% 知識(動物) +20% 肉体抵抗 +5% Sling +10% |
生存 |
狩人(Hunter) | 蛮族 田舎者 |
弓 +5% 知識(動物) +10% 槍 +5% 隠密 +10% |
生存 追跡 |
君主(Lord) | 貴族 | 1H剣 +10% 説得 +20% 精神抵抗 +10% 騎乗 +10% |
|
傭兵(Mercenary) | 蛮族 田舎者 町人 |
知識(世界) +10% 以下から2つ選択 1H斧 +15% 1Hフレイル +15% 1Hハンマー +15% 1H剣 +15% 2H斧 +15% 2Hフレイル +15% 2Hハンマー +15% 2H剣 +15% 弓 +15% クロスボウ +15% ポールアーム +15% 盾 +15% 以下から2つ選択 運動 +5% ダガー +5% 回避 +5% 運転 +5% 鑑定 +5% 肉体抵抗 +5% 騎乗 +5% 素手 +5% |
|
商人(Merchant) | 町人 | 鑑定 +20% 説得 +10% 知識(世界) +10% |
以下から1つ選択 言語 知識(物流) 操船 |
民兵(Militiaman) | 田舎者 町人 |
1H斧 +5% 運動 +10% 回避 +5% 肉体抵抗 +5% 盾 +10% 槍 +10% 素手 +5% |
|
鉱夫(Miner) | 田舎者 | 1H斧 +10% 2H斧 +10% 運動 +10% 肉体抵抗 +10% |
知識(鉱物) |
内科医(Physician) | 町人 貴族 |
鑑定 +5% 応急手当 +20% 知識(植物) +10% 知覚 +5% |
治療 |
司祭(Priest) | 田舎者 町人 |
説得 +15% 知識(世界) +5% 精神抵抗 +10% |
知識(神学) ルーン投射※2 |
レンジャー(Ranger) | 蛮族 田舎者 |
1H剣 +5% 知覚 +5% 知識(世界) +10% |
知識(地域) 生存 追跡 |
船乗り(Sailor) | 田舎者 町人 |
軽業 +10% 運動 +10% ボート漕ぎ +10% 知識(世界) +5% 肉体抵抗 +5% |
操船 |
学者(Scholar) | 町人 貴族 |
鑑定 +5% 知識(世界) +5% 精神抵抗 +10% |
知識 以下から2つ選択 工学 治療 言語 知識(その他) からくり |
祈祷師(Shaman) | 蛮族 | 応急手当 +5% 説得 +10% 知識(動物) +5% 知識(植物) +5% 精神抵抗 +5% |
ルーン投射※3 以下から1つ選択 治療 知識 ルーン投射(その他)※3 生存 |
兵士(Soldier) | 蛮族 田舎者 町人 貴族 |
回避 +5% 知識(世界) +5% 肉体抵抗 +5% 素手 +5% 以下から3つ選択 1H斧 +10% 1Hフレイル +10% 1Hハンマー +10% 1H剣 +10% 2H斧 +10% 2Hフレイル +10% 2Hハンマー +10% 2H剣 +10% 運動 +10% 弓 +10% クロスボウ +10% ダガー +10% 運転 +10% ポールアーム +10% 騎乗 +10% 盾 +10% スリング +10% 槍 +10% |
|
スパイ(Spy) | 町人 貴族 |
軽業 +5% 回避 +5% 説得 +5% 知覚 +5% 精神抵抗 +5% 知識(世界) +5% 早業 +5% 隠密 +5% |
以下から1つ選択 変装 言語 追跡 |
盗賊(Thief) | 蛮族 田舎者 町人 |
軽業 +5% 鑑定 +5% 知覚 +10% 早業 +10% 隠密 +10% |
以下から1つ選択 変装 からくり 街の知恵 |
衛士(Town Guard) | 町人 | 1Hハンマー +5% 運動 +5% クロスボウ +5% 知覚 +5% ポールアーム +10% 盾 +10% |
街の知恵 |
魔女(Witch) | 蛮族 田舎者 |
応急手当 +5% 知識(動物) +5% 知識(植物) +10% |
ルーン投射※4 以下から2つ選択 治療 知識 ルーン投射(その他)※4 生存 |
魔術師(Wizard) | 町人 貴族 |
鑑定 +5% 知識(世界) +5% 精神抵抗 +10% |
ルーン投射※5 ルーン投射(その他)※5 以下から1つ選択 言語 知識 ルーン投射(その他)※5 |
樵(Woodsman) | 蛮族 田舎者 |
1H斧 +5% 2H斧 +10% 運動 +10% 知識(植物) +10% 肉体抵抗 +5% |
生存 |
1 Choose one of the following: Metal, Motion, Plant or Stasis. The character has integrated that rune and has that rune’s Runecasting skill.
2 Choose one of the following: Communication, Law, Man or Spirit. The character has integrated that rune and has that rune’s Runecasting skill.
3 Choose one of the following: Beast, Earth, Man or Spirit. The character has integrated that rune and has that rune’s Runecasting skill.
4 Choose one of the following: Fertility, Luck, Moon or Shadow. The character has integrated that rune and has that rune’s Runecasting skill.
5 Choose one of the following: Air, Cold, Earth, Fire, Heat or Water. The character has integrated that rune and has that rune’s Runecasting skill.
Free Skill Points
Every character receives 100 additional skill points. The player can add these free skill points to his skills in the following ways:
- Add to a Basic or Weapon skill score.
- Add to an Advanced skill score, as long as the character already possesses the skill.
- Purchase an Advanced skill. This costs 10 free skill points and the Advanced skill starts at its basic Characteristic-derived score.
No single skill can benefit from more than 30 free skill points. The Advanced skill of Runecasting may not be purchased. An Advanced skill purchased with free skill points cannot be increased by more than 20 points.