3-Ranged Weapons
Each ranged weapon is characterised by the following qualities:
Skill: The skill used to fire or throw the weapon. sed.
Damage Dice: The damage the weapon deals on a successful attack.
Range: This is the effective range of the weapon.
The maximum range a weapon can be fired or thrown is twice this score.
Load: This shows how many Combat Actions are required to load or reload the weapon.
STR/DEX: The minimum STR and DEX scores needed to easily wield this weapon.
For every point a Characteristic is below these minimums, a –5% penalty is applied to a character’s skill when attacking with this weapon.
ENC: The weight and bulk of the weapon.
AP/HP: The armour points and hit points possessed by the weapon. When hit points reach 0, the weapon is broken and useless.
Cost: The cost in silver pieces to purchase this weapon.
Ranged Weapons
Weapon 武器 |
Skill 技能 |
Damage ダメージ |
Range 距離 |
Load 装填 |
STR/DEX STR / DEX |
ENC ENC |
AP/HP AP/HP |
Cost コスト |
Atlatl(*1) アトラトル(*1) |
Spear or Throwing 槍あるいは投げ |
+2 +2 |
+10m + 10m |
2 2 |
5/11 5/11 |
1 1 |
2/4 2/4 |
20SP 20SP |
Blowgun 吹き矢 |
Blowgun 吹き矢 |
1D2 1D2 |
15m 15m |
1 1 |
-/9 - /9 |
- - |
1/4 1/4 |
30SP 30SP |
Dagger(*2) ダガー(*2) |
Dagger or Throwing ダガーあるいは投げ |
1D6 1D6 |
10m 10m |
- - |
-/9 - /9 |
- - |
4/6 4/6 |
30SP 30SP |
Dart(*1) ダーツ(*1) |
Throwing 投げ |
1D4 1D4 |
20m 20m |
- - |
-/9 - /9 |
- - |
1/1 1/1 |
10SP 10SP |
Hatchet2 ハチェット2 |
1H Axe or Throwing 1H斧あるいは投げ |
1D8 1D8 |
10m 10m |
- - |
7/11 7/11 |
1 1 |
3/6 3/6 |
25SP 25SP |
Heavy crossbow(*1) 大クロスボウ(*1) |
Crossbow クロスボウ |
2D8 2D8 |
150m 150m |
3 3 |
7/9 7/9 |
2 2 |
2/8 2/8 |
350SP 350SP |
Javelin(*1) ジャベリン(*1) |
Spear or Throwing 槍あるいは投げ |
1D6 1D6 |
40m 40m |
- - |
5/9 5/9 |
1 1 |
1/8 1/8 |
20SP 20SP |
Light crossbow(*1) 小クロスボウ(*1) |
Crossbow クロスボウ |
2D6 2D6 |
100m 100m |
2 2 |
5/9 5/9 |
1 1 |
2/5 2/5 |
150SP 150SP |
Longbow(*1) ロングボウ(*1) |
Bow 弓 |
2D8 2D8 |
175m 175m |
1 1 |
13/11 13/11 |
1 1 |
2/7 2/7 |
200SP 200SP |
Nomad bow(*1) ノマドボウ(*1) |
Bow 弓 |
1D10 1D10 |
120m 120m |
1 1 |
11/11 11/11 |
1 1 |
2/5 2/5 |
150SP 150SP |
Rock/improvised 岩/即興 |
Throwing 投げ |
1D4 1D4 |
10m 10m |
- - |
5/9 5/9 |
1 1 |
3/5 3/5 |
- - |
Shortbow(*1) ショートボウ(*1) |
Bow 弓 |
1D8 1D8 |
60m 60m |
1 1 |
9/11 9/11 事件 |
1 1 |
2/4 2/4 |
75SP 75SP |
Shortspear(*1*2) ショートスピア(*1*2) |
Spear or Throwing 槍あるいは投げ |
1D8 1D8 |
25m 25m |
- - |
5/9 5/9 |
2 2 |
2/5 2/5 |
20SP 20SP |
Sling スリング |
Sling スリング |
1D6 1D6 |
50m 50m |
1 1 |
-/11 - /11 |
- - |
1/2 1/2 |
5SP 5SP |
Staff sling スタッフ・スリング |
Sling スリング |
1D8 1D8 |
60m 60m |
2 2 |
-/11 - /11 |
2 2 |
2/6 2/6 |
20SP 20SP |
Throwing star 手裏剣 |
Throwing 投げ |
1D4 1D4 |
15m 15m |
- - |
-/13 - /13 |
- - |
4/1 4/1 |
15SP 15SP |
1 This weapon will impale an opponent upon a critical hit.
2 This weapon suffers no penalty when used in close combat.
Ranged Weapon Ammunition
Ammunition 弾 |
AP/HP AP/HP |
ENC ENC |
Cost コスト |
Arrows (10) 矢(10) |
1/1 1/1 |
- - |
1 SP 1SP |
Blowgun darts (10) 吹き矢用ダーツ(10) |
1/1 1/1 |
- - |
2 SP 2SP |
Crossbow bolts (10) クロスボウボルト(10) |
1/1 1/1 |
- - |
2 SP 2SP |
Sling bullets (10) スリングの玉(10) |
1/1 1/1 |
- - |
5 CP 5CP |
Using Ranged Weapons in Close Combat
If used in close combat, a ranged weapon is treated as an improvised weapon.
Usually, the 1H Hammer skill or the Throwing skill may be used.
Atatl: Only javelins may get the benefit from an atlatl.
Blowgun: A character’s Damage Modifier is never applied when using a blowgun.
Heavy Crossbow: A character’s Damage Modifier is never applied when using a heavy crossbow.
Light Crossbow: A character’s Damage Modifier is never applied when using a light crossbow.
Longbow: A longbow cannot be used from horseback.