開発環境 Apache Flex SDK 4.12.1
FlashDevelop 4.6.2.5
実行環境 Microsoft Windows 8.1 (64bit)
プロジェクトの種類 ActionScript 3/AS3 Project
プロジェクト名 PointAtExample


Main.as
package 
{
    import flash.display.Graphics;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.geom.Vector3D;
 
    public class Main extends Sprite 
    {
        private var circle:Sprite = new Sprite;
        private var triangle:Sprite = new Sprite;
 
        public function Main():void 
        {
            if (stage) init();
            else addEventListener(Event.ADDED_TO_STAGE, init);
        }
 
        private function init(e:Event = null):void 
        {
            removeEventListener(Event.ADDED_TO_STAGE, init);
            // entry point
 
            var g:Graphics;
 
            g = circle.graphics;
            g.beginFill(0xff0000);
            g.drawCircle(0, 0, 30);
            g.endFill();
            circle.x = 100;
            circle.y = 100;
            circle.z = 0;
            addChild(circle);
 
            g = triangle.graphics;
            g.beginFill(0x000000);
            g.moveTo(0, 30);
            g.lineTo(20, -30);
            g.lineTo(-20, -30);
            g.lineTo(0, 30);
            g.endFill();
            triangle.x = stage.stageWidth / 2;
            triangle.y = stage.stageHeight / 2;
            triangle.z = 0;
            addChild(triangle);
 
            circle.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
            circle.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
            triangle.addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }
 
        private function onMouseDown(e:MouseEvent):void 
        {
            circle.startDrag();
        }
 
        private function onMouseUp(e:MouseEvent):void 
        {
            circle.stopDrag();
 
            circle.z = 0;
        }
 
        private function onEnterFrame(e:Event):void 
        {
            triangle.transform.matrix3D.pointAt(circle.transform.matrix3D.position,
                Vector3D.Y_AXIS, Vector3D.X_AXIS);
        }
 
    }
 
}
 
最終更新:2014年07月23日 17:15