package
{
import com.adobe.utils.*;
import flash.display.*;
import flash.display3D.*;
import flash.events.*;
import flash.geom.*;
import flash.text.*;
import flash.ui.Keyboard;
import mx.utils.StringUtil;
public class Main extends Sprite
{
private var context3D:Context3D;
private var vertexBuffer:VertexBuffer3D;
private var indexBuffer:IndexBuffer3D;
private var view:Matrix3D;
private var projection:PerspectiveMatrix3D;
private var keyDown:Array = new Array;
private var tf:TextField = new TextField;
private var camDist:Number = 3; // 距離
private var camLat:int = 0; // 緯度
private var camLon:int = 90; // 経度
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
stage.stage3Ds[0].addEventListener(Event.CONTEXT3D_CREATE, onContext3DCreate);
stage.stage3Ds[0].requestContext3D();
stage.addEventListener(KeyboardEvent.KEY_DOWN, function(e:KeyboardEvent):void{
keyDown[e.keyCode] = true;
});
stage.addEventListener(KeyboardEvent.KEY_UP, function(e:KeyboardEvent):void{
keyDown[e.keyCode] = false;
});
stage.addEventListener(Event.DEACTIVATE, function(e:Event):void{
keyDown = new Array;
});
tf.defaultTextFormat = new TextFormat(null, 20, 0xffffff);
tf.autoSize = TextFieldAutoSize.LEFT;
addChild(tf);
}
private function onContext3DCreate(e:Event):void
{
context3D = (e.target as Stage3D).context3D;
context3D.configureBackBuffer(stage.stageWidth, stage.stageHeight, 2);
//context3D.setCulling(Context3DTriangleFace.BACK);
//
const vertices:Vector.<Number> = Vector.<Number>([
// x, y, z, r, g, b,
0, 0, 0, 1, 0, 0,
0, 1, 0, 0, 1, 0,
1, 0, 0, 0, 0, 1,
]);
const indices:Vector.<uint> = Vector.<uint>([
0, 1, 2,
]);
const perVertex:int = 6;
var numVertices:int = vertices.length / perVertex;
vertexBuffer = context3D.createVertexBuffer(numVertices, perVertex);
vertexBuffer.uploadFromVector(vertices, 0, numVertices);
indexBuffer = context3D.createIndexBuffer(indices.length);
indexBuffer.uploadFromVector(indices, 0, indices.length);
// program
var vertexProgram:AGALMiniAssembler = new AGALMiniAssembler;
vertexProgram.assemble(Context3DProgramType.VERTEX,
"m44 op va0 vc0\n" +
"mov v0 va1"
);
var fragmentProgram:AGALMiniAssembler = new AGALMiniAssembler;
fragmentProgram.assemble(Context3DProgramType.FRAGMENT,
"mov oc v0"
);
var program:Program3D = context3D.createProgram();
program.upload(vertexProgram.agalcode, fragmentProgram.agalcode);
//
context3D.setVertexBufferAt(0, vertexBuffer, 0, Context3DVertexBufferFormat.FLOAT_3);
context3D.setVertexBufferAt(1, vertexBuffer, 3, Context3DVertexBufferFormat.FLOAT_3);
context3D.setProgram(program);
//
projection = new PerspectiveMatrix3D;
projection.perspectiveFieldOfViewRH(
radians(45), stage.stageWidth / stage.stageHeight, 0.1, 100);
stage.addEventListener(Event.ENTER_FRAME, render);
}
private function render(e:Event):void
{
updateView();
context3D.clear(0.39, 0.58, 0.93);
for (var i:int = 0; i < 2; i++)
{
var world:Matrix3D = new Matrix3D;
world.appendTranslation(0, 0, -i);
var m:Matrix3D = new Matrix3D;
m.append(world);
m.append(view);
m.append(projection);
context3D.setProgramConstantsFromMatrix(Context3DProgramType.VERTEX, 0, m, true);
context3D.drawTriangles(indexBuffer, 0, -1);
}
context3D.present();
}
private function updateView():void
{
if (keyDown[Keyboard.W]) camLat = Math.min(camLat + 2, 90);
if (keyDown[Keyboard.S]) camLat = Math.max(camLat - 2, -90);
if (keyDown[Keyboard.A]) camLon = (camLon + 2) % 360;
if (keyDown[Keyboard.D]) camLon = (camLon + 358) % 360;
if (keyDown[Keyboard.UP]) camDist = Math.max(camDist - 0.1, 0.1);
if (keyDown[Keyboard.DOWN]) camDist += 0.1;
var rad:Number = radians(camLat);
var y:Number = Math.sin(rad) * camDist;
var r:Number = Math.cos(rad) * camDist;
rad = radians(camLon);
var x:Number = Math.cos(rad) * r;
var z:Number = Math.sin(rad) * r;
tf.text = StringUtil.substitute(
"driverInfo: {0}\nlat:{1} lon:{2} dist:{3}",
context3D.driverInfo, camLat, camLon, camDist.toFixed(1));
view = lookAt(new Vector3D(x, y, z), new Vector3D, Vector3D.Y_AXIS);
}
private function lookAt(
cameraPosition:Vector3D, cameraTarget:Vector3D, cameraUpVector:Vector3D):Matrix3D
{
var zaxis:Vector3D = cameraPosition.subtract(cameraTarget);
zaxis.normalize();
var xaxis:Vector3D = cameraUpVector.crossProduct(zaxis);
xaxis.normalize();
var yaxis:Vector3D = zaxis.crossProduct(xaxis);
return new Matrix3D(Vector.<Number>([
xaxis.x, yaxis.x, zaxis.x, 0,
xaxis.y, yaxis.y, zaxis.y, 0,
xaxis.z, yaxis.z, zaxis.z, 0,
-xaxis.dotProduct(cameraPosition), -yaxis.dotProduct(cameraPosition),
-zaxis.dotProduct(cameraPosition), 1
]));
}
private function radians(x:Number):Number
{
return x * Math.PI / 180;
}
}
}