開発環境 Apache Flex SDK 4.12.1
FlashDevelop 4.6.2.5
実行環境 Microsoft Windows 8.1 (64bit)
プロジェクトの種類 ActionScript 3/AS3 Project
プロジェクト名 FreeCamera


Main.as
package 
{
    import com.adobe.utils.*;
    import flash.display.*;
    import flash.display3D.*;
    import flash.events.*;
    import flash.geom.*;
    import flash.text.*;
    import flash.ui.*;
    import mx.utils.*;
 
    public class Main extends Sprite 
    {
        // 3D
        private var context3D:Context3D;
        private var vertexBuffer:VertexBuffer3D;
        private var indexBuffer:IndexBuffer3D;
 
        // model
        private var vertexData:Vector.<Number> = new Vector.<Number>;
        private var indexData:Vector.<uint> = new Vector.<uint>;
        private var numVertices:int = 0;
 
        // matrix
        private var view:Matrix3D;
        private var projection:PerspectiveMatrix3D;
 
        // input
        private var keyDown:Array = new Array;
 
        // camera
        private var camPos:Vector3D = new Vector3D(0, 0, -3);
        private var camPitch:int = 0;
        private var camYaw:int = 0;
 
        // display
        private var tfParams:TextField;
 
        public function Main():void 
        {
            if (stage) init();
            else addEventListener(Event.ADDED_TO_STAGE, init);
        }
 
        private function init(e:Event = null):void 
        {
            removeEventListener(Event.ADDED_TO_STAGE, init);
            // entry point
 
            stage.stage3Ds[0].addEventListener(Event.CONTEXT3D_CREATE, onContext3DCreate);
            stage.stage3Ds[0].requestContext3D();
 
            stage.addEventListener(KeyboardEvent.KEY_DOWN, function(e:KeyboardEvent):void {
                keyDown[e.keyCode] = true;
            });
            stage.addEventListener(KeyboardEvent.KEY_UP, function(e:KeyboardEvent):void {
                keyDown[e.keyCode] = false;
            });
            stage.addEventListener(Event.DEACTIVATE, function(e:Event):void {
                keyDown = new Array;
            });
 
            tfParams = addTextField(0, 0);
        }
 
        private function addTextField(x:Number, y:Number):TextField
        {
            var tf:TextField = new TextField;
            tf.defaultTextFormat = new TextFormat(null, 20, 0xffffff);
            tf.autoSize = TextFieldAutoSize.LEFT;
            tf.x = x;
            tf.y = y;
            addChild(tf);
            return tf;
        }
 
        private function onContext3DCreate(e:Event):void 
        {
            context3D = (e.target as Stage3D).context3D;
            context3D.configureBackBuffer(stage.stageWidth, stage.stageHeight, 2);
            context3D.setCulling(Context3DTriangleFace.BACK);
 
            generateBox();
 
            vertexBuffer = context3D.createVertexBuffer(numVertices, 6);
            vertexBuffer.uploadFromVector(vertexData, 0, numVertices);
 
            indexBuffer = context3D.createIndexBuffer(indexData.length);
            indexBuffer.uploadFromVector(indexData, 0, indexData.length);
 
            // program
            var vertexProgram:AGALMiniAssembler = new AGALMiniAssembler;
            vertexProgram.assemble(Context3DProgramType.VERTEX,
                "m44 op va0 vc0\n" +
                "mov v0 va1"
            );
            var fragmentProgram:AGALMiniAssembler = new AGALMiniAssembler;
            fragmentProgram.assemble(Context3DProgramType.FRAGMENT,
                "mov oc v0"
            );
            var program:Program3D = context3D.createProgram();
            program.upload(vertexProgram.agalcode, fragmentProgram.agalcode);
 
            //
            context3D.setVertexBufferAt(0, vertexBuffer, 0, Context3DVertexBufferFormat.FLOAT_3);
            context3D.setVertexBufferAt(1, vertexBuffer, 3, Context3DVertexBufferFormat.FLOAT_3);
            context3D.setProgram(program);
 
            //
            projection = new PerspectiveMatrix3D;
            projection.perspectiveFieldOfViewLH(
                radians(45), stage.stageWidth / stage.stageHeight, 1, 100);
 
            stage.addEventListener(Event.ENTER_FRAME, render);
        }
 
        private function generateBox():void 
        {
            const vertices:Vector.<Number> = Vector.<Number>([
            //  x, y, z, r, g, b,
                0, 0, 0, 0.5, 0.5, 0.5,
                1, 0, 0, 0.5, 0.5, 0.5,
                1, 0, 1, 0.5, 0.5, 0.5,
                0, 0, 1, 0.5, 0.5, 0.5,
                0, 1, 0, 1, 1, 1,
                1, 1, 0, 1, 1, 1,
                1, 1, 1, 1, 1, 1,
                0, 1, 1, 1, 1, 1,
            ]);
            const indices:Vector.<uint> = Vector.<uint>([
                0, 4, 5, 5, 1, 0, // -z
                1, 5, 6, 6, 2, 1, // +x
                2, 6, 7, 7, 3, 2, // +z
                3, 7, 4, 4, 0, 3, // -x
                0, 1, 2, 2, 3, 0, // -y
                4, 7, 6, 6, 5, 4, // +y
            ]);
 
            for (var i:int = 0; i < 8; i++) 
            {
                var base:int = i * 6;
                vertexData.push(vertices[base + 0]);
                vertexData.push(vertices[base + 1]);
                vertexData.push(vertices[base + 2]);
                vertexData.push(vertices[base + 3]);
                vertexData.push(vertices[base + 4]);
                vertexData.push(vertices[base + 5]);
            }
            for (i = 0; i < indices.length; i++) 
            {
                indexData.push(numVertices + indices[i]);
            }
            numVertices += 8;
        }
 
        private function render(e:Event):void 
        {
            updateView();
 
            context3D.clear(0.39, 0.58, 0.93);
 
            var m:Matrix3D = new Matrix3D;
            m.append(view);
            m.append(projection);
 
            context3D.setProgramConstantsFromMatrix(Context3DProgramType.VERTEX, 0, m , true);
            context3D.drawTriangles(indexBuffer, 0, -1);
 
            context3D.present();
        }
 
        private function updateView():void 
        {
            var front:int = 0;
            var cross:int = 0;
            var up:int = 0;
 
            if (keyDown[Keyboard.W]) { camPitch += 1; if (89 < camPitch) camPitch = 89; }
            if (keyDown[Keyboard.S]) { camPitch -= 1; if (camPitch < -89) camPitch = -89; }
            if (keyDown[Keyboard.A]) { camYaw -= 1; if (camYaw < 0) camYaw += 360; }
            if (keyDown[Keyboard.D]) { camYaw += 1; if (360 <= camYaw) camYaw -= 360; }
            if (keyDown[Keyboard.UP]) front += 1;
            if (keyDown[Keyboard.DOWN]) front += -1;
            if (keyDown[Keyboard.LEFT]) cross += 1;
            if (keyDown[Keyboard.RIGHT]) cross += -1;
            if (keyDown[Keyboard.PAGE_UP]) up += 1;
            if (keyDown[Keyboard.PAGE_DOWN]) up += -1;
 
            var pitch:Number = radians(camPitch);
            var y:Number = Math.sin(pitch);
            var r:Number = Math.cos(pitch);
            var yaw:Number = radians(camYaw);
            var z:Number = Math.cos(yaw) * r;
            var x:Number = Math.sin(yaw) * r;
 
            var camFront:Vector3D = new Vector3D(x, y, z);
            updatePos(camFront, front);
            var camCross:Vector3D = camFront.crossProduct(Vector3D.Y_AXIS);
            updatePos(camCross, cross);
            var camUp:Vector3D = camCross.crossProduct(camFront);
            updatePos(camUp, up);
 
            view = lookAt(camPos, camPos.add(camFront), Vector3D.Y_AXIS);
 
            displayParams();
        }
 
        private function updatePos(vector:Vector3D, scale:int):void 
        {
            vector.normalize();
            if (scale == 0) return;
 
            var v:Vector3D = vector.clone();
            v.scaleBy(scale * 0.1);
            camPos = camPos.add(v);
        }
 
        private function displayParams():void 
        {
            tfParams.text = StringUtil.substitute(
                "Pos:{0} {1} {2}\nPitch:{3} Yaw:{4}",
                camPos.x.toFixed(1), camPos.y.toFixed(1), camPos.z.toFixed(1),
                camPitch, camYaw);
        }
 
        private function lookAt(
            cameraPosition:Vector3D, cameraTarget:Vector3D, cameraUpVector:Vector3D):Matrix3D
        {
            var zaxis:Vector3D = cameraTarget.subtract(cameraPosition);
            zaxis.normalize();
            var xaxis:Vector3D = cameraUpVector.crossProduct(zaxis);
            xaxis.normalize();
            var yaxis:Vector3D = zaxis.crossProduct(xaxis);
 
            return new Matrix3D(Vector.<Number>([
                xaxis.x, yaxis.x, zaxis.x, 0,
                xaxis.y, yaxis.y, zaxis.y, 0,
                xaxis.z, yaxis.z, zaxis.z, 0,
                -xaxis.dotProduct(cameraPosition), -yaxis.dotProduct(cameraPosition),
                -zaxis.dotProduct(cameraPosition), 1
            ]));
        }
 
        private function radians(x:Number):Number
        {
            return x * Math.PI / 180;
        }
 
    }
 
}
 
最終更新:2014年08月04日 03:27