<!doctype html>
<head>
<meta charset="UTF-8">
<title>ez3d</title>
<script>
function Keyboard() {
var _keys; // キー状態配列
function KeyDownFunc(e) {
_keys[e.keyCode] = true;
}
function KeyUpFunc(e) {
_keys[e.keyCode] = false;
}
function BlurFunc(e) {
_keys.length = 0;
}
this.IsKeyDown = function(keyCode) {
if (_keys[keyCode]) return true;
return false;
};
this.Release = function() {
document.removeEventListener("keydown", KeyDownFunc);
document.removeEventListener("keyup", KeyUpFunc);
window.removeEventListener("blur", BlurFunc);
};
(function(){
_keys = [];
document.addEventListener("keydown", KeyDownFunc);
document.addEventListener("keyup", KeyUpFunc);
window.addEventListener("blur", BlurFunc);
})();
}
var keyboard = new Keyboard();
var sec_sav = -1;
var fps_count = 0;
var fps;
var pos_x = 0;
var pos_y = 0;
var pos_z = 5;
const dt = 0.1;
var center_x;
var center_y;
var scale;
var ctx;
const vertices = [
{x:0, y:0, z:0},
{x:1, y:0, z:0},
{x:1, y:0, z:1},
{x:0, y:0, z:1},
{x:0, y:1, z:0},
{x:1, y:1, z:0},
{x:1, y:1, z:1},
{x:0, y:1, z:1},
];
const indices = [0,1, 1,2, 2,3, 3,0, 4,5, 5,6, 6,7, 7,4, 0,4, 1,5, 2,6, 3,7];
function init() {
center_x = canvas1.width / 2;
center_y = canvas1.height / 2;
scale = Math.min(center_x, center_y);
ctx = canvas1.getContext("2d");
ctx.lineWidth = 1;
ctx.fillStyle = "CornflowerBlue";
ctx.strokeStyle = "rgba(0, 0, 0, 1.0)";
setInterval(draw, 1000 / 30);
}
function draw() {
if (keyboard.IsKeyDown(87)) pos_y += dt; // W
if (keyboard.IsKeyDown(83)) pos_y -= dt; // S
if (keyboard.IsKeyDown(65)) pos_x -= dt; // A
if (keyboard.IsKeyDown(68)) pos_x += dt; // D
if (keyboard.IsKeyDown(33)) pos_z += dt; // PageUp
if (keyboard.IsKeyDown(34)) pos_z -= dt; // PageDown
if (pos_z < 0.1) pos_z = 0.1;
var sec = (new Date()).getSeconds();
if (sec_sav != sec) {
sec_sav = sec;
fps = fps_count;
fps_count = 0;
}
fps_count++;
output.innerHTML = "x=" + pos_x.toFixed(1) +
" y=" + pos_y.toFixed(1) +
" z=" + pos_z.toFixed(1) +
" fps=" + fps;
//
var vs = new Array(vertices.length);
for (var i = 0; i < vertices.length; i++) {
var vertex = vertices[i];
var x = pos_x + vertex.x;
var y = pos_y + vertex.y;
var z = pos_z + vertex.z;
var v = {};
v.x = center_x + (x / z) * scale;
v.y = center_y - (y / z) * scale;
vs[i] = v;
}
ctx.fillRect(0, 0, canvas1.width, canvas1.height);
ctx.beginPath();
for (var i = 0; i < indices.length; ) {
var v1 = vs[indices[i++]];
var v2 = vs[indices[i++]];
ctx.moveTo(v1.x, v1.y);
ctx.lineTo(v2.x, v2.y);
}
ctx.closePath();
ctx.stroke();
}
</script>
</head>
<body onload="init();">
<canvas id="canvas1" width=640 height=480></canvas>
<div id="output"></div>
WASD PageUp/PageDown<br>
</body>